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Articles indexed Sunday April 8 2012

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  • How can I get the touch screen working on a motion computing m1400

    - by pgcudahy
    I picked up a motion computing m1400 for cheap and was successful in getting 11.04 installed on it but have run into trouble getting the touch screen to work. This is one of the older tablet pcs that need a special pen for the touch screen. There are instructions out there for older versions of Ubuntu but they usually rely on a package called wacom-tools that is no longer in the repos. Is there any support for these old tablets or has time passed them by?

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  • Installed 11.10 on shared drive, when other partition mounted, HDD shown full

    - by Thebetpet
    I just partitioned a 500GB HDD 50%-50%. I installed ubuntu 11.10 on one half and copied a load of files onto the other. When I don't mount the other partition, it shows I have used 12.1GB and have about 240GB free. The second I mount the other partition, I can't copy any files over and get a disk full message. There is about 10-20GB Free on the other partition. Am I doing something wrong or is this a bug?

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  • Upgrade from Linux Mint 12 to Kubuntu 12.04?

    - by MountainX
    Is there an "easy" way to "upgrade" my existing Linux Mint 12 install to Kubuntu 12.04 beta 2? I know I could reinstall. Usually I would do a clean install to avoid unexpected issues. But in this case, I don't have time to reconfigure everything from my printers to my installed software, so I am looking for the quick/easy way, but I also want to avoid big risks of an upgrade gone wrong. I'm hoping to just change some repos and run a few commands from the terminal. I don't mind editing a few config files as long as I can find good HOWTOs. But I don't want to be the pioneer (arrows in back). I'm hoping someone has done this before and has a set of steps. For context, I recently installed KDE 4.8 SC onto Kubuntu 11.10 using PPAs. This was on another computer. That wasn't a problem. But I decided to do a fresh install of Kubuntu 12.04 later. I like it well enough that I want to change my other computer from Linux Mint 12 to Kubuntu. (I'm going all-in with KDE. It's now my desktop of choice.) This Linux Mint upgrade will be a move from Gnome and MGSE to KDE, so that will probably complicate things at bit compared to something like upgrading Kubuntu 11.10 to KDE 4.8. References: http://www.psychocats.net/ubuntu/kde Is it safe to install Kubuntu-desktop in 11.10?

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  • Environment variable blank inside application

    - by Jake
    I have an environment variable that I've set in ~/.profile with the following line: export APPDIR=/path/to/dir When I log in and load up a terminal, I can verify that the variable is set: $ printenv APPDIR /path/to/dir I'm trying to access this variable from within a Qt application: QString appdir = getenv("APPDIR"); QTWARNING("dir: |" + appdir + "|"); The warning window that pops up shows me: dir: || What is going on here? Am I misunderstanding about how environment variables work in Ubuntu? This is with a C++/Qt App on Ubuntu 11.10 x86.

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  • Can't upgrade Firefox

    - by Deb Vorndran
    When I first got Ubuntu and got used to it, I decided to install lots of packages, and I overwhelmed the update manager. I had to interrupt it, because the download time was crazy long. That was 2 years ago. I haven't been able to upgrade anything since then. But now, some things I need will not work in my 2-year-old version of Firefox. I want to cancel all of the package installations that I started, and was not able to finish, and I need to upgrade Firefox. What should I do?

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  • Reasons why crontab does not work

    - by Adam Matan
    Many a time and oft, crontab scripts are not executed as expected. There are numerous reasons for that, for example: wrong crontab notation, permissions, environment variables and many more. This community wiki aims to aggregate the top reasons for crontab scripts not being executed as expected. Write each reason in a separate answer. Please include one reason per answer - details about why it's not executed - and fix(es) for that one reason. Please write only cron-specific issues, e.g. commands that execute as expected from the shell but execute erroneously by cron.

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  • NTFS volume recognised as "Unallocated Space" but works with Windows

    - by msaspence
    Moving to Ubuntu, I have a drive with windows on a drive with Ubuntu on and 4 other ntfs drives 3 of which appear fine in both systems 1 however works fine on windows (single ntfs volume) but in ubuntu the drive appears in the disk utility with a 134 MB "Microsoft Reserved Partition" and 2TB of Unallocated Space Is there any way I can get this volume to be mounted in Ubuntu with out moving all my data to another driver formatting and then moving back again

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  • GRUB 2 Error : No such disk

    - by Chandra Sekhar
    I have gone through many pains to boot through my windows 7 partition. I had windows 7, then one fine day I installed Ubuntu and again formatted the partition where Ubuntu was installed only to find the my Windows does not boot(Probably corrupted MBR). I again installed Ubuntu later but the Grub could not detect windows. So I manually added windows by editing the file 40_custom. But when I select the win7 entry in the grub, it displays the error : no such disk. What do I do?? Additional Info : Ubuntu version : 11.10 x64|| Win 7 Home premium, 64 bit|| While in the process of debugging I once also came across the error : Sector 32 being in use by FlexNet.|| Strongly in need of booting my Win 7 without any formats or fresh OS installations. Thankful for any Diagnostics and Solutions to my problem.

