Pre baked fractures and explosion : I need an answer for C++

Posted by Ken on Game Development See other posts from Game Development or by Ken
Published on 2012-09-27T08:14:18Z Indexed on 2012/09/27 9:51 UTC
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What are the prebaked or precomputed explosions or fractures from a programmer viewpoint ?

I would like to know how to achieve this in C++ and how this things are usually considered (they are animations? textures?), it would be perfect if there will be some examples available or someone that can picture a broad view about this.

I need to add a really small support for this in my code and i need an hint about how to start, i would like to do this on my own without other libraries.

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