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Articles indexed in June 2012

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  • What soft can create deb repository with several versions of the same package?

    - by bessarabov
    I want to create my own deb repository to store some packages. I've tried reprepro and it works fine, except one but fundamental feature. Reprepro can't store several versions of the same package in the repository. But the ability to store several versions of the same package is essential to me, so I'm asking what soft can do such a thing. Here is a piece of reprepro FAQ that shows that it can't do it: 3.1) Can I have two versions of a package in the same distribution? ------------------------------------------------------------------- Sorry, this is not possible right now, as reprepro heavily optimizes at only having one version of a package in a suite-type-component-architecture quadruple. You can have different versions in different architectures and/or components within the same suite. (Even different versions of a architecture all package in different architectures of the same suite). But within the same architecture and the same component of a distribution it is not possible.

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  • LTSP: flash plugin crashes after updates

    - by v4169sgr
    I am running an alternate install 64 bit Ubuntu 12.04 with ltsp-server-standalone. I recently ran a few updates, including adding wine from the repos, adding Medibuntu, and adding google earth, all on the server, which runs as a user workstation. Before the updates, the flash plugin ran fine in thin clients. However, it now crashes. No problem with running the flash plugin on the server / workstation. I have since followed the LTSPManual pdf to copy over my sources list, add Medibuntu in the chroot, update and upgrade, and then update the image, but the flash plugin still crashes. I'd like to get the flash plugin working again in my thin clients. How do I do this? Suggestions appreciated! More information in this thread: http://ubuntuforums.org/forumdisplay.php?f=336 Thanks!

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  • how to safely Uninstall Ubuntu 12.04 and reinstall 11.10

    - by Jmais
    I upgraded from 11.10 to 12.04 following the instructions here. https://help.ubuntu.com/community/PreciseUpgrades. But after the upgrade a lot of my image processing packages don't work some of their dependencies have been removed. Honestly there is not that much difference between 11.10 and 12.04. So please can someone tell me how to safely remove 12.04 and go back to 11.10 without losing documents, and source packages on my old Ubuntu. Thanks

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  • setup WAN miniport(PPPOE) internet connection

    - by Ankit Shah
    Hello I'm from Ahmedabad, India. I want to setup my GTPL(i.e. the service provider) PPPOE internet connection in ubuntu 12.04 . please help..... I had tried to configure my internet connection in fedora 16 using the following method which worked fine :-- I've tried to go to Edit Connection then to the DSL tab then ADDenter my username and passwordSave. But this method didn't help in ubuntu 12.04. please help me out immediately....... Thank you in advance.

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  • How to restore the icon of firefox (or any other program)

    - by Santosh
    Ubuntu 11.10 came with Firefox 7.x.x so I downloaded the Firefox 12 from its site. I did following to install this Extracted the archive. Put that extracted folder into /usr/lib/, the location was something like /usr/lib/firefox-12.0/. At this point of time I was having 2 firefox versions, so I deleted the older one (/usr/lib/firefox-7.x.x) Next I made a link of the firefox executable (/usr/lib/firefox-12.0/firefox) and place that into /usr/bin replacing the older one. During this process I didn't touched/removed from launcher bar. There was no problem in to launch firefox from the old icon from the launcher, I checked the version in about and it was 12. But as soon as I restarted the system I got the following results. Now how can I restore the icons?

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  • htaccess 301 redirect help needed

    - by John
    Due to some issues in my site many pages are visible as duplicate using : www.example.com/page.html?task=view but it's content is exactly same as www.example.com/page.html. One way is to use http 301 redirect from www.example.com/page.html?task=view to www.example.com/page.html when anybody fetches page with arguments. But links like www.example.com/page.html?task=view will remain visible to outside world. Another way is canonicalization which I don't want to use as it is difficult to insert the tag in Joomla CMS. I want to hide www.example.com/page.html?task=view from external world. Is it possible to change the url from www.example.com/page.html?task=view to www.example.com/page.html ? I mean if there is href link of www.example.com/page.html?task=view in my web page, it should be visible to external world as without any arguments. This is different from using 301 to convert externally accessed page : www.example.com/page.html?task=view to without using arguments in .htaccess.

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  • migrating PR / rankings from one site to another

    - by sam
    Ive got a clients company site with decent PR, backlinks and search engines rankings. The client wants to change their comapany name and therfore URL, i will set up a rediect between the old site and the new site. But i was wandering is their a way to tell Google that they are moving while retaining all your rankings ? It is the same people, services, office building same everything just rebranded under a different name and url. Additionaly if their is a way to do this, how does google stop you buying expired domains and just pointing them onto your site, for instance i could buy several PR3 domains all relating to the same sector and point them at my site or would google catch on to this ?

