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Articles indexed in March 2011

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  • How to trick apt dependencies?

    - by FUZxxl
    I want to use Frescobaldi (an editor for Lilypond), but the packaged release of lilypond (2.12.3; lilypond is like TeX for scoresheets) in the official repos is a bit old, since I want to use some brand-new features. So I just cloned their git repo and installed it from there. Now my question is, how can I tell apt, that I satisfied the dependency on lilypond manually, so that it doesn't tries to install another copy?

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  • Unity does not use the categories from the .desktop files

    - by Melissa Newman
    I installed the educational version of Ubuntu with Unity. This is for kids. The most important applications are the ones that the descriptions says are specially added for kids. Trying to find them is a pain in the applications directory. They are organized in the main menu, but Unity does not use the main menu information for anything. Bottom line, I am now going to reinstall Ubuntu and NOT include Unity. The panels feature is nice, but there needs to some ability to organize the applications -- either with a menu or a directory structure that is read. The .desktop files indicate categories ... like education. Why does Unity not use this information?

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  • How does apt-btrfs-snapshot work?

    - by Oli
    I read on the planet that apt-btrfs-snapshot would be available for Natty. The brief description of what it does sounds very nice: it will automatically create filesystem snapshot (of everything but /home) when apt installs/removes/upgrades. With the apt-btrfs-snapshot cli app its easy to list/remove/rollback the snapshots But before I convert my entire life to btrfs for the sole purpose of gaining a built-in backup system, can anybody tell me how btrfs's snapshots work. To my layman's brain, it sounds like this would eat a devastating amount of disk space if you're taking snapshots every time you install or upgrade something (I do this more than once a day). I assume the system is smarter than I'm allowing it but I really don't know. How do the snapshots work?

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  • OS evaluate in bash script

    - by moata_u
    i was thinking in way that before run my script , evaluate which operating system that user use ubuntu or solaris , am using this because there is some differences in command option in each OS such as sed .. , i was trying the following : sysEval=`grep "ubuntu" | uname -a` if [ sysEval ]; then .......some command else ....... some command fi NOTE That my script will run only in ubuntu or solaris seems not working !

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  • How do I install the newest Flash beta for Minefield on 64-bit Ubuntu?

    - by Øsse
    Hi, I'm using a fully updated Ubuntu 10.10 64-bit which is pretty much bog standard except I'm using Minefield from the Mozilla daily PPA in addition to Firefox as provided by Ubuntu. I want to try the newest beta of Flash (10.3 as of writing). The installation instructions simply say "drop libflashplayer.so into the plugin folder of your browser". This the 32-bit version. Currently I'm using Flash as provided by the package flashplugin-installer (ver. 10.2.152.27ubuntu0.10.10.1). Going to about:plugins in Minefield/Firefox says the version of Flash I'm running is 10.2 r152 and the file responsible is npwrapper.libflashplayer.so. I have two files with that name on my system. One is /usr/share/ubufox/plugins/npwrapper.libflashplayer.so which is a broken link to /usr/lib/flashplugin-installer/npwrapper.libflashplayer.so. The other is /var/lib/flashplugin-installer/npwrapper.libflashplayer.so (note var instead of usr). I also have a file simply called libflashplayer.so in /usr/lib/flashplugin-installer/. So it seems Firefox/Minefield gets its Flash plugin from a file that doesn't exist, and replacing libflashplayer.so with the one in the archive from Adobe has no effect. Since I want to try the 32-bit version I have to use the wrapper. The only way I know how is through the flashplugin-installer package. How would I go about installing the newest 32-bit beta Flash if possible at all? And where is "the plugin folder of my browser"?

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  • Using versioning for settings in home?

    - by maaartinus
    I planned to use git for the important files in my home directory, so I can revert bad settings or transfer them to another computer as needed. But there's too much chaos there, with each program mixing wildly temporary files, caches, logs, backups, and everything. Finding anything worth saving is hard, and when I've found any settings done by myself, there were mixed with informations specific to the computer (so I could hardly take them to another one) and timestamps (so tracking useful changes is hard). Is anybody doing it or is it just hopeless? How to filter out the garbage?

