Map format for 3d open world

Posted by Pacha on Game Development See other posts from Game Development or by Pacha
Published on 2012-12-02T07:07:32Z Indexed on 2012/12/02 11:22 UTC
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I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it.

I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don't have circular edges. Some of those blocks will have properties, like climbable or they might move.

I was wondering what would be the best thing to do to make the map (just one level, as it is open).

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