Light shaped like a line

Posted by Michael on Game Development See other posts from Game Development or by Michael
Published on 2014-06-07T06:32:10Z Indexed on 2014/06/07 9:38 UTC
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I am trying to figure out how line-shaped lights fit into the standard point light/spotlight/directional light scheme.

The way I see it, there are two options:

  1. Seed the line with regular point lights and just deal with the artifacts. Easy, but seems wasteful.
  2. Make the line some kind of emissive material and apply a bloom effect. Sounds like it could work, but I can't test it in my engine yet.

Is there a standard way to do this? Or for non-point lights in general?

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