Implementing lighting similar as in CubeWorld
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                Phito
            
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        Published on 2014-06-09T07:38:53Z
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            2014/06/09
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I am currently writing a voxel engine and my goal is to achieve something looking like CubeWorld.
The problem that I am encountering is about lighting. I don't have a lot of knowledge in OpenGL but I don't think lighting in a game like that should be done with glLight. But beside that I have no idea of how to implement it.
Here's what I have for the moment (with glLight):

Do you have any ideas/link that could give me an idea of how to achieve that?
Thanks
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