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Articles indexed Tuesday June 3 2014

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  • huwai 1731 ( mobile broadband ) not working with dell inspiron 3521

    - by N.Ramkumar
    Please help, one of my friend shared this note ( enclosed below), I used these codes and my laptop is able open the data card but I am not getting any signals. I am able to work with wired connection, but wi-fi and mobile broad band are not working. Please help. sudo apt-get purge usb-modeswitch sudo apt-get update sudo spt-get install usb-modeswitch sudo apt-get update gksudo gedit /lib/udev/rules.d/40-usb_modeswitch.rules Once you enter these above commands 40-usb_modeswitch.rules text file will open. Then, copy below mentioned lines into 40-usb_modeswitch.rules text file. #Huawei E1731 ATTRS{idVendor}=="12d1", ATTRS{idProduct}=="1446", RUN+="usb_modeswitch '%b/%k'" Save the file Then type : sudo apt-get update Then restart the machine.

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  • How to prevent a 404 Error when installing a subdomain using a wordpress multi-site installation

    - by Chris
    I have installed a multi-site instillation of WordPress onto my domain. I then added the necessary code to the wp-config.php file and .htaccess as instructed by WordPress. I also installed a plugin called Quick Page/Post Redirect Plugin which allowed me to place a 301 redirect onto the main domain as I only want to use the sub domain and not the main domain. Then I also added the following line of code to the wp-config.php file to redirect the main domain define( 'NOBLOGREDIRECT', 'URL Redirect Address' ); The site works fine with a redirect on the main domain and my subdomain runs fine when you type in subdomain.domain.com or http://subdomain.domain.com. However when I enter www.subdomain.domain.com or http://www.subdomain.domain.com the following error message is returned: Not Found The requested URL / was not found on this server. Apache/2.4.9 (Unix) Server at www.subdomain.domain.com Port 80 Any help with this would be much appreciated.

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  • Are my Google Analytics ( 2 domains 1 site) duplicated or unique?

    - by MarcDJay
    We have recently built a new website with a new domain to replace an old website, and on the advice of our IT guys and web dev team have pointed both oldaddress.com's & newaddress.com's a records to the new website. Now, they both share the same google analytics code (UA-12345-1) and as such we have two entries in the Google Analytics dashboard. The problem is I'm still fairly novice with GA and as the reports seem VERY similar (~25k pageviews for each domain), are these figures exclusively for that domain? For example: oldaddress.com 25,400 pageviews newaddress.com 25,600 pageviews Does this mean that in total for this website I have 51,000 pageviews. Hope this is clear enough but let me know if anything needs clarifying. Thanks.

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  • Language redirect affecting pagerank and search listing?

    - by Janoszen
    Preface We have a number of sites that use the same redirect mechanism across the board. We recently transitioned one site from non-localised to localised and detected that the Google+ integration doesn't show up on the search results any more AND the PageRank is gone from 2 to 0. How the redirect works If the UA sends a cookie (e.g. lang=en), redirect the user to /language (e.g. /en) If the UA is a bot (.*bot.*), redirect to /en If the Accept-Language header contains a usable, non-English language, redirect to /language (English is the default on many browsers in non-English regions) If there is a valid GeoIP lookup and the detected region is linked to a supported language, redirect to /language Redirect to /en We do of course on all pages have the proper markup to indicate the alternate language: <link hreflang="de" href="/de" rel="alternate" /> As far as we can tell, we follow all publicly available guidelines from Google, so we are a bit at odds if this is a bug in Google or we have done something wrong. Question Does not having content on the root URL of a domain adversely affect search engine rankings and if yes, how does one implement a proper language redirection?

