The technology behind 22can's curiosity

Posted by Cameron Scully on Game Development See other posts from Game Development or by Cameron Scully
Published on 2012-11-10T00:45:17Z Indexed on 2012/11/10 5:16 UTC
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I don't have alot of experience with mobile apps and I definitely don't know much about MMO's but I was wondering what the basic architecture of a game like that would be (understandably some don't consider it a game, but it must use some game theory and implementation).

Mainly, how are they able to send/recieve real time feed back of the cube being chipped away by thousands of players on their mobile devices? How is data of the cube's millions of pieces stored and accessed so quickly?

Thanks

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