Finding cubes in frustum

Posted by salmonmoose on Game Development See other posts from Game Development or by salmonmoose
Published on 2012-10-09T22:45:29Z Indexed on 2012/10/10 3:54 UTC
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Working with an infinite set of cubes, is there a way of detecting which cubes exist within a frustum?

Most frustum culling seems to work along the lines of running through all objects and seeing if they intersect - this is ok with a finite set of objects, or something like Octrees.

I'm currently finding all cubes within the frustum's bounding box - but that's far more than I really need.

I could then test these all against it, but I was wondering if I could skip a step.

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