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  • Cannot logon to POP server on my VPS or recieve emails

    - by Andy
    I recently purchased an unmanaged VPS to host my business websites, however I am struggling to get the email accounts working as I have only ever had experience with shared hosting. The VPS is running CentOS and I have Webmin/Virtualmin installed. I have added my domain, which is lyke.org.uk, and that is working OK. However, when I've added a user and tried to access their email account using Apple Mail, I've been able to establish a SMTP connection but I've not been able to login using POP. Furthermore, I've set up squirrelmail and I can send an email to any email address from there but I haven't recieved any that I have sent to that email address from other accounts. I would very much appreciate any help or suggestions as I am completely new to VPS and web hosting without Plesk or cPanel.

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  • Does the Instant Preview in Google webmaster tools takes Robot.txt in account?

    - by rockyraw
    Is that the way to go If I want to visually see what the googlebot see? I'm trying to check a folder which I have just blocked in my robots.txt. If I fetch the folder as google bot, It fetches ok, so that doesn't tell me nothing about whether the block is working I know there's a tool to check for blocking, but it is dependent on the input of the robots.txt Therefore I've tried the Instant preview, and I don't get a preview for what the bot sees ("pre-render), so I think that means that it's because the robots.txt blocks it; however - I don't see the bot tried beforehand to access my updated robots.txt, so I'm not sure how does it know that this folder is blocked? (it does preview another new folder, that is not blocked)

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  • Single page not appearing in Google Search

    - by Dan
    Description I have a static franchise website which has various sub pages each dedicated to an individual franchisee. For each franchisee the page, the only thing slightly similar between all of them are the page titles, they follow this structure: <title> Welcome to THE_COMPANY - PRODUCT_DESCRIPTION Services, THE_LOCATION </title> THE_COMPANY and PRODUCT_DESCRIPTION are the same across all franchisees, however THE_LOCATION changes depeding on where they are located in the UK. Each franchisee page has the following <meta /> tags: <meta name="DC.creator" content="user"/> <meta name="DC.format" content="text/html"/> <meta name="DC.language" content="en"/> <meta name="DC.date.modified" content="2014-01-23T11:22:31+00:00"/> <meta name="DC.date.created" content="2014-01-23T11:22:09+00:00"/> <meta name="DC.type" content="Page"/> <meta name="DC.distribution" content="Global"/> <meta name="robots" content="ALL"/> <meta name="distribution" content="Global"/> The main content on each franchisee page is completely different. The Problem There is one particular franchisee page, located in Area A.. Which will not appear in Google Search results at all. However every single other franchisee (if you Google Search for "THE_COMPANY, THE_LOCATION" is number 1). And if I do the same search on Bing, Yahoo or DuckDuckGo, the Area A franchisee is the first result on all of them. Has Google for some reason black listed one page on the site? What I Have Tried Ensuring the page is referenced in my sitemap.xml file 'Fetching as Google Bot' the link www.the_company.co.uk/areaa When that came back as OK I would submit to index Resubmitting the sitemap.xml file in Webmaster Tools Linking to the Area A page from another pages content For this I also waited about 3 weeks before checking again to give Google time to re-index Making a change to the page content and waiting another 2 / 3 weeks Removing the page completely and recreating it with an alternative URL The closest thing I have found to this issue is this StackOverflow question but this particular franchisee has existed for almost a year, it used to appear on Google searches however no longer does. I'm guessing the Panda update wasn't too happy with something on the page, but it hasn't effected anything else on the site and I am at a loss for things to try. I would greatly appreciate any information or thoughts as to what could have caused this Thanks. Update In line with Daniel Fukudas answer below, I have followed some of his steps but everything seems to check out alright: HTTP Headers HTTP/1.1 200 OK => Date => Tue, 25 Feb 2014 16:31:29 GMT Server => Zope/(2.12.16, python 2.6.6, linux2) ZServer/1.1 Content-Length => 40078 Expires => Sat, 01 Jan 2000 00:00:00 GMT Content-Type => text/html;charset=utf-8 Content-Language => en Vary => Accept-Encoding Connection => close Robots <meta /> tag: <meta name="robots" content="ALL"/> I have updated this <meta /> tag to read content="INDEX" instead now. robots.txt: User-agent: * Disallow: User-Agent: Googlebot Disallow: /*sendto_form$ Disallow: /*folder_factories$ Using site:THE_COMPANY.co.uk: Searching for 'AREA A site:THE_COMPANY.co.uk' does not return the page, but regardless of that searching just for site:THE_COMPANY.co.uk will not necessarily return every indexed page, or so I understand... Update It appears Google likes to drop pages every now and then from the index, despite my steps above, I left the site alone and the page appeared back in the SERPs by itself.

