Best C++ Portable time library for game development
Posted
by
Darkenor
on Game Development
See other posts from Game Development
or by Darkenor
Published on 2012-10-10T20:33:26Z
Indexed on
2012/10/10
21:56 UTC
Read the original article
Hit count: 77
I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found:
But I'm wondering if it there are some alternatives. I use boost a lot and (while I like it) I find that it sometimes takes me longer to figure out how to use the generic code than to write my own...not-so-generic code. (Ya, ya...I know. I should be less lazy). But anyway, advice appreciated! :)
© Game Development or respective owner