Is there a expected set of button mappings games commonly use?

Posted by Scott Chamberlain on Game Development See other posts from Game Development or by Scott Chamberlain
Published on 2012-10-20T05:23:07Z Indexed on 2012/10/20 11:22 UTC
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I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is there a set of guidelines from Microsoft on what should map to what (Do you use A for fire or left trigger?), or has the gaming community picked up a common set of controls that is just not written anywhere, everyone just "knows" it (like WASD for movement).

The hardest thing for me is I have walking movement, vehicle movement, and airplane movement. I plan on allowing custom configuration of each, but I don't know what to set as the defaults.

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