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Articles indexed Friday March 19 2010

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  • How does Visual Studio's source control integration work with Perforce?

    - by Weeble
    We're using Perforce and Visual Studio. Whenever we create a branch, some projects will not be bound to source control unless we use "Open from Source Control", but other projects work regardless. From my investigations, I know some of the things involved: In our .csproj files, there are these settings: <SccProjectName <SccLocalPath <SccAuxPath <SccProvider Sometimes they are all set to "SAK", sometimes not. It seems things are more likely to work if these say "SAK". In our .sln file, there are settings for many of the projects: SccLocalPath# SccProjectFilePathRelativizedFromConnection# SccProjectUniqueName# (The # is a number that identifies each project.) SccLocalPath is a path relative to the solution file. Often it is ".", sometimes it is the folder that the project is in, and sometimes it is ".." or "..\..", and it seems to be bad for it to point to a folder above the solution folder. The relativized one is a path from that folder to the project file. It will be missing entirely if SccLocalPath points to the project's folder. If the SccLocalPath has ".." in it, this path might include folder names that are not the same between branches, which I think causes problems. So, to finally get to the specifics I'd like to know: What happens when you do "Change source control" and bind projects? How does Visual Studio decide what to put in the project and solution files? What happens when you do "Open from source control"? What's this "connection" folder that SccLocalPath and SccProjectFilePathRelativizedFromConnection refer to? How does Visual Studio/Perforce pick it? Is there some recommended way to make the source control bindings continue to work even when you create a new branch of the solution?

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  • Java3D getting time problem

    - by Meko
    HI ..I made little Shooter game that on screen two ships firing each other.I ahve method on paintComponent like drawing or moving object.But in some reason it works different speed on each komputer.I searchand made some modification to my game like drawing and moving objects in thread..Now it works on every ?omputer same speed.Also if I change size.But problem is I used J3DTimer.getValue() .For this library I donwnloaded Java3d. Problem is If on machine there is no this library or installation my game doesnot working .How can I solw this problem? I should say every one to setup Java#d? :)) ALso I used standart System.currentTimeMillis(); but now my game works very slow...Any idea?

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  • SimplyMEPIS 8.5 RC3 Is Here, the Final Release Candidate

    <b>Softpedia:</b> "MEPIS has now made available the third release candidate of its upcoming Linux-based operating system, SimplyMEPIS 8.5 RC 3. The new release comes with several updates, both upgraded packages and fresh features, and is available for 32-bit, as well as 64-bit platforms."

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  • 2 RJ45 connectors on a one WAN cable

    - by mr_stavo
    Hello, I encountered strange setup on a network at company where I do some work. They have internet connection from small ISP located in the same building, all I see is one CAT5 cable with 2 RJ45 connectors. One is going to WAN port on the router and another into LAN port on the same router. This is the only way for internet connection to work. I tried to connect my laptop to one of the RJ45 but it won't work. Now, what is the purpose for such setup?

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