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Articles indexed in March 2010

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  • How can we detect a touch of a sprite?

    - by srikanth rongali
    I have two sprites in my app. Both should have touches enabled and both touches are independent of one another. And if I touch the screen (not on sprites) it should have different touches. My problem is all three sprite1, sprite2, remaining screen should have independent touches. But my program is taking all the touches as same. How can I make them as what I needed ? Thank You.

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  • C# file write permission issue under "Program Files" folder

    - by George2
    Hello everyone, I am using inno setup to make a installation package for my application, and my application is written by C# + .Net 2.0 + VSTS 2008. Inno setup = http://www.jrsoftware.org/isinfo.php and I install my application under Program Files/Foo folder (Foo is my application name). My application is targeting to Windows Vista. The issue I found is my program cannot write to the folder Program Files/Foo. And I need the permission of write to this folder in order to save some configuration files. The strange thing I notice is the folder Program Files/Foo is marked as readonly and I have checked all folders under Program Files are marked with read only, such as Office. My questions are, Why all folders are marked as read only under Program Files? It means we should not write to individual application folders under Program Files? If not, where should we write information to disk like user last selected configuration information of an individual application? If we could write to individual application folders under Program Files, what is the solution? I do not want my application to Run As administrator to solve this issue, and if there are solution to write to this folder, I want to require minimal permission if possible. thanks in advance, George

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  • App ID and Bundle Seed ID in multiple applications with ASPN, InApp Purchase, and other

    - by Benny7500
    I will create multiple sale versions of the same application with push notifications feature: CoolApp (full version) CoolApp Free (free, features limited version) CoolApp InApp (free version upgradable to full via InApp Purchase) While registering for App ID in Apple Program Portal is possible to create "Bundle seed ID": "The Bundle Seed ID portion of your App ID can be utilized to share keychain access between multiple applications you build with a single App ID" Is possible to create only one App ID, for example: "XDFGYE6TR4.com.company.coolapp" and use it for all three versions of CoolApp, with enabled push notifications and in app purchases?

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  • High performance text file parsing in .net

    - by diamandiev
    Here is the situation: I am making a small prog to parse server log files. I tested it with a log file with several thousand requests (between 10000 - 20000 don't know exactly) What i have to do is to load the log text files into memory so that i can query them. This is taking the most resources. The methods that take the most cpu time are those (worst culprits first): string.split - splits the line values into a array of values string.contains - checking if the user agent contains a specific agent string. (determine browser ID) string.tolower - various purposes streamreader.readline - to read the log file line by line. string.startswith - determine if line is a column definition line or a line with values there were some others that i was able to replace. For example the dictionary getter was taking lots of resources too. Which i had not expected since its a dictionary and should have its keys indexed. I replaced it with a multidimensional array and saved some cpu time. Now i am running on a fast dual core and the total time it takes to load the file i mentioned is about 1 sec. Now this is really bad. Imagine a site that has tens of thousands of visits a day. It's going to take minutes to load the log file. So what are my alternatives? If any, cause i think this is just a .net limitation and i can't do much about it.

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  • Flex - Problem with auto resizing datagrid

    - by Marty Pitt
    Hi All I'm trying to create a datagrid which will resize vertically to ensure all the renderers are displayed in full. Additionally, Renderers are of variable height Renderers can resize themselves Generally speaking, the flow of events is as follows : One of the item renderers resizes itself (normally in response to a user click etc) It dispatches a bubbling event which the parent datagrid picks up The DataGrid attempts to resize to ensure that all renderers remain visible in full. I'm currently using this code within the datagrid to calculate the height: height = measureHeightOfItems(0, dataProvider.length ) + headerHeight; This appears to get an incorrect height. I've tried a number of variations including callLater ( to ensure the resize has completed so measure can work correctly), and overriding meausre() and calling invalidateSize() / validateSize(), but neither works. Below are 3 classes which will illustrate the problem. Clicking the button in the item renderers resizes the renderer. The grid should also expand so that all of the 3 renderers are shown in their entirety. Any suggestions would be greatly appreciated. Regards Marty DataGridProblem.mxml (Application file) <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" xmlns:view="view.*"> <mx:ArrayCollection id="dataProvider"> <mx:String>Item A</mx:String> <mx:String>Item B</mx:String> <mx:String>Item C</mx:String> </mx:ArrayCollection> <view:TestDataGrid id="dg" dataProvider="{ dataProvider }" width="400"> <view:columns> <mx:DataGridColumn dataField="text" /> <mx:DataGridColumn itemRenderer="view.RendererButton" /> </view:columns> </view:TestDataGrid> </mx:Application> view.TestDataGrid.as package view { import flash.events.Event; import mx.controls.DataGrid; import mx.core.ScrollPolicy; public class TestDataGrid extends DataGrid { public function TestDataGrid() { this.verticalScrollPolicy = ScrollPolicy.OFF; this.variableRowHeight = true; this.addEventListener( RendererButton.RENDERER_RESIZE , onRendererResize ); } private function onRendererResize( event : Event ) : void { resizeDatagrid(); } private function resizeDatagrid():void { height = measureHeightOfItems(0, dataProvider.length ) + headerHeight; } } } view.RendererButton.mxml <?xml version="1.0" encoding="utf-8"?> <mx:HBox xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Button width="50" height="50" click="onClick()" /> <mx:Script> <![CDATA[ public static const RENDERER_RESIZE : String = "resizeRenderer"; private function onClick() : void { this.height += 20; dispatchEvent( new Event( RENDERER_RESIZE , true ) ); } ]]> </mx:Script> </mx:HBox>

