Interpolating height on opengl quad

Posted by ThePlague on Game Development See other posts from Game Development or by ThePlague
Published on 2013-10-18T11:01:44Z Indexed on 2013/10/18 16:15 UTC
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Okay I've got a quad, see picture. And want to find the height at any point in the quad, is there a way to do this accurately as bilinear interpolation doesn't work in this case. Failed interpolation

As you can see the trees trunk is well beneath the terrain and should be at the same height as the trunks around it. I know the altitude of the vertices marked by a red circle and the centre red circle is roughly where the base should be, I've also crudely added a line as that surface is not flat.

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