Best Game Engine/Framework and Language for 2D actor/sprite intensive game
        Posted  
        
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                Grungetastic
            
        on Game Development
        
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        Published on 2011-12-30T09:25:43Z
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            2013/11/06
            16:17 UTC
        
        
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I'm new to the game dev world.
I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once.
This game will have no 3D elements.
Any thoughts?
Suggestions?
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