Rain effect using DirectX 9 capabilities

Posted by teodron on Game Development See other posts from Game Development or by teodron
Published on 2012-09-05T10:56:30Z Indexed on 2012/09/05 15:52 UTC
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Is it possible to achieve something similar to nVidia's rain demo using only shader model 3.0 capabilities? If yes, could you point out a few documents/web resources that are suitable candidates and do not require a heavy programming load (e.g. not more than two hard weeks of programming for one single person)?

It would be nice if the answer could also contain a pro/con phrase for the proposed idea (e.g. postprocessing rain shader vs. a particle based effect).

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