Using multiplication and division with delta time

Posted by tesselode on Game Development See other posts from Game Development or by tesselode
Published on 2012-10-07T15:09:04Z Indexed on 2012/10/07 15:50 UTC
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Using delta time with addition and subtraction is easy.

player.x += 100 * dt

However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second.

player.x = player.x * 2 * dt

I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up.

How can I handle multiplication and division with delta time?

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