Animate sprite/texture position with VBO
Posted
by
Dono
on Game Development
See other posts from Game Development
or by Dono
Published on 2012-10-10T21:30:03Z
Indexed on
2012/10/10
21:56 UTC
Read the original article
Hit count: 187
I'm currently worlking on a renderer for my projects and I want animate a sprite on screen. I've got a spritesheet but I don't know what is the the best way to update the texture coordinates for each vertex.
- Update vertices then update vertex buffer. (Heavy ?)
- Send to the shader my texture coordinates (It is possible ?)
- Don't use VBO ?
By the way, I've got this structure : Object class with Geometry (Faces + Vertex + Buffer) and Material (Shader + other stuff ) properties, it is a good structure ?
Thanks!
© Game Development or respective owner