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  • 301 redirect to different directory on Yahoo Small Business Hosting without .htaccess

    - by Vinay
    I have a website hosted with Yahoo Small Business Hosting, and I don't have access to use a .htaccess file. I have around 220 pages in a folder mysubfolder (http://example.com/myfolder/mysubfolder) and the age of website is around 3 years. I am planning to move all 220 pages in mysubfolder to myfolder (one level up). All the pages in mysubfolder are indexed. What is the best way to do this, so that it wouldn't affect my SEO.

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  • What is wrong with my speculair phong shading

    - by Thijser
    I'm sorry if this should be placed on stackoverflow instead however seeing as this is graphics related I was hoping you guys could help me: I'm attempting to write a phong shader and currently working on the specular. I came acros the following formula: base*pow(dot(V,R),shininess) and attempted to implement it (V is the posion of the viewer and R the reflective vector). This gave the following result and code: Vec3Df phongSpecular(const Vec3Df & vertexPos, Vec3Df & normal, const Vec3Df & lightPos, const Vec3Df & cameraPos, unsigned int index) { Vec3Df relativeLightPos=(lightPos-vertexPos); relativeLightPos.normalize(); Vec3Df relativeCameraPos= (cameraPos-vertexPos); relativeCameraPos.normalize(); int DotOfNormalAndLight = Vec3Df::dotProduct(normal,relativeLightPos); Vec3Df reflective =(relativeLightPos-(2*DotOfNormalAndLight*normal))*-1; reflective.normalize(); float phongyness= Vec3Df::dotProduct(reflective,relativeCameraPos); if (phongyness<0){ phongyness=0; } float shininess= Shininess[index]; float speculair = powf(phongyness,shininess); return Ks[index]*speculair; } I'm looking for something more like this:

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • Posting to facebook from unity3d on iOS and android

    - by Guye Incognito
    I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do things like this.. If you and your friend are have both posted a score for our game to facebook and you post a better score then you can send them a notification. I'm reading around about this now, but I'm wondering whats the normal way people do this? Possible ways.. Use the unity facebook SDK Looks like it would work but there are different versions for iOS and android. Call the facebook graph API directly from our server. This would unify the iOS and android versions and also it makes sense as our server holds / deals with all the highscore info. I can just imagine difficulties with logging in / authentication

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  • Achieve anisotropic filtering

    - by fedab
    I want to set anisotropic filtering to my scene. I use SharpDX (DirectX 11) and C#. How do i set up anisotropic filtering in my shader? Currently i try that in the shader: Texture2D tex; sampler textureSampler = sampler_state { Texture = (tex); MipFilter = Anisotropic; MagFilter = Anisotropic; MinFilter = Anisotropic; MaxAnisotropy = 16; }; float4 PShader(float4 position : SV_POSITION, float4 color:COLOR, float2 tex0 : TEXCOORD0) : SV_TARGET { float4 textureColor; textureColor = tex.Sample(textureSampler, tex0) * color; return textureColor; } I get my object, textured, but it is not filtered anisotropic. I can write everything in the Parameters, even invalid things and i don't get any errors. The result is the same, objects without applied anisotropic filtering. Do i have to set that in the shader? Can i do that also with SamplerState? I tested that but i didn't get a result too. Some steps what i have to set would be helpful.

