Settings object with singleton pattern

Posted by axis on Game Development See other posts from Game Development or by axis
Published on 2012-10-09T13:48:20Z Indexed on 2012/10/09 15:59 UTC
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I need to build an object that will have only one instance because this Object is dedicated to the storage of vital settings for my application and I would like to avoid a misuse of this type or a conflict at run-time.

The most popular solution for this, according to the internet, is the Singleton pattern. But I would like to know about other ideas or solutions for this; also I would like to know if other solutions can be much more easy to grasp for an user of this hypothetical library.

Thanks.

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