Good practices while working with multiple game engines, porting a game to a new engine

Posted by Mahbubur R Aaman on Game Development See other posts from Game Development or by Mahbubur R Aaman
Published on 2012-10-04T11:54:22Z Indexed on 2012/10/04 15:53 UTC
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I have to work with multiple game engines, like

  • Cocos2d
  • Unity3d
  • Galaxy

While working with multiple game engines, what practices should i follow?

EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines?

EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

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