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  • does ubuntu 11.10 is support ns2.29

    - by nasser
    I need your help, I'm a beginner on NS2 , and I'm trying to install ns2.29 on ubuntu 11.10 32bits but i can't. This message appear and installation stopped : Build tcl8.4.11 ============================================================ loading cache ./config.cache checking whether to use symlinks for manpages... no checking whether to compress the manpages... no checking whether to add a package name suffix for the manpages... no checking for gcc... gcc checking whether the C compiler (gcc ) works... yes checking whether the C compiler (gcc ) is a cross-compiler... no checking whether we are using GNU C... yes checking whether gcc accepts -g... yes checking for building with threads... no (default) checking if the compiler understands -pipe... yes checking how to run the C preprocessor... gcc -pipe -E checking for sin... no checking for main in -lieee... yes checking for main in -linet... no checking for net/errno.h... no checking for connect... yes checking for gethostbyname... yes checking how to build libraries... static checking for ranlib... ranlib checking if 64bit support is requested... no checking if 64bit Sparc VIS support is requested... no checking system version (for dynamic loading)... ./configure: 1: Syntax error: Unterminated quoted string tcl8.3.2 configuration failed! Exiting ... Tcl is not part of the ns project. Please see www.Scriptics.com to see if they have a fix for your platform. Anyone can help me?

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  • Grub problem - Command prompt

    - by RhZ
    Update: Thanks to all who helped. I gave up and am going to re-install. Not the end of the world, no files will be lost :-) This time will be backing up grub haha. Thanks again, I really appreciate the community's help on this. I was going along fine when the new pae kernel came down, and it had some bug where the sound was all messed up. So I used startup manager to choose the older pae kernel and rebooted. But startupmanager must have fuXXored my grub. When I re-booted, I get thrown directly into memtest and thats it. I tried to re-install grub using the live disc method that I found in many places. That changed something so I get a prompt and the message: "GNU grub version 1.99 ubuntu. Minimal BASH-like editing is supported. Type help for complete list." But then I tried the live CD fix again and now am back at the memtest... What can I do to get my system running again? UPDATE: Just to be clear,when I start up I get a blinking cursor in the top left, and the word 'ON' in the middle of the screen. Then, after a good minute or two, the memtest starts.

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  • "Never hide" Unity launcher via CCSM & gconf doesn't work

    - by Jim Holman
    All: I am running Unity 3D and I want to set my launcher to never hide. I first ran ccsm, and set "Hide Launcher" to "Never". I rebooted then logged back in and it was still auto-hiding. I then ran gconf-editor, I navigated to /apps/compiz-1/plugins/unityshell/screen0/options and then set launcher_hide_mode to 0. I again rebooted and logged back in. The launcher is still auto-hiding. Checking gconf-editor, launcher_hide_mode is set to 0, but this setting isn't active however. What can I do to get the launcher to Never hide? Thanks, Jim

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  • Problems with nvidia drivers

    - by Crs2489
    I have a problem that I haven't been able to find a solution to. I recently decided to switch from Windows to Ubuntu 11.10, so I originally installed Ubuntu using the wubi installer for windows. After I installed Ubuntu with wubi I installed drivers for nvidia using the additional drivers from system setting and everything worked fine. I then decided that I no longer wanted windows on my computer because i was having problems with it crashing when I went to remove the partition with windows on it using an Ubuntu Live CD I made I found that there were unrepairable problems with both of my partitions so I decided to delete both partitions and install Ubuntu again from the cd now when I try to install nvidia drivers my gui will not load when i start my computer. I have found people who have had similar problems with the gui not loading after installing nvidia drivers but no one who had there gui working after installing with wubi then not working after installing from a cd. I'm using Ubuntu 11.10 32 I have also tried other versions of linux like openSUSE and have had the same problem with the gui not being able to load after installing nvidia drivers.

