How to setup Cocos2D-X (Android) under Mac OS X?

Posted by Beast on Game Development See other posts from Game Development or by Beast
Published on 2012-05-07T11:16:48Z Indexed on 2012/10/14 21:53 UTC
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Hi I've made a small game for iPhone that I also want to run on Android but I'm having problems setting up Cocos2D-X for Android.

I've downloaded and installed Android SDK and NDK (under my "/Users/username/Android").

Installed all necessary packages under SDK and created an Emulator. Copied Cocos2D-x under "/Users/username/cocos2dx".

Installed Eclipse IDE with ADT Plugin.

Opened "Users/username/cocos2dx/tests/build_native.sh" and changed "NDK_ROOT_LOCAL=/Users/username/Android/android-ndk", "COCOS2DX_ROOT_LOCAL=/Users/username/cocos2dx" to the values shown.

On running the script using Terminal it compiles test project. What's next?

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