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  • Move subdomain into subdirectory SEO question

    - by JMC
    I have read this article: http://www.mattcutts.com/blog/subdomains-and-subdirectories/ But I'm not 100% clear if moving my subdomain website into a subdirectory on the main domain would change anything related to SEO. I inherited this structure: Informational site related to our specific industry lives at: http://website.com StoreFront where we sell product related to our industry lives at: http://store.website.com The informational site gives a lot of good information on how to use the products we sell. The storefront is primarily used for the ecommerce function of selling the products, but there is a lot of info specific to the products on that site. Question: Is our main domain http://website.com getting page rank credit for the product info contained at http://store.website.com? Would there be a benefit to changing the structure?

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  • Can someone help with indexing issues

    - by user631249
    Hi all I am on the first page of google for keywords concerned with MOVING, however i cant seem to break the carpet cleaning rankings. I have made changes and additions which havent been indexed yet. Should i wait for the run or please please can someone give me pointers on the carpet cleaning indexing. Also i have 53pages submitted and only 38 indexed, where could the problem be. Is there software to check indexing hiccups . Thanks.

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  • Which of these URL scenarios is best for big link menus? [seo /user friendly urls]

    - by Sam
    Hi folks, a question about urls... me and a good friend of mine are exploring the possibilities of either of the three scenarios for a website where each webpage has a menusystem with about 130 links.: SCENARIO 1 the pages menu system has SHORT non-descriptive hyperlinks as well as a SHORT canonical: <a href:"design">dutch design</a> the pages canonical url points to e.g.: "design" OR SCENARIO 2 the pages menu system has SHORT non-descriptive hyperlinks wwith LONG canonical urls: <a href="design">dutch design</a> the pages canonical url points to: dutch-design-crazy-yes-but-always-honest OR SCENARIO 3 the pages menu system has LONG descriptive hyperlinks with LONG canonical urls: <a href="dutch-design-crazy-yes-but-always-honest">dutch design</a> the pages canonical url points to: dutch-design-crazy-yes-but-always-honest Currently we have scenario 2... should we progress to scenario 3? All three work fine and point via RewriteMod to the same page which is fetched underwater. Now, my question is which of these is better in terms of: userfriendlyness (page loading times, full url visible in url bar or not) seo friendlyness (proper indexing due to the urls containing descriptive relevant tags) other concerns we forgot like possible penalties for so many words in link hrefs?? Thanks very much for your suggestions: much appreciated!

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  • Terms and conditions for a commerce site

    - by Mantorok
    I am developing a website for my partner who is currently a sole trader, presently selling on ebay but we have opted to create our own site. I've noticed that there are many sites allowing you to purchase base-line T&Cs to be used on websites, I'm tempted to give these a go but I've heard nothing on whether they are any good or not, I know in this position it's best to seek legal advice, but the budget is tight so we really can't afford that. Has anyone had experience with these sites? e.g. http://www.netlawman.co.uk/ecomm-it/website-terms-and-conditions.php?gclid=CPL4g8D3q6cCFQoa4Qodhj5UBg. Thanks

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  • What are the best SEO techniques for a professional blog? [closed]

    - by Kyle
    Possible Duplicate: What are the best ways to increase your site's position in Google? Beginner to SEO here, starting with a personal site, looking for some insight and feedback. Question: what's more important, domain name or site title? Question: how important are the meta tags (description and keywords) on your site? Description should be under 60 chars right? How many keywords is ideal? Question: #1 most important SEO principle = ?? (my guess is getting others to link to your site) -thanks.

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  • How to get httpd to forward to multiple tomcats for different urls, including / ?

