Moving sprites on a graph in libGDX

Posted by nosferat on Game Development See other posts from Game Development or by nosferat
Published on 2012-12-12T09:43:36Z Indexed on 2012/12/12 17:20 UTC
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In my game I'd like to move sprites on a fixed path. Until this point I was trying to stick with the tools already provided by libGDX, like the Tiled map renderer classes so I'm looking for a solution nearly as convenient as that, e.g. I'd like to avoid creating the adjacency matrix by hand. Tiled has the functionality to add objects to the map but I'm not sure if I can use it for this purpose. Any idea?

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