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  • Which method should I use ?

    - by Ivan
    I want to do this exercise but I don't know exactly which method should I use for an exercise like this and what data will I use to test the algorithm. The driving distance between Perth and Adelaide is 1996 miles. On the average, the fuel consumption of a 2.0 litre 4 cylinder car is 8 litres per 100 kilometres. The fuel tank capacity of such a car is 60 litres. Design and implement a JAVA program that prompts for the fuel consumption and fuel tank capacity of the aforementioned car. The program then displays the minimum number of times the car’s fuel tank has to be filled up to drive from Perth to Adelaide. Note that 62 miles is equal to 100 kilometres. What data will you use to test that your algorithm works correctly?

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Passing parametrized ArrayList to a function in java

    - by user150505
    I have the following fucntion. func(ArrayList <String> name) { ........ } The function fills the ArrayList. (I don't want to return the ArrayList) However, in the caller function the ArrayList obtained has all items of ArrayList as null. For eg. 1 name = new ArrayList[num]; 2 func(name); 3 System.out.println(name[0]); I get NullPointerException at line 3. Is this because of line 1, i.e. I am not parametrizing? If yes, is there another way this can be done? Because java does not allow creating a generic array of parametrized ArrayList.

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  • UIButton Origin and Device Orientation

    - by Ward
    Hey there, I might be crazy, but for some reason this problem is stumping me. I have a view controller that is set to auto rotate to orientation. Inside I've got two subviews. One is a uibutton. All I want is for my button's origin to stay locked to the bottom-left in portrait and bottom-right in landscape (so it basically stays in the same place). It should also stay in place for portrait upside down and landscape right. Any ideas? Thanks, Howie

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  • Getting errors in my appdelegate when I make my masterview declared it as globally.

    - by monish
    Hi Guys, Here I am fighting with a problem couple of hours. My problem is Here is my code in appdelegate didFinishLaunching method. #import "CorkItAppDelegate.h" @implementation CorkItAppDelegate @synthesize window,isPicker,isFirstTime,winTyp,winTypId,wineCatName,wineRegName,theViewController,catId,regId,facebookObject,isGetWineName,getNewWineName,isNewWine,getNewWineReg,isNewReg,wineDetPk,currentLocation,internetConnectionStatus; static NSString* mapCurrentLocationUrlArg = @"http://maps.google.com/maps?q=%s@"; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch //facebookObject=[[FacebookMyLib alloc]init]; [self createEditableCopyOfDatabaseIfNeeded]; [self initializeDataStructures]; [MyCLController sharedInstance].delegate = self; [[MyCLController sharedInstance].locationManager startUpdatingLocation]; isGetWineName = NO; facebookObject = [[FacebookMyLib alloc] init]; theViewController = [[[MasterViewController alloc] init]autorelease]; UINavigationController* controller = [[UINavigationController alloc] initWithRootViewController:theViewController]; controller.navigationBar.barStyle = UIBarStyleBlackOpaque; [window addSubview:controller.view]; [window makeKeyAndVisible]; } here in this code I declared the MasterView controller globally in .h class. and it written property and synthesize for that. But when I run the build I am getting two errors at #import "MasterViewController" like error:expected specifier-qualifier-list before 'MasterViewController'. can anyone suggest me how to get rid of this. Anyone's help will be much Appreciated. Thank you, Monish.

