Dynamic Environment Creation

Posted by Jack on Game Development See other posts from Game Development or by Jack
Published on 2012-11-17T07:25:03Z Indexed on 2012/11/17 11:28 UTC
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I was wondering, I'm thinking on a more small-scale, abstracted level, but how does one create a dynamic environment a la Minecraft? In specific, I'm thinking of the world as a 3 dimensional array of block objects, how is it made so that large features such as oceans are created? The language isn't important, I'm thinking on a conceptual level, but if it helps, I use C# or C++. Thanks for any help!

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