Character equipment combinations

Posted by JimFing on Game Development See other posts from Game Development or by JimFing
Published on 2012-10-28T13:43:56Z Indexed on 2012/10/28 17:19 UTC
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I'm developing a 2d isometric game (typical Tolkien RPG) and wondering how to handle character/equipment combinations. So for example, the player wears leather boots with chain-mail and a wooden shield and a sword - but then picks up plate-armour instead of chain-mail.

I'm using Blender3D to create objects, environments and characters in 3D, then a script runs to render all 3D meshes into 2D orthographic tile maps. So I can use this script to create all the combinations of character equipment for me, but there would be an explosion in terms of the combinations required.

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