Everything turning black when pitching down

Posted by Gordon on Game Development See other posts from Game Development or by Gordon
Published on 2012-12-05T18:50:50Z Indexed on 2012/12/05 23:21 UTC
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Just a quick questions about something that's occurring in my world. Every time I pitch my camera downward, everything starts turning black, and if I pitch upward, everything sort of intensifies.

I'm multiplying my normals by the normal matrix in the shader, and I'm multiplying my lights direction by the model view matrix.

If I leave the normal and light dir in world space everything ends up fine.

I thought putting them both in view space would not cause those weird things to happen?

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