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  • Java crashes on lubuntu but not Ubuntu

    - by Echogene
    I have lubuntu and Ubuntu partitions on my drive. I've been having an interesting time with the new lubuntu partition. I've encountered strange things with the game Minecraft, Java and graphics drivers on the lubuntu partition. Firstly, I'll say that Minecraft runs fine at about 60fps on the Ubuntu partition with the latest drivers. (This is lower than it should be as it's a pretty decent graphics card [Radeon HD 5700].) When I first started lubuntu, I tried to see if I could get Minecraft running on Java. Java crashed when loading the main game graphics on both Sun and OpenJDK without proprietary drivers. Java also crashed on both Javas with proprietary drivers after the necessary restart. However, after disabling (with 'remove' button) the proprietary drivers with jockey-gtk in the session after the restart to install the drivers, Minecraft ran very well at ~120fps. This didn't continue after another restart, when it ran at 9fps. After failing thereafter on lubuntu to get it working at 15fps, I tried reinstalling lubuntu and installed the exact same driver (the latest one, not the one appearing on jockey) and Java versions as on Ubuntu. That is, now Ubuntu and lubuntu have the same graphics driver and Java version. Minecraft still crashes in the same way on lubuntu but works fine on Ubuntu. I would appreciate any explanation for any of these events. What differences between lubuntu and Ubuntu could cause this? Edit: After installing the 32bit driver version on lubuntu (seeing as lubuntu is 32bit), I have Java "working" for Minecraft. However, it is at <15fps again and it can't log in to servers as it takes too long.

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  • I am looking for a script where users can create groups cms/social interaction site

    - by Paul
    I am trying to find a Content Mangement/social interaction script that requires a person to be a part of a group. Specifically: My daughter is a cheerleader and there are a number of cheer groups she is involved in and also has friends in many others. A lot of them could use some kind of website where they can share information between their team members and coach. The coach being the controller of the group and who can join etc. "Group Leader"? One can only join the group if invited or given a password or some such security. There would be multipel groups or in this case multiple cheer squads who were registered as groups and the cheerleaders a part of their group. The coach or group leader would have control of the group calender and they may have their own calendars and be messaging between them and/or other social interactions. IN a perfect world they could modify their own pages individualy. Communication could go globally or only to the group and a "friends or buddy" system. I think you get the idea. I really like OCportal and what it does and can do but it does not have the group funcitionality I am looking for. Perhaps I am just going to need to see about getting aprogrammer to write an add on for me if ther is nothing like this out there. But if you know of any I would appreciate being pointed in that direction.

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  • Scripts Casing Flash Intro Animation To Stop [migrated]

    - by ubique
    When my Flash website loads, it freezes halfway through the initial animation for 2-3 seconds and then continues. This obviously doesn't look great and I can't figure out what is causing it. Am thinking it is one of the scripts in index.html causing the issue and have tried all sorts of ways to correct it - what have I done wrong? <!DOCTYPE html> <html lang="en"> <head> <title>company name</title> . . . <link href="style.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="js/flashobject.js"></script> <!--[if lt IE 7]> <link href="ie6.css" rel="stylesheet" type="text/css" /> <![endif]--> </head> <body> <header> <hgroup> <h1>company</h1> <h2>company</h2> </hgroup> </header> <div id="container"> <div id="head"> <div class="aligncenter"><a href="http://www.adobe.com/go/EN_US-H-GET-FLASH"> <img src="http://www.adobe.com/images/shared/download_buttons/get_adobe_flash_player.png" alt="" /></a> </div> </div> </div> <div class="g-plus" data-href="https://plus.google.com/100925740920754223119?rel=publisher" data-width="170" data-height="69" data-theme="light"> </body> <!-- Flash --> <script type="text/javascript"> var fo = new FlashObject("main_v10.swf", "head", "100%", "100%", "8", ""); fo.addParam("quality", "high"); fo.addParam("allowFullScreen", "true"); fo.write("head"); </script> <!-- Hello Bar --> <script type="text/javascript" src="//www.hellobar.com/hellobar.js"></script> <script type="text/javascript"> new HelloBar(39040,52484); </script> <!-- GPlus --> <script type="text/javascript"> window.___gcfg = {lang: 'en'}; (function() {var po = document.createElement("script"); po.type = "text/javascript"; po.async = true;po.src = "https://apis.google.com/js/plusone.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(po, s); })();</script> <!-- Google --> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-xxxxxxxx-1']); _gaq.push(['_setSiteSpeedSampleRate', 10]); _gaq.push(['_trackPageview']); (function init() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga,s); })(); window.onload = init; </script> </html>

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  • Apache http.conf allow intranet

    - by Magreet
    what would be the correct config to allow only authenticated users and the intranet (without need for a password) in apache? This does not request a password and without the "satisfy any" intranet users are also required to enter a password... <Directory "/var/www"> # Allow Network Access and/or Basic Auth Satisfy any allow from 192.168 AuthName "Enter passwd!" require valid-user AuthUserFile /var/.passwd AuthType Basic allow from all order deny,allow </Directory>

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  • It's possible to fulfill the social necessity of a human being through a social game in 3D like IMVU?

