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  • What is the difference between NavigationService.Navigate() method and PhoneApplicationFrame.Source

    - by afriza
    Taken from Exercise 1: Creating Windows Phone Applications with Microsoft Visual Studio 2010 Express for Windows Phone Task 3: Step 9 // navigate this.NavigationService.Navigate(new Uri("/PuzzlePage.xaml", UriKind.Relative)); Note: The PhoneApplicationPage class provides methods and properties to navigate to pages through its NavigationService property. You can call the Navigate method of the NavigationService and pass the URI for the page as a parameter. You can also use the GoBack and GoForward methods to navigate backward or forward in the navigation history. The hardware back button also provides backward navigation within an application. The event handler shown above uses the NavigationService to go to the PuzzlePage.xaml page. Task 4: Step 3 (RootVisual as Microsoft.Phone.Controls.PhoneApplicationFrame).Source = new Uri("/ErrorPage.xaml", UriKind.Relative); Note: ... Whenever you set the Source property to a value that is different from the displayed content, the frame navigates to the new content. ... What are the differences and similarities of both techniques?

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  • How to use WINAPI from newer SDK but still using the old SDK in WindowsMobile.

    - by afriza
    Specifically, I want to use Point-to-point Message Queue but because I am still using legacy codes in eVC++ 4 and it only support until PocketPC 2003SE SDK, I cannot find CreateMsgQueue and friends in the headers (the port to newer VisualStudio is still in progess) I am using the Message Queue to do IPC with apps developed with WM-6.5-DTK (VS2005). Update: I am using the following code (taken from msgqueue.h) to store function pointers and load CoreDLL.dll using GetProcAddress() and LoadLibrary() respectively. HANDLE /*WINAPI*/ (*CreateMsgQueue)(LPCWSTR lpName, LPMSGQUEUEOPTIONS lpOptions); HANDLE /*WINAPI*/ (*OpenMsgQueue)(HANDLE hSrcProc, HANDLE hMsgQ , LPMSGQUEUEOPTIONS lpOptions); BOOL /*WINAPI*/ (*ReadMsgQueue)(HANDLE hMsgQ, /*__out_bcount(cbBufferSize)*/ LPVOID lpBuffer, DWORD cbBufferSize, LPDWORD lpNumberOfBytesRead, DWORD dwTimeout, DWORD *pdwFlags); BOOL /*WINAPI*/ (*WriteMsgQueue)(HANDLE hMsgQ, LPVOID lpBuffer, DWORD cbDataSize, DWORD dwTimeout, DWORD dwFlags); BOOL /*WINAPI*/ (*GetMsgQueueInfo)(HANDLE hMsgQ, LPMSGQUEUEINFO lpInfo); BOOL /*WINAPI*/ (*CloseMsgQueue)(HANDLE hMsgQ); Is the above code alright since I need to comment out WINAPI and __out_bcount(cbBufferSize) in order for them to compile.

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  • Should I use Mutex OR Critical Section for Windows Mobile RIL

    - by afriza
    Hi, I am using a Radio Layer Interface (RIL) Native API in Windows Mobile application. In this API, the return values / results of most functions are not returned immediately but are passed through a callback function which is passed to the RIL API. Some usage examples are found at XDA Develompent Tools and Google Gears Geolocation API. My question is, in these two examples, a mutex is used to guard the data instead of other synchronization objects. Now, will Critical Section do fine here in the use cases described by both examples? Which thread or process will actually call the callback functions?

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  • Server Push / HTTP Streaming on Windows Mobile / Windows CE

    - by afriza
    Hi, I find that HTTP Streaming / Server Push is quite promising for my project. Does someone have any clue on how to implement this in Windows Mobile? .NET / Native / other implementations are welcomed. Preferably with permissive license. some links on HTTP Steaming / Server Push: - Push Technology - Streaming HTTP / Server Push - Cross-browser implementation of “HTTP Streaming” (push) AJAX pattern - XEP-0124: Bidirectional-streams Over Synchronous HTTP (BOSH) I was thinking of using some Qt XMPP library (QXmpp) to do the job, but I'm not sure if it's up for the task and I also want to hear some opinions on this.

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  • What makes merging in DVCS easy?

    - by afriza
    I read at Joel on Software: With distributed version control, the distributed part is actually not the most interesting part. The interesting part is that these systems think in terms of changes, not in terms of versions. and at HgInit: When we have to merge, Subversion tries to look at both revisions—my modified code, and your modified code—and it tries to guess how to smash them together in one big unholy mess. It usually fails, producing pages and pages of “merge conflicts” that aren’t really conflicts, simply places where Subversion failed to figure out what we did. By contrast, while we were working separately in Mercurial, Mercurial was busy keeping a series of changesets. And so, when we want to merge our code together, Mercurial actually has a whole lot more information: it knows what each of us changed and can reapply those changes, rather than just looking at the final product and trying to guess how to put it together. By looking at the SVN's repository folder, I have the impression that Subversion is maintaining each revisions as changeset. And from what I know, Hg is using both changeset and snapshot while Git is purely using snapshot to store the data. If my assumption is correct, then there must be other ways that make merging in DVCS easy. What are those?

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  • should std::auto_ptr<>::operator = reset / deallocate its existing pointee ?

