andEngine dynamic sprites
        Posted  
        
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                Blucreation
            
        on Game Development
        
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        Published on 2012-02-26T15:07:55Z
        Indexed on 
            2012/09/20
            15:52 UTC
        
        
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andengine
Ive just started with andEngine the past week and i only started learning java/android 3 weeks.
I can use a for loop to add multiple sprites to the screen but when i try to check collisions on them it only does it to one and not the rest.
I want to be able to add a specific number for sprites made from the same texture to the scene, add collision detection to them and also make them slide across the screen (im making a game where you avoid the obstacles).
My simple code:
private void createobstacle(float pX, float pY) {
    obstacle = new AnimatedSprite(pX, pY, this.mObjTextureRegion.deepCopy(),     getVertexBufferObjectManager());
    obstacle.setScale(MathUtils.random(0.5f, 3f));
    scene.attachChild(obstacle);
}
private void createobstacle(int num) {
    for(int i=0; i<=num; i++ ) {
        final float xPos = MathUtils.random(30.0f, (CAMERA_WIDTH - 30.0f));
        final float yPos = MathUtils.random(30.0f, (CAMERA_HEIGHT - 30.0f));
        createobstacle(xPos, yPos);
    }
}
Ive read about arrays but i cannot find any tutorials about anything im stuck with.
Any help would be great!
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