Limiting the speed of a dragged sprite in Cocos2dx

Posted by Frozsht on Game Development See other posts from Game Development or by Frozsht
Published on 2013-11-02T06:13:36Z Indexed on 2013/11/02 10:15 UTC
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I am trying to drag a row of sprites using ccTouchesMoved. By that I mean that there is a row of sprites (they are colored squares) lined up next to each other and if I grab one with a touch the rest follow it. However, if the sprite that is selected by touch moves too fast it creates a slight gap between it and the following sprites. How do I go about limiting the speed that I can drag the sprite with ccTouchesMoved? This is the only solution I could think of to my problem. If anyone has another suggestion to prevent this sprite gap from happening I would appreciate it.

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