    - by Nick Foote
    Ok So I've got multiple tomcat instances setup on several AJP ports, I also have Apache httpd listening on port 8090 (cos I've got another app already using 8080 at the moment). I've successfully mapped urls such as mydomain.com:8090/demo and mydomain.com:8090/preprod to their respective tomcat instances using Jk Mount and the following vhosts config; <VirtualHost *:8090> JkMount /preprod* preprod JkMount /demo* demo </VirtualHost> But I also want the "root" address to map to another tomcat instance, what will become live/production, ie I want mydomain.com:8090/ to map a 3rd tomcat instance. At the moment nothing happens or changes if I just add to the above config a line; JkMount /* rootwar if I browse to mydomain.com:8090 I just get the same boring apache httpd landing page letting me know its running (ie index.html in httpd/htdocs) Is it possible to use JkMount to redirect the "root" address stuff to a tomcat instance? I can see that a rule like /* will also match URLs like mydomain.com/preprod but I was hoping the rules are applied in order so if /* appears at the end it effectively would be a "if its not one of the other environments, then direct to root/production" Just to be clear I'm trying to setup the following; mydomain.com:8090/preprod --> myApp running in tomcat1 mydomain.com:8090/demo --> myApp running in tomcat2 mydomain.com:8090 --> myApp running in tomcat3

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  • Server-side Architecture for Online Game

    - by Draiken
    Hi, basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks !

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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

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  • cocos2d: syncing CCAnimation frames with Box2d Shape manipulations

    - by Hezi Cohen
    hi everybody! my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body according to the frame currently displayed by the sprite (change rotation of the body, etc.) my current idea on implementing this is to subclass ccsprite and change the setDisplayFrame implementation but i thought somebody here probably did the same and already has a solution, so any suggestions on how to implement this? thanks!

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  • Register Game Object Components in Game Subsystems? (Component-based Game Object design)

    - by topright
    I'm creating a component-based game object system. Some tips: GameObject is simply a list of Components. There are GameSubsystems. For example, rendering, physics etc. Each GameSubsystem contains pointers to some of Components. GameSubsystem is a very powerful and flexible abstraction: it represents any slice (or aspect) of the game world. There is a need in a mechanism of registering Components in GameSubsystems (when GameObject is created and composed). There are 4 approaches: 1: Chain of responsibility pattern. Every Component is offered to every GameSubsystem. GameSubsystem makes a decision which Components to register (and how to organize them). For example, GameSubsystemRender can register Renderable Components. pro. Components know nothing about how they are used. Low coupling. A. We can add new GameSubsystem. For example, let's add GameSubsystemTitles that registers all ComponentTitle and guarantees that every title is unique and provides interface to quering objects by title. Of course, ComponentTitle should not be rewrited or inherited in this case. B. We can reorganize existing GameSubsystems. For example, GameSubsystemAudio, GameSubsystemRender, GameSubsystemParticleEmmiter can be merged into GameSubsystemSpatial (to place all audio, emmiter, render Components in the same hierarchy and use parent-relative transforms). con. Every-to-every check. Very innefficient. con. Subsystems know about Components. 2: Each Subsystem searches for Components of specific types. pro. Better performance than in Approach 1. con. Subsystems still know about Components. 3: Component registers itself in GameSubsystem(s). We know at compile-time that there is a GameSubsystemRenderer, so let's ComponentImageRender will call something like GameSubsystemRenderer::register(ComponentRenderBase*). pro. Performance. No unnecessary checks as in Approach 1. con. Components are badly coupled with GameSubsystems. 4: Mediator pattern. GameState (that contains GameSubsystems) can implement registerComponent(Component*). pro. Components and GameSubystems know nothing about each other. con. In C++ it would look like ugly and slow typeid-switch. Questions: Which approach is better and mostly used in component-based design? What Practice says? Any suggestions about implementation of Approach 4? Thank you.

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  • Broad topics needed for teaching game development

    - by livingtech
    I am going to be doing a presentation on game development to an iPhone user group in the near(ish) future. My audience are iPhone developers, but not necessarily very experienced ones, and this is meant to be an introduction. My question is, what broad topics are needed to understand game development? I acknowledge that this is fairly subjective, but I really am hoping for a comprehensive list of high-level topics that apply to a broad enough swath of games that anyone interested in the topic SHOULD know about them. I would be ecstatic with some pointers to any resources that attempt to make a list such as this this. (I have looked, but my google-fu is failing me tonight.) Here's what I have so far: The Game Loop a sub-note about event driven games 2D Animation sprites/texture maps 3D Animation importance of frameworks modeling software Particles and particle effects hit detection AI Obviously I will not be covering all these topics with any depth, more like simply defining them so that after my talk, the audience will (hopefully) be able to wrap their heads around how any given game might be developed. What am I missing?