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  • Wordpress Multisite and Google Analytics in subfolders with mapped domains

    - by David
    I have a wordpress multisite with sub folders. The site's subfolders are mapped to domains, which are set to primary. I'm using the 'Google Analytics Multisite Async' code to track things. From what I can see it's tracking the sites fine (getting page hits for each site in google analytics) baring the original site in the Multisite which in content overview lists domains then the amount of traffic it's getting along with the orginal domains traffic. I don't want to track any other traffic for my orginal site than what goes to that. i.e. I don't want it tracking my other sites in multi-site. e.g. domain1.com is my orginal and I have lots of other sites in the multisite lets say domain2.com, domain3.com. In content overview in Analytics it's listing say domain2.com as content. Can I tell it to filter these out some how either in Analytics or within WordPress? Hopefully explained that clearly!

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  • Proper caching method with .htaccess

    - by mark075
    There are a lot of snippets that enable caching on a website and I don't know which one should I use. The most popular is something like this: <IfModule mod_expires.c> ExpiresActive On ExpiresByType image/jpg "access 1 year" ExpiresByType image/png "access 1 year" ExpiresByType text/css "access 1 month" ExpiresDefault "access 2 days" </IfModule> I also found something similar, but with keyword 'plus'. Like this: ExpiresByType image/png "access plus 2592000 seconds" What does it mean, because I didn't find anything in the documentation. Another snippet I found: <ifModule mod_headers.c> <filesMatch "\.(ico|jpe?g|png|gif|swf)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> <filesMatch "\.(css)$"> Header set Cache-Control "max-age=604800, public" </filesMatch> <filesMatch "\.(js)$"> Header set Cache-Control "max-age=216000, private" </filesMatch> <filesMatch "\.(x?html?|php)$"> Header set Cache-Control "max-age=600, private, must-revalidate" </filesMatch> </ifModule> What is the best practice?

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  • Alternatives to a leveling system

    - by Bane
    I'm currently designing a rough prototype of a mecha fighting game. These are the basics I came up with: Multiplayer (matchmaking for up to 10 people, for now) Browser based (HTML5) 2D (<canvas>) Persistent (as in, players have accounts and don't have to use a new mech each time they start a match) Players earn money upon destroying another mech, which is used to buy parts (guns, armor, boosters, etc) Simplicity (both of the game itself, and of the development of said game) No "leveling" (as in, players don't get awarded with XP) The last part is bothering me. At first, I wanted to have players gain experience points (XP) when destroying other mechs, but gaining two things at once (money and XP) seemed to be in conflict with my last point, which is simplicity. If I were to have a leveling system, that would require additional development. But, the biggest problem is that I simply couldn't fit it anywhere! Adding levels would require adding meaning to these levels, and most of the things that I hoped to achieve could already be achieved with the money mechanic I introduced. So I decided to drop leveling off completely. That, in turn, removed a fairly popular and robust mean of progression in games from my game (not that I would use it well anyway). Is there another way of progression in games, aside from leveling and XP points, that wouldn't get rendered redundant by my money mechanic, would be somehow meaningful (even on a symbolic level), and wouldn't be in conflict with my last point, which is simplicity?

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  • GameStateManagement and inputs not being recognized

