GestureListener's fling method doesn't get called
Posted
by
nosferat
on Game Development
See other posts from Game Development
or by nosferat
Published on 2012-12-06T08:57:11Z
Indexed on
2012/12/06
11:35 UTC
Read the original article
Hit count: 322
I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method:
Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController));
charController is my class which implements the DirectionListener interface defined in the SimpleDirectionGestureDetector class and it is responsible for moving the player character. However the character doesn't change direction when I'm performing a fling action in any direction. I've checked and the fling() method in the SimpleDirectionGesture class doesn't get called and I have no idea why, since everything seems good. What am I doing wrong?
© Game Development or respective owner