    - by afriza
    I read here about std::auto_ptr<::operator= Notice however that the left-hand side object is not automatically deallocated when it already points to some object. You can explicitly do this by calling member function reset before assigning it a new value. However, when I read the source code for header file C:\Program Files\Microsoft Visual Studio 8\VC\ce\include\memory template<class _Other> auto_ptr<_Ty>& operator=(auto_ptr<_Other>& _Right) _THROW0() { // assign compatible _Right (assume pointer) reset(_Right.release()); return (*this); } auto_ptr<_Ty>& operator=(auto_ptr<_Ty>& _Right) _THROW0() { // assign compatible _Right (assume pointer) reset(_Right.release()); return (*this); } auto_ptr<_Ty>& operator=(auto_ptr_ref<_Ty> _Right) _THROW0() { // assign compatible _Right._Ref (assume pointer) _Ty **_Pptr = (_Ty **)_Right._Ref; _Ty *_Ptr = *_Pptr; *_Pptr = 0; // release old reset(_Ptr); // set new return (*this); } What is the correct/standard behavior? How do other STL implementations behave?

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  • How to include only BOOST smart pointer codes into a project?

    - by afriza
    What are best practices to include boost smart pointer library only without adding all boost libraries into the project? I only want boost smart pointer library in my project and I don't want to check in/commit 200 MB source codes (boost 1.42.0) into my project repository just for that. What more, my windows mobile project itself doesn't even reach 10% of that size!

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  • How do I compile Android Browser (or other android-supplied applications)

    - by afriza
    I want to add support for Arabic (or other languages which are currently unsupported) to the applications supplied by android platform (e.g. Browser) without having root-access. To add Arabic support (at least displaying only) in a normal application (using developer SDK), I will need to: Add fonts Modify (reshape) the characters to be rendered For illustration, if I have string a aaa, I will need to change a aaa into a bcd because letter a at the beginning, middle, and end of a word need to be changed to b,c and d respectively) But now I want to compile android's Browser (and other apps). I am planning to get the source codes for these applications and their dependencies and bundle them as stand-alone applications which do not require root-access, and thus do not void the warranty. Other solutions which void the warranty can be obtained here. My Questions: Is the application's (e.g. Browser's) source code + 'developer SDK' enough to accomplish this? Do I need to get the source code + the development environment for the android platform? Any tips?

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  • How to share memory buffer across sessions in Django?

    - by afriza
    I want to have one party (or more) sends a stream of data via HTTP request(s). Other parties will be able to receive the same stream of data in almost real-time. The data stream should be accessible across sessions (according to access control list). How can I do this in Django? If possible I would like to avoid database access and use in memory buffer (along with some synchronization mechanism)

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  • What is the best way to store incremental downloaded data?

    - by afriza
    Inspired by Chromium's sha1 class, I am thinking to store incrementally downloaded data using std::string // pseudo-code char buff[BUFF_SIZE]; std::string data; do { size = ReadInternetFileTo(buff,BUFF_SIZE); data.append(buff,size); } while (not_finished); Any foreseeable problems with this method or better way to do it?

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  • How to embed mp3 into .exe file & Play it?

    - by afriza
    I am used to embed WAV into .exe and Play it using PlaySound(). However, using this method causes the .exe to become pretty big. Is it possible to do the same with MP3 files and how to do it? I have taken a look at DirectShow but it seems to be able to play from files only? I am developing for Windows Mobile 6 Series

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  • Where should I catch WM_HIBERNATE and WM_CLOSE in Windows Mobile/WinCE?

    - by afriza
    I have read about Windows Mobile's X button's behaviour, WM_HIBERNATE, and WM_CLOSE on Low Memory Situation. MSDN on WM_HIBERNATE: This message is sent to an application when system resources are running low. An application should attempt to release as many resources as possible when sent this message by unloading dialog boxes, destroying windows, or freeing up as much local storage as possible without changing the internal state. MSDN on WM_CLOSE: This message is sent as a signal that a window or an application should terminate. Where should I catch the message? in the main message pump? in every window? or only some windows? If I am using MFC, where should I catch it?

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  • is back_insert_iterator<> safe to be passed by value?

    - by afriza
    I have a code that looks something like: struct Data { int value; }; class A { public: typedef std::deque<boost::shared_ptr<Data> > TList; std::back_insert_iterator<TList> GetInserter() { return std::back_inserter(m_List); } private: TList m_List; }; class AA { boost::scoped_ptr<A> m_a; public: AA() : m_a(new A()) {} std::back_insert_iterator<A::TList> GetDataInserter() { return m_a->GetInserter(); } }; class B { template<class OutIt> CopyInterestingDataTo(OutIt outIt) { // loop and check conditions for interesting data // for every `it` in a Container<Data*> // create a copy and store it for( ... it = ..; .. ; ..) if (...) { *outIt = OutIt::container_type::value_type(new Data(**it)); outIt++; // dummy } } void func() { AA aa; CopyInterestingDataTo(aa.GetInserter()); // aa.m_a->m_List is empty! } }; The problem is that A::m_List is always empty even after CopyInterestingDataTo() is called. However, if I debug and step into CopyInterestingDataTo(), the iterator does store the supposedly inserted data!

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  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

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  • How to remove hanging start up application (windows mobile)?

    - by afriza
    Hi, I am developing a native application for Windows Mobile 6.5 (Samsung Omnia II i8000). After making some changes, my application hangs when it is run. The problem is my application is also run during Start Up (via \windows\startup shortcut) and whenever I restart the phone, it'll always run my application and hangs there. ActiveSync is not connected yet (I'm using WinXP,VS2005), so I cant use pdel from itsutils. Anyone has any Idea how to solve this?

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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  • How to prevent overdrawing?

    - by afriza
    This is a difficult question to search in Google since it has other meaning in finance. Of course, what I mean here is "Drawing" as in .. computer graphics.. not money.. I am interested in preventing overdrawing for both 3D Drawing and 2D Drawing. (should I make them into two different questions?)

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