    - by Dave Voyles
    EDIT: I've removed a bit of code from the input class to make this more readable, and updated my StartScreen class, which is now at the bottom. I have the same issues though, but they are explained in my comments on the bottom of this page. It won't let me paste my additional code here (the format comes out crazy), so I've linked to pastebin with the code pastebin I've been trying to implement the MS provided GameStateManagement sample with my game, but it has proven a bit difficult. Really, I'm using Oneksoft's Starter Kit, which uses the MS provided sample, so they are identical, except for my splash screen. I'm able to get the splash screen to launch, where it informs the player to press A to advance the screen, but this doesn't seem to accept any of my inputs. I’ve also added Console.Writeline(“Pressing A”) under the IsMenuPressed method in Input.cs to verify that it is getting called, but for some reason it is constantly spamming my log, rather than just appearing each time I press it. Not sure why this is happening. I have a bit too much code to post it all here, so I’ve attached a link to my .rar with my classes, but I’ll also leave a bit here which I thinkmay be applicable. https://www.dropbox.com/sh/6ek4uru2jc2ch0k/JTeBWN_3PQ What do you guys think the issue is? namespace Pong { public class Input { public const int MaxInputs = 4; public readonly KeyboardState[] CurrentKeyboardState; public readonly GamePadState[] CurrentGamePadState; public KeyboardState[] LastKeyboardState; public GamePadState[] LastGamePadState; public readonly bool[] GamePadWasConnected; public Input() { // Get input state CurrentKeyboardState = new KeyboardState[MaxInputs]; CurrentGamePadState = new GamePadState[MaxInputs]; // Preserving last states to check for isKeyUp events LastKeyboardState = CurrentKeyboardState; LastGamePadState = CurrentGamePadState; } /// <summary> /// Checks for a "menu select" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuSelect(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { Console.WriteLine("Pressing A"); return IsNewKeyPress(Keys.Space, controllingPlayer, out playerIndex) || IsNewKeyPress(Keys.Enter, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.A, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Start, controllingPlayer, out playerIndex); } /// <summary> /// Checks for a "menu cancel" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuCancel(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { return IsNewKeyPress(Keys.Escape, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.B, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Back, controllingPlayer, out playerIndex); }

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  • Can I animate render targets or the swap chain?

    - by Eric F.
    I want to animate some synthetic video bits to fullscreen w/o tearing. Can I set up D3D 9/10/11 in exclusive mode, and have it present a series of buffers that I'm writing to? I know how to copy system memory bits into a texture, then draw that texture as a fullscreen quad, but it seems like overkill. Why should I use the triangle rasterizer when I want to do something so simple? All I want to do is set up a long (4-8 buffer) swapchain and set the bits of the back buffer that is about to be displayed. Or, I want to allocate 4-8 RenderTargets, and on each frame, copy the bits from system memory to the RenderTarget, then set it as the next thing to display. I've never seen or heard about anybody doing this, but it seems so dead simple!

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  • Should iOS games use a Timer?

    - by ????
    No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after firing a missile and waiting to see if the UFO is hit)? I read that NSTimer might not get fired until after scheduled time (interval), and CADisplayLink can delay and get fired at a later time as well, only that it tells you how late it is so you can move the object more, so it can make the object look like it skipped frame. Must we use a Timer? And if so, what is the best one to use?

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  • Elegant way to add functionallity to previously defined functions

    - by Bastiaan
    How to combine two functions together I have a class controlling some hardware: class Heater() def set_power(self,dutycycle, period) ... def turn_on(self) ... def turn_off(self) And a class that connects to a database and handles all data logging fuctionallity for an experiment: class DataLogger() def __init__(self) # Record measurements and controls in a database def start(self,t) # Starts a new thread to aqcuire and reccord measuements every t secconds Now, in my program recipe.py I want to do something like: log = DataLogger() @DataLogger_decorator H1 = Heater() log.start(60) H1.set_power(10,100) H1.turn_on() sleep(10) H1.turn_off() etc Where all actions on H1 are recorded by the datalogger. I can change any of the classes involved, just looking for an elegant way to do this. Ideally the hardware functions remain separated from the database and DataLogger functions. And ideally the DataLogger is reusable for other controls and measurements.

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  • Data files from development machine to iOS device

    - by StoneBreaker
    My app has created a bunch of data files as development has progressed through the simulator. Their location is obtained by this function: NSString *pathInDocumentDirectory(NSString *fileName) { NSArray *documentDirectories = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentDirectory = [documentDirectories objectAtIndex: 0]; return [documentDirectory stringByAppendingPathComponent: fileName]; } The files are now required on the device as testing of the app is moving from the simulator to actual devices. How do I transfer the data files from my current working environment to the devices?

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  • How to use jQuery to generate 2 new associated objects in a nested form?

