Drawing different per-pixel data on the screen
        Posted  
        
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                Amir Eldor
            
        on Game Development
        
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        Published on 2013-06-11T00:40:46Z
        Indexed on 
            2013/11/08
            22:19 UTC
        
        
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Performance
|pixel
I want to draw different per-pixel data on the screen, where each pixel has a specific value according to my needs. An example may be a random noise pattern where each pixel is randomly generated.
I'm not sure what is the correct and fastest way to do this. Locking a texture/surface and manipulating the raw pixel data? How is this done in modern graphics programming?
I'm currently trying to do this in Pygame but realized I will face the same problem if I go for C/SDL or OpenGL/DirectX.
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