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  • Repository Design Pattern Guidance

    - by thefactor
    Let's say you have an MVVM CRM application. You have a number of customer objects in memory, through a repository. What would be the appropriate place to handle tasks that aren't associated with traditional MVVM tasks from a GUI? For example, let's say every few minutes you want to check to see if their address is valid and pop up a notification if it is not. Or you want to send out an hourly e-mail update. Or you want a window to pop up to remind you to call a customer at a specific time. Where does this logic go? It's not GUI/action-oriented, and it's not logic that would be appropriate for a repository, I think.

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  • ANT antcall a target that defines a property

    - by alem0lars
    In ANT I want to define a target (called A) that define a property and antcall it from another target (called B). I want that the target B, after antcalling the target A, can access to the property defined in the target A. For example: <target name="B"> <antcall target="A" inheritAll="true" inheritRefs="true" /> <echo>${myprop}</echo> </target> <target name="A"> <property name="myprop" value="myvalue" /> </target> However it doesn't work and <echo>${myprop}</echo> doesn't print myvalue (I think because the property myprop isn't defined in B). Is there any way to do that? Thanks..

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  • Xcode 4: nib files not loading when run, can't find UI elements

    - by Jordan
    So, I just downloaded Xcode 4 and installed it. I was actually quite looking forward to the single window and integrated IB... - However, when I open and run one of my projects, the nib files that the project uses don't seem to load. Instead I'm left looking at a blank white screen (iPhone). This project ran well and fine on Xcode 3.2. So I thought... this can't be that hard to fix. So I opened up a nib file, thinking that maybe editing or creating a new one from scratch could point me in the right direction. But I can't find the old resources panel from interface builder anywhere. How am I meant to create a new view or add buttons? I know I'm probably just missing something obvious :s Did anyone else have the same nib file problems - is there a fix (or something stupidly simple that I'm forgetting about)? - EDIT: Ok. If I background and un-background the app, the view loads fine. But this happens every time I build, on both iPhone and iOS simulator, i.e. the app doesn't work properly until it's been backgrounded. All the code for loading the view follows from - (void)applicationDidFinishLaunching:(UIApplication *)application. Now I am really confused. - Thanks :)

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  • Erlang OTP application design

    - by Toby Hede
    I am struggling a little coming to grips with the OTP development model as I convert some code into an OTP app. I am essentially making a web crawler and I just don't quite know where to put the code that does the actual work. I have a supervisor which starts my worker: -behaviour(supervisor). -define(CHILD(I, Type), {I, {I, start_link, []}, permanent, 5000, Type, [I]}). init(_Args) -> Children = [ ?CHILD(crawler, worker) ], RestartStrategy = {one_for_one, 0, 1}, {ok, {RestartStrategy, Children}}. In this design, the Crawler Worker is then responsible for doing the actual work: -behaviour(gen_server). start_link() -> gen_server:start_link(?MODULE, [], []). init([]) -> inets:start(), httpc:set_options([{verbose_mode,true}]), % gen_server:cast(?MODULE, crawl), % ok = do_crawl(), {ok, #state{}}. do_crawl() -> % crawl! ok. handle_cast(crawl}, State) -> ok = do_crawl(), {noreply, State}; do_crawl spawns a fairly large number of processes and requests that handle the work of crawling via http. Question, ultimately is: where should the actual crawl happen? As can be seen above I have been experimenting with different ways of triggering the actual work, but still missing some concept essential for grokering the way things fit together. Note: some of the OTP plumbing is left out for brevity - the plumbing is all there and the system all hangs together

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  • Rails nested models and data separation by scope