    - by mind.blank
    I have a model called Pair, which has_many :questions, and each Question has_one :answer. I've been following this railscast on creating nested forms, however I want to generate both a Question field and it's Answer field when clicking on an "Add Question" link. After following the railscast this is what I have: ..javascripts/common.js.coffee: window.remove_fields = (link)-> $(link).closest(".question_remove").remove() window.add_fields = (link, association, content)-> new_id = new Date().getTime() regexp = new RegExp("new_" + association, "g") $(link).before(content.replace(regexp, new_id)) application_helper.rb: def link_to_add_fields(name, f, association) new_object = f.object.class.reflect_on_association(association).klass.new fields = f.simple_fields_for(association, new_object, :child_index => "new_#{association}") do |builder| render(association.to_s.singularize + "_fields", :f => builder) end link_to_function(name, "window.add_fields(this, \"#{association}\", \"#{escape_javascript(fields)}\")", class: "btn btn-inverse") end views/pairs/_form.html.erb: <%= simple_form_for(@pair) do |f| %> <div class="row"> <div class="well span4"> <%= f.input :sys_heading, label: "System Heading", placeholder: "required", input_html: { class: "span4" } %> <%= f.input :heading, label: "User Heading", input_html: { class: "span4" } %> <%= f.input :instructions, as: :text, input_html: { class: "span4 input_text" } %> </div> </div> <%= f.simple_fields_for :questions do |builder| %> <%= render 'question_fields', f: builder %> <% end %> <%= link_to_add_fields "<i class='icon-plus icon-white'></i> Add Another Question".html_safe, f, :questions %> <%= f.button :submit, "Save Pair", class: "btn btn-success" %> <% end %> _question_fields.html.erb partial: <div class="question_remove"> <div class="row"> <div class="well span4"> <%= f.input :text, label: "Question", input_html: { class: "span4" }, placeholder: "your question...?" %> <%= f.simple_fields_for :answer do |builder| %> <%= render 'answer_fields', f: builder %> <% end %> </div> </div> </div> _answer_fields.html.erb partial: <%= f.input :text, label: "Answer", input_html: { class: "span4" }, placeholder: "your answer" %> <%= link_to_function "remove", "remove_fields(this)", class: "float-right" %> I'm especially confused by the reflect_on_association part, for example how does calling .new there create an association? I usually need to use .build Also for a has_one I use .build_answer rather than answers.build - so what does this mean for the jQuery part?

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  • iOS Efficiency File Saving Efficiency

    - by Guvvy Aba
    I was working on my iOS app and my goal is to save a file that I am receiving from the internet bit by bit. My current setup is that I have a NSMutableData object and I add a bit of data to it as I receive my file. After the last "packet" is received, I write the NSData to a file and the process is complete. I'm kind of worried that this isn't the ideal way to do it because of the limitations of RAM in a mobile device and it would be problematic to receive large files. My next thought was to implement a NSFileHandle so that as the file arrives, it would be saved to the disk, rather than the virtual memory. In terms of speed and efficiency, which method do you think will work decently on an iOS device. I am currently using the first, NSMutableData approach. Is it worth changing my app to use the NSFileHandle? Thanks in advance, Guvvy

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  • Manipulating original elements with qTip

    - by pjotr
    I have a bunch of divs on my page and each of them has only the class attribute. In the divs there are some spans, which are set up to display a tooltip with the help of qTip. The tooltip should contain three items: Up: anchor, which should move the OuterDiv up (probably something like this: move up/down in jquery) Down: anchor, which should move the OuterDiv down Delete: anchor, which should remove the calling OuterDiv My code so far: <body> <div class="OuterDiv"> <div class="InnerDiv"> <span class="Position">Position 1</span> </div> </div> <div class="OuterDiv"> <div class="InnerDiv"> <span class="Position">Position 2</span> </div> </div> </body> And scripts: $(document).ready(function () { var qTipContent = '<a href="javascript:void(0)" onclick="">&uarr;</a>&nbsp;&nbsp;&nbsp;'; qTipContent = qTipContent + '<a href="javascript:void(0)" onclick="">&darr;</a>&nbsp;&nbsp;&nbsp;'; qTipContent = qTipContent + '<a href="javascript:void(0)" onclick="">X</a>'; $('.Position').each(function () { $(this).qtip({ content: qTipContent, hide: { fixed: true } }) }); }); How should the onclick function in the qTip content look like?

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  • Adding lengths of strings together in Ruby

    - by ppreyer
    I'm trying to write a program that takes the length of my first, middle, and last names individually and then adds the total amount of letters up in the end. My answer keeps on being 666 instead of 18. Here is the code I have written: puts 'What is your first name?' firstName = gets.chomp realFirstName = firstName.length.to_i puts 'What is your middle name?' middleName = gets.chomp realMiddleName = middleName.length.to_i puts 'What is your last name?' lastName = gets.chomp realLastName = lastName.length.to_i puts 'Did you know there are ' + realFirstName.to_s + realMiddleName.to_s + realLastName.to_s + ' letters in your name?' Just wondering where I went wrong.

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  • How to get the set events of a control?

