How can I support the creation and rendering of both interior and exterior environments?

Posted by Nick on Game Development See other posts from Game Development or by Nick
Published on 2013-08-29T11:03:33Z Indexed on 2013/11/04 22:17 UTC
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Say I already have a renderer that can support outdoor terrain and environment rendering. How would I go about adding support for interior environments (for example, like World of Warcraft's dungeons) to my game?

I'm interested both in how I should fit the interiors into my content creation process (for example, I thought about leaving holes in the terrain mesh into which I can "paste" the interior dungeon mesh at runtime) and how to render them (it seems like I'd want a different rendering flow other than a blended texture rendering phase that terrain uses).

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