How to use mipmap in OpenGL-ES

Posted by VanDir on Game Development See other posts from Game Development or by VanDir
Published on 2013-10-20T10:26:28Z Indexed on 2013/10/20 16:12 UTC
Read the original article Hit count: 497

Filed under:
|
|

I have recently entered in the OpenGL world. I am very pleased with the performance that I got with opengl compared to those obtained with a SurfaceView and its canvas. At the same time because of the limitation of the images to be in power of two I noticed that the quality of the sprite of my game is a little decreased. I read that we can use mipmap in Android but I have not found a real tutotial.

Are they compatible with Android 2.2+ ?

Which program creates mipmaps?

How do you actually use in code?

© Game Development or respective owner

Related posts about opengl

Related posts about android