Best C++ Portable time library for game development

Posted by Darkenor on Game Development See other posts from Game Development or by Darkenor
Published on 2012-10-10T20:33:26Z Indexed on 2012/10/10 21:56 UTC
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I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found:

This boost library

But I'm wondering if it there are some alternatives. I use boost a lot and (while I like it) I find that it sometimes takes me longer to figure out how to use the generic code than to write my own...not-so-generic code. (Ya, ya...I know. I should be less lazy). But anyway, advice appreciated! :)

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