    - by Totty
    (I'm not advertising nor promoting this game, as it's just an example of my experience and I would like to have your opinion about the matter if possible) I've been started researching "things" about games and I've decided to begin to play IMVU as a friend of mine said it's cool. At first it seemed just another 3d social game, not so cool.. But I've "tried to like" and after 1 day I can say I'm addicted to it! Yes; I will explain better: About the game: You can go in chat-rooms, move to positions. Some positions are like sitting in a sofa, floor, dancing alone or with a partner, kissing and more in this way. In the free version of the game there is no nudity. You can even listen to music, view youtube... The 3d graphics are quite low end, so it's not as real as the paid PC games of today. About my experience: At first I was going with my friend in chat-rooms, they seemed very nice. There were people talking about general stuff, quite like in a real life. Well, I begin to know some girls (yes, virtual girls commanded by a real girl, I hope!). Things happened: Some girls are just crazy, not like in real life, they make out in before even talking; Other girls you can speak a little bit, then they add you to their friend-list. Sometimes they invite to their virtual places. Some girls have really IMVU boyfriends only (but not in reality) and most of them don't even make up in the game, so it's really a level of commitment involved here! But from what my friend told they last for him, at least, about 3 days... Some others have real and IMVU boyfriends that are the same. Until now I haven't find a girl with different boyfriend in the IMVU and reality. Nor multiple boyfriends. There are rooms where the same people find each selves every day and speak about general stuff, relationships and so on... They are nice with you, they "feel" you and show careness. This is what amazes me, they treat you like a real human being and as being their friend in the real world. (of course it's not always like this) There are jealous girls too and competitiveness between females lol, I know you loled! This is kind of social. So today I closed my door in my room and I've played it all day long and guess what, I didn't feel a need to stay with a real person at all. Normally, If I would stay a full day alone I would get quite crazy... So the question is: It's just me that seemed to be able to fulfill my social needs or there is something more? thanks for your precious time for reading my full question,

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  • OpenGL ES 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Is 'android_createDisplaySurface' compatible only for OGLES 1 and not for OGLES 2? Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Difference between the terms Material & Effect

    - by codey
    I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects have Techniques, Techniques have Passes, Passes have States & Shader Programs. An effect, according to COLLADA, defines the equations necessary for the visual appearance of geometry and screen-space image processing. Keeping with the abstraction, effects contain techniques. Each effect can contain one or many techniques (i.e. ways to generate the effect), each of which describes a different method for rendering that effect. The technique could be relate to quality (e.g. high precision, high LOD, etc.), or in-game-situation (e.g. night/day, power-up-mode, etc.). Techniques hold a description of the textures, samplers, shaders, parameters, & passes necessary for rendering this effect using one method. Some algorithms require several passes to render the effect. Pipeline descriptions are broken into an ordered collection of Pass objects. A pass provides a static declaration of all the render states, shaders, & settings for "one rendering pipeline" (i.e. one pass). Meshes usually contain a series of materials that define the model. According to the COLLADA spec (again), a material instantiates an effect, fills its parameters with values, & selects a technique. But I see material defined differently in other places, such as just the Lambert, Blinn, Phong "material types/shaded surfaces", or as Metal, Plastic, Wood, etc. In game dev forums, people often talk about implementing a "material/effect system". Is the material not an instance of an effect? Ergo, if I had effect objects, stored in a collection, & each effect instance object with there own parameter setting, then there is no need for the concept of a material... Or am I interpreting it wrong? Please help by contributing your interpretations as I want to be clear on a distinction (if any), & don't want to miss out on the concept of a material if it should be implemented to follow the abstraction of the DirectX FX framework & COLLADA definitions closely.

