Fast software color interpolating triangle rasterization technique

Posted by Belgin on Game Development See other posts from Game Development or by Belgin
Published on 2012-11-23T06:30:01Z Indexed on 2012/11/23 11:17 UTC
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I'm implementing a software renderer with this rasterization method, however, I was wondering if there is a possibility to improve it, or if there exists an alternative technique that is much faster. I'm specifically interested in rendering small triangles, like the ones from this 100k poly dragon:

Dragon

As you can see, the method I'm using is not perfect either, as it leaves small gaps from time to time (at least I think that's what's happening).

I don't mind using assembly optimizations. Pseudocode or actual code (C/C++ or similar) is appreciated.

Thanks in advance.

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