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  • Problem in GWT realex integration while registering new card

    - by Rupeshit
    In my application I am using realex to pay amount.While doing that I registered new user with realex but after that when I tried to add new card then I am getting response from realex that Sha1 hash incorrect.I checked sha1 hash structure it is all right but still I am getting this error.If anyone know this so please tell me.

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  • How can I create my own form designer?

    - by Carson Myers
    I'm starting my first C# project, and I want to make a "form designer" (like the one in VS). The idea is, there will be a visual form designer with a limited toolbox, which will generate Python code (later more) to create the same form. Problem is, I have no idea how to even get started. First of all, I have the form designer in VS: how do I make a "form-within-a-form?" Next... I have no idea how complicated this is going to be. I suppose I could just make little boxes appear beside each control created on the form when it is clicked, for resizing, and make a textbox appear on it when double clicked or something, to change the text in it... Things like this. So another thing I would like to know is this: I do have programming experience in C and C++, I've done PHP for a number of years and am starting with Python as of recently. I've generated forms dynamically in VB6. Given this experience, am I in way over my head with this project?

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  • Are keys and values of %INC platform-dependent or not?

    - by codeholic
    I'd like to get the full filename of an included module. Consider this code: package MyTest; my $path = join '/', split /::/, __PACKAGE__; $path .= ".pm"; print "$INC{$path}\n"; 1; $ perl -Ipath/to/module -MMyTest -e0 path/to/module/MyTest.pm Will it work on all platforms? perlvar The hash %INC contains entries for each filename included via the do, require, or useoperators. The key is the filename you specified (with module names converted to pathnames), and the value is the location of the file found. Are these keys platform-dependent or not? Should I use File::Spec or what? At least ActivePerl on win32 uses / instead of \. Update: What about %INC values? Are they platform-dependent?

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  • linq selecting into custom object

    - by user276640
    what is wrong with such code public List<SearchItem> Search(string find) { return (from i in _dataContext.News where i.Text.Contains(find) select new SearchItem { ControllerAction = "test", id = i.Id.ToString(), LinkText = "test" }).ToList(); } public struct SearchItem { public string ControllerAction; public string LinkText; public string id; }

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  • Should I use Mutex OR Critical Section for Windows Mobile RIL

    - by afriza
    Hi, I am using a Radio Layer Interface (RIL) Native API in Windows Mobile application. In this API, the return values / results of most functions are not returned immediately but are passed through a callback function which is passed to the RIL API. Some usage examples are found at XDA Develompent Tools and Google Gears Geolocation API. My question is, in these two examples, a mutex is used to guard the data instead of other synchronization objects. Now, will Critical Section do fine here in the use cases described by both examples? Which thread or process will actually call the callback functions?

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  • How to Learn Python

    - by Brett Veenstra
    For a beginner's perspective, can you answer the following: Best Tool(s) for Python development (e.g. NotePad, Vim) Best Book to get Started Best Website for Python beginner Best Problem Domain to do a sample project (what is Python-based solutions best suited for?)

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  • Screen scraping over SSL with .NET

    - by Even Mien
    What solutions exist for screen scraping a site over SSL for use with .NET? My use case is that I need to login to a partner website (https), navigate through a dynamic hierarchy, and download a zipped file of reports. I certainly could use other screen scrapers if there are no good viable options in .NET, either though the framework or OSS.

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  • JSON webservice response compression in IIS 7

    - by denisioru
    Hello! I have trouble with JSON response compression. I look to response headers after uploading website to production server (Windows 2008, IIS 7) and found uncompressed response. Turning on "Enabled static compression" and ""Enable dynamic compression" in IIS control panel does not effect. ASPX pages was responsed gzipped, but webservice response uncompressed. I looked to google, but no answer found about this trouble. Also, I try this http://stackoverflow.com/questions/2405595/json-ihttpmodule-compression way (and adding to web.config this module) - but this source is excellent working at development machine with ASP.NET development server (and have seven times response size reduced) and totally ignored at IIS7. How I can apply gzip compression to json responses from my webservice? Thanks. PS .NET 3.5

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  • How to select a names from a column MS Excel 2007

    - by Alks
    Hey guys, I have an Excel document which has a list of students and their group names. I have another sheet within the the same excel document which is called comments. In this sheet, I would like to have a list of individual team names listed. There are 65 students and 14 defined groups. Is there a way to select the 14 group names, without repitition? Cell B3-B67 have the student names. Cell C3-C67 have the team names. The team names are entered against each student. I know in SQL I could use something like select distinct(team_name) but in Excel, how can I replicate this? Cheers, Alks.

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