    - by Jack
    It's possible via C# code get an list of methods/delegates that was set to Control? let me explain better.. For example. Assuming some definitions like this: foo.Click += (a, b) => { ... } //.. foo.Click += (A,B) => { ... } And a megic method: var baa = foo.GetEvents("Click"); Returns baa[0] points to (a, b) => { ... } baa[1] points to (A,B) => { ... } My scenery: I make and add dynamically event to some controls inside a loop. I want depending to a boolean value a event of control of index one,will removed by using control.Click -= baa[1] or something like this. I hope this is clear for your. Thanks in advance.

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  • A GUID as the MySQL table's Primary Key or as a separate column

    - by Ben
    I have a multi-process program that performs, in a 2 hour period, 5-10 million inserts to a 34GB table within a single Master/Slave MySQL setup (plus an equal number of reads in that period). The table in question has only 5 fields and 3 (single field) indexes. The primary key is auto-incrementing. I am far from a DBA, but the database appears to be crippled during this two hour period. So, I have a couple of general questions. 1) How much bang will I get out of batching these writes into units of 10? Currently, I am writing each insert serially because, after writing, I immediately need to know, in my program, the resulting primary key of each insert. The PK is the only unique field presently and approximating the order of insertion with something like a Datetime field or a multi-column value is not acceptable. If I perform a bulk insert, I won't know these IDs, which is a problem. So, I've been thinking about turning the auto-increment primary key into a GUID and enforcing uniqueness. I've also been kicking around the idea of creating a new column just for the purposes of the GUID. I don't really see the what that achieves though, that the PK approach doesn't already offer. As far as I can tell, the big downside to making the PK a randomly generated number is that the index would take a long time to update on each insert (since insertion order would not be sequential). Is that an acceptable approach for a table that is taking this number of writes? Thanks, Ben

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  • What is the precedence of characters when sorting in MySQL, PHP, or just in general?

    - by FireCoding
    Question: Where can I find the precedence of characters when sorting in MySQL, PHP, or just in general on Linux and Windows OS? For example, everybody knows that a comes before b when performing an ascending sort on a string in MySQL. But what about other characters? Does the dollar-sign $ come before asterisk * ? Does a space come before an exclamation-mark? etc... What dictates the sort order? Does it use underlying ascii / UTF-8 values? Is it different for different technologies? Technologies to consider: Databases - MySQL / SQL / SQLite / Oracle / etc Programming languages (for string-sorting functions) - PHP / Javascript / ASP.NET / Visual C# / Python / Ruby / Objective C OS (i.e., sorting files by filename) - Windows / Linux / MacOS / iOS / Android

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  • Easiest way to use speex preprocessor in C#?

    - by eselk
    I need to use the speex preprocessor, and only the preprocessor in my VOIP app (don't need to use the codec). My app is written in C#. I think I know the easiest steps, but not sure where to find these items. Easiest in my opinion, if I can find these: Windows DLL that contains only the preprocessor functions, or if small enough in size I guess the entire speex library would be OK. So far I've only found binarys in EXE format, so if I can't find the binaries I'd have to install the compiler they use to build their source and probably several other libraries (as is my experience with most open source builds). C# versions of the header files, for pinvoking the DLL functions. So my question is, does anyone know where I can find these? I'm sure people have created these before, based on the huge number of speex users, just not able to find any on-line. Hope people don't think I'm lazy, I just hate doing this kind of "busy work" if I know many others have probably already done the exact same thing :) Update: I did find http://www.rarewares.org/files/others/libspeex-dll-1.2rc1.zip which includes libspeex.dll, but the DLL has no exports so not sure how they expect that to work. The other binaries they have are also just EXEs.

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  • Run intent DevicePolicyManager.ACTION_ADD_DEVICE_ADMIN from a service

    - by Zorb
    I have a service and I want the service promote to enable it as Device Admin, until now I launched this kind of UI interactions from the service like Intent intent2 = new Intent(); intent2.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); intent2.setAction(android.content.Intent.ACTION_VIEW); intent2.setDataAndType(uri, "application/vnd.android.package-archive"); context.startActivity(intent2); and it works, but with DevicePolicyManager I can't find the way: Intent intent = new Intent(DevicePolicyManager.ACTION_ADD_DEVICE_ADMIN); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); intent.putExtra(DevicePolicyManager.EXTRA_DEVICE_ADMIN, mAdminName); intent.putExtra(DevicePolicyManager.EXTRA_ADD_EXPLANATION, "some text."); context.startActivity(intent); does't work: do not promote nothing but also do not crash. Without intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); It simply crash because this code is inside a tread inside a service. Ideas?

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  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

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