Handling player logoff and logon in a persistent world without breaking immersion

Posted by Boreal on Game Development See other posts from Game Development or by Boreal
Published on 2012-10-08T01:59:50Z Indexed on 2012/10/08 3:49 UTC
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One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply make a player's offline state as their character being asleep, but that doesn't make sense in the event of a disconnect and not an intentional logoff.

How would you fix this, if you would even bother fixing it at all?

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