Re-sizing the form without scaling the GUI

Posted by Bmoore on Game Development See other posts from Game Development or by Bmoore
Published on 2012-11-07T23:56:21Z Indexed on 2012/11/08 11:24 UTC
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I am writing a turn based strategy game in C#. My GUI implementation consists of class that extends Form containing a class that extends Panel. When I render the GUI I draw to the paint method in the panel.

I am trying to figure out what is the best way for handling form re-size events. I know I want a minimum window size, but I would prefer to not have a maximum or a set size.

Ideally the GUI would reveal more/less of the map as the user changes the window size. I would like to avoid scaling the graphics if at all possible.

What is the best way to handle re-size events?

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