Why can't I compare two Texture2D's?

Posted by Fiona on Game Development See other posts from Game Development or by Fiona
Published on 2012-12-16T22:40:39Z Indexed on 2012/12/16 23:22 UTC
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I am trying to use an accessor, as it seems to me that that is the only way to accomplish what I want to do. Here is my code:

Game1.cs

public class GroundTexture
{
    private Texture2D dirt;
    public Texture2D Dirt
    {
        get
        {
            return dirt;
        }

        set
        {
            dirt = value;
        }
    }
}

public class Main : Game
{
    public static Texture2D texture = tile.Texture;
    GroundTexture groundTexture = new GroundTexture();
    public static Texture2D dirt;

    protected override void LoadContent()
    {
        Tile tile = (Tile)currentLevel.GetTile(20, 20);

        dirt = Content.Load<Texture2D>("Dirt");
        groundTexture.Dirt = dirt;

        Texture2D texture = tile.Texture;
    }

    protected override void Update(GameTime gameTime)
    {
        if (texture == groundTexture.Dirt)
        {
            player.TileCollision(groundBounds);
        }

        base.Update(gameTime);
    }

}

I removed irrelevant information from the LoadContent and Update functions.

On the following line:

if (texture == groundTexture.Dirt)

I am getting the error

Operator '==' cannot be applied to operands of type 'Microsoft.Xna.Framework.Graphics.Texture2D' and 'Game1.GroundTexture'

Am I using the accessor correctly? And why do I get this error? "Dirt" is Texture2D, so they should be comparable.

This using a few functions from a program called Realm Factory, which is a tile editor. The numbers "20, 20" are just a sample of the level I made below:

enter image description here

tile.Texture returns the sprite, which here is the content item Dirt.png

Thank you very much!

(I posted this on the main Stackoverflow site, but after several days didn't get a response. Since it has to do mainly with Texture2D, I figured I'd ask here.)

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