    - by jobrahms
    I have Teacher, Student, and Parent models that all belong to User. This is so that a Teacher can create Students and Parents that can or cannot log into the app depending on the teacher's preference. Student and Parent both accept nested attributes for User so a Student and User object can be created in the same form. All four models also belong to Studio so I can do data separation by scope. The current studio is set in application_controller.rb by looking up the current subdomain. In my students controller (all of my controllers, actually) I'm using @studio.students.new instead of Student.new, etc, to scope the new student to the correct studio, and therefore the correct subdomain. However, the nested User does not pick up the studio from its parent - it gets set to nil. I was thinking that I could do something like params[:student][:user_attributes][:studio_id] = @student.studio.id in the controller, but that would require doing attr_accessible :studio_id in User, which would be bad. How can I make sure that the nested User picks up the same scope that the Student model gets when it's created? student.rb class Student < ActiveRecord::Base belongs_to :studio belongs_to :user, :dependent => :destroy attr_accessible :user_attributes accepts_nested_attributes_for :user, :reject_if => :all_blank end students_controller.rb def create @student = @studio.students.new @student.attributes = params[:student] if @student.save redirect_to @student, :notice => "Successfully created student." else render :action => 'new' end end user.rb class User < ActiveRecord::Base belongs_to :studio accepts_nested_attributes_for :studio attr_accessible :email, :password, :password_confirmation, :remember_me, :studio_attributes devise :invitable, :database_authenticatable, :recoverable, :rememberable, :trackable end

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  • Is my approach for persistent login secure ?

    - by Jay
    I'm very much stuck with the reasonable secure approach to implement 'Remember me' feature in a login system. Here's my approach so far, Please advice me if it makes sense and is reasonably secure: Logging: User provides email and password to login (both are valid).. Get the user_id from DB Table Users by comparing provided email Generate 2 random numbers hashed strings: key1, key2 and store in cookies. In DB Table COOKIES, store key1, key2 along with user_id. To Check login: If key1 and key2 both cookies exist, validate both keys in DB Table COOKIES (if a row with key1, and key2 exists, user is logged). if cookie is valid, regenrate key2 and update it in cookie and also database. Why re-genrating key: Because if someone steals cookie and login with that cookie, it will be working only until the real user login. When the real user will login, the stolen cookie will become invalid. Right? Why do I need 2 keys: Because if i store user_id and single key in cookie and database, and the user want to remember the password on another browser, or computer, then the new key will be updated in database, so the user's cookie in earlier browser/PC will become invalid. User wont be able to remember password on more than one place. Thanks for your opinions.

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  • An Array returned by a model association is not an Array?

    - by Warren
    We have a model association that looks something like this: class Example < ActiveRecord::Base has_many :others, :order => 'others.rank' end The rank column is an integer type. The details of these particular models are not really important though as we have found the same problem with other has_many associations between other models. We have also added to the Enumerable module: module Enumerable def method_missing(name) super unless name.to_s[0..7] == 'collect_' method = name.to_s[8..-1] collect{|element| element.send(method)} end end This adds a collect_id method that we can use to get an array of record ids from an array of ActiveRecord objects. So if we use a normal ActiveRecord find :all, we get a nice array which we can then use collect_id on but if we use Example.others.collect_id, we get NoMethodError: undefined method `collect_id' for #<Class:0x2aaaac0060a0> Example.others.class returns "Array" so is it lying or confused? Our solution thus far has been to use it this way: Example.others.to_a.collect_id This works but this seems a bit strange. Why would you have to do that? We are on Ruby 1.8.7 and Rails 2.3.4

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  • pitfalls with mixing storage engines in mysql with django?

    - by Dave Orr
    I'm running a django system over mysql in amazon's cloud, and the database default is innodb. But now I want to put a fulltext index on a couple of tables for searching, which evidently requires myisam. The obvious solution is to just tell mysql to ALTER TABLE to myisam, but are there going to be any issues with that? One that comes to mind is that I'll have to remember to do that any time I build a new version of the database, which should theoretically be rare, but there doesn't seem to be a way to tell django to please set the storage engine at the table level. I guess I could write a migration (we use south). Any other things I might be missing? What could possibly go wrong?

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