C++ Direct 2D How To Resize ID2D1Bitmap

Posted by Nkosi Dean on Stack Overflow See other posts from Stack Overflow or by Nkosi Dean
Published on 2012-11-11T23:07:41Z Indexed on 2012/11/12 5:00 UTC
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I'm making myself a simple GUI library for a game I'm making and each control needs to have a Bitmap to draw to when the control needs redrawing. When it does not need to be redrawn, it will have an already made bitmap ready to display to the screen. Since controls can be resized, this Bitmap also needs to be resized so the control can be fully drawn into it properly. How can I achieve this since it does not appear to be a Resize method to resize a bitmap, unlike an ID2D1HwndRenderTarget, which can be resized?

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