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  • GLSL subroutine not being used

    - by amoffat
    I'm using a gaussian blur fragment shader. In it, I thought it would be concise to include 2 subroutines: one for selecting the horizontal texture coordinate offsets, and another for the vertical texture coordinate offsets. This way, I just have one gaussian blur shader to manage. Here is the code for my shader. The {{NAME}} bits are template placeholders that I substitute in at shader compile time: #version 420 subroutine vec2 sample_coord_type(int i); subroutine uniform sample_coord_type sample_coord; in vec2 texcoord; out vec3 color; uniform sampler2D tex; uniform int texture_size; const float offsets[{{NUM_SAMPLES}}] = float[]({{SAMPLE_OFFSETS}}); const float weights[{{NUM_SAMPLES}}] = float[]({{SAMPLE_WEIGHTS}}); subroutine(sample_coord_type) vec2 vertical_coord(int i) { return vec2(0.0, offsets[i] / texture_size); } subroutine(sample_coord_type) vec2 horizontal_coord(int i) { //return vec2(offsets[i] / texture_size, 0.0); return vec2(0.0, 0.0); // just for testing if this subroutine gets used } void main(void) { color = vec3(0.0); for (int i=0; i<{{NUM_SAMPLES}}; i++) { color += texture(tex, texcoord + sample_coord(i)).rgb * weights[i]; color += texture(tex, texcoord - sample_coord(i)).rgb * weights[i]; } } Here is my code for selecting the subroutine: blur_program->start(); blur_program->set_subroutine("sample_coord", "vertical_coord", GL_FRAGMENT_SHADER); blur_program->set_int("texture_size", width); blur_program->set_texture("tex", *deferred_output); blur_program->draw(); // draws a quad for the fragment shader to run on and: void ShaderProgram::set_subroutine(constr name, constr routine, GLenum target) { GLuint routine_index = glGetSubroutineIndex(id, target, routine.c_str()); GLuint uniform_index = glGetSubroutineUniformLocation(id, target, name.c_str()); glUniformSubroutinesuiv(target, 1, &routine_index); // debugging int num_subs; glGetActiveSubroutineUniformiv(id, target, uniform_index, GL_NUM_COMPATIBLE_SUBROUTINES, &num_subs); std::cout << uniform_index << " " << routine_index << " " << num_subs << "\n"; } I've checked for errors, and there are none. When I pass in vertical_coord as the routine to use, my scene is blurred vertically, as it should be. The routine_index variable is also 1 (which is weird, because vertical_coord subroutine is the first listed in the shader code...but no matter, maybe the compiler is switching things around) However, when I pass in horizontal_coord, my scene is STILL blurred vertically, even though the value of routine_index is 0, suggesting that a different subroutine is being used. Yet the horizontal_coord subroutine explicitly does not blur. What's more is, whichever subroutine comes first in the shader, is the subroutine that the shader uses permanently. Right now, vertical_coord comes first, so the shader blurs vertically always. If I put horizontal_coord first, the scene is unblurred, as expected, but then I cannot select the vertical_coord subroutine! :) Also, the value of num_subs is 2, suggesting that there are 2 subroutines compatible with my sample_coord subroutine uniform. Just to re-iterate, all of my return values are fine, and there are no glGetError() errors happening. Any ideas?

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  • The best algorithm enhancing alpha-beta?

    - by Risa
    I'm studying AI. My teacher gave us source code of a chess-like game and asked us to enhance it. My exercise is to improve the alpha/beta algorithm implementing in that game. The programmer already uses transposition tables, MTD(f) with alpha/beta+memory (MTD(f) is the best algorithm I know by far). So is there any better algorithm to enhance alpha-beta search or a good way to implement MTD(f) in coding a game?

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  • How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL

    - by bigp
    After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? Can an AGAL VertexShader & FragmentShader be written so it's adaptable to any Texture size and Viewport dimensions? I find I'm getting some "blocky" effects in some of my first attempts at "ping-ponging" between two Texture buffers (to create trailing effects). Perhaps I'm not using the UVs correctly between the rendering-to-target and/or the backbuffer? Is there a simpler way just to "splash" the texture on the backbuffer, or is a Quad absolutely necessary (4 vertices, 2 triangles)? If it needs the Quad, should the Texture buffer be fully drawn (0.0 to 1.0 for vertical and horizontal UVs), or only a percentage of it should, like the example below? Texture Buffer U: 0.0 to viewport.width/texturebuffer.width; Texture Buffer V: 0.0 to viewport.height/texturebuffer.height; Thanks!

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  • Xna, after mouse click cpu usage goes 100%

    - by kosnkov
    Hi i have following code and it is enough just if i click on blue window then cpu goes to 100% for like at least one minute even with my i7 4 cores. I just check even with empty project and is the same !!! public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; private Texture2D cursorTex; private Vector2 cursorPos; GraphicsDevice device; float xPosition; float yPosition; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { Viewport vp = GraphicsDevice.Viewport; xPosition = vp.X + (vp.Width / 2); yPosition = vp.Y + (vp.Height / 2); device = graphics.GraphicsDevice; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); cursorTex = Content.Load<Texture2D>("strzalka"); } protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(cursorTex, cursorPos, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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