Salary and profit distribution in game industry?

Posted by drowneath on Game Development See other posts from Game Development or by drowneath
Published on 2012-10-09T09:42:52Z Indexed on 2012/10/09 15:59 UTC
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A couple years ago, I started a group/team of passionate people in game development. I was the one who had the idea to form a group that will (hopefully) later be a company/real studio. I was the one who gathered the people too.

We are consisting of only a few people (< 10 people) and everyone has their own specialties in game development. For some reason, everyone agreed to make me the executive director of the group.

We are currently focused in creating flash games and mobile games. Until now, we have created a few free game titles and gained profit from some freelancing projects. Since I have no prior experience in running a "company", I decided to split the profit we gained from projects equally regardless of the member's role in the company, as long as he/she is involved in and have contributed a decent amount of work to the development of the project.

My questions are:

  1. What is the correct way to split profit that is gained from freelance projects that are developed together?

  2. Once we've released enough products and ready to register our company legally, what about the salary? What benefits do I have from being the founder and the director? I'm not a control-freak, but I want everything to be clear.

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