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  • Libraries for game developement in c++? [on hold]

    - by LPeter1997
    It's time for me to start developing games in c++ (I have experience in game developement with xna and java). What libraries do you recommend? I tried Allegro, but the installation is pretty headcrushing already. Could you share me your experiences with the library(ies) you use? (maybe even advantages and disadvantages) By the way it's a good point if it can be easily connected to CodeBlocks or Dev-C++. Thanks for the answers!

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  • How can I find the right UV coordinates for interpolating a bezier curve?

    - by ssb
    I'll let this picture do the talking. I'm trying to create a mesh from a bezier curve and then add a texture to it. The problem here is that the interpolation points along the curve do not increase linearly, so points farther from the control point (near the endpoints) stretch and those in the bend contract, causing the texture to be uneven across the curve, which can be problematic when using a pattern like stripes on a road. How can I determine how far along the curve the vertices actually are so I can give a proper UV coordinate? EDIT: Allow me to clarify that I'm not talking about the trapezoidal distortion of the roads. That I know is normal and I'm not concerned about. I've updated the image to show more clearly where my concerns are. Interpolating over the curve I get 10 segments, but each of these 10 segments is not spaced at an equal point along the curve, so I have to account for this in assigning UV data to vertices or else the road texture will stretch/shrink depending on how far apart vertices are at that particular part of the curve.

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  • Per-pixel displacement mapping GLSL

    - by Chris
    Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade Demo (http://www.slideshare.net/icastano/cascades-demo-secrets) starting at Slide 82. At the moment I am completly stuck with following problem: When I am far away the displacement seems to work. But as more I move closer to my surface, the texture gets bent in x-axis and somehow it looks like there is a little bent in general in one direction. EDIT: I added a video: click I added some screen to illustrate the problem: Well I tried lots of things already and I am starting to get a bit frustrated as my ideas run out. I added my full VS and FS code: VS: #version 400 layout(location = 0) in vec3 IN_VS_Position; layout(location = 1) in vec3 IN_VS_Normal; layout(location = 2) in vec2 IN_VS_Texcoord; layout(location = 3) in vec3 IN_VS_Tangent; layout(location = 4) in vec3 IN_VS_BiTangent; uniform vec3 uLightPos; uniform vec3 uCameraDirection; uniform mat4 uViewProjection; uniform mat4 uModel; uniform mat4 uView; uniform mat3 uNormalMatrix; out vec2 IN_FS_Texcoord; out vec3 IN_FS_CameraDir_Tangent; out vec3 IN_FS_LightDir_Tangent; void main( void ) { IN_FS_Texcoord = IN_VS_Texcoord; vec4 posObject = uModel * vec4(IN_VS_Position, 1.0); vec3 normalObject = (uModel * vec4(IN_VS_Normal, 0.0)).xyz; vec3 tangentObject = (uModel * vec4(IN_VS_Tangent, 0.0)).xyz; //vec3 binormalObject = (uModel * vec4(IN_VS_BiTangent, 0.0)).xyz; vec3 binormalObject = normalize(cross(tangentObject, normalObject)); // uCameraDirection is the camera position, just bad named vec3 fvViewDirection = normalize( uCameraDirection - posObject.xyz); vec3 fvLightDirection = normalize( uLightPos.xyz - posObject.xyz ); IN_FS_CameraDir_Tangent.x = dot( tangentObject, fvViewDirection ); IN_FS_CameraDir_Tangent.y = dot( binormalObject, fvViewDirection ); IN_FS_CameraDir_Tangent.z = dot( normalObject, fvViewDirection ); IN_FS_LightDir_Tangent.x = dot( tangentObject, fvLightDirection ); IN_FS_LightDir_Tangent.y = dot( binormalObject, fvLightDirection ); IN_FS_LightDir_Tangent.z = dot( normalObject, fvLightDirection ); gl_Position = (uViewProjection*uModel) * vec4(IN_VS_Position, 1.0); } The VS just builds the TBN