Data structures for storing finger/stylus movements in drawing application?
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mattja?øb
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Published on 2012-10-10T16:19:50Z
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2012/10/10
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I have a general question about creating a drawing application, the language could be C++ or ObjectiveC with OpenGL. I would like to hear what are the best methods and practices for storing strokes data. Think of the many iPad apps that allow you to draw with your finger (or a stylus) or any other similar function on a desktop app.
To summarize, the data structure must:
- be highly responsive to the movement
- store precise values (close in space / time)
- usable for rendering the strokes with complex textures (textures based on the dynamic of the stroke etc)
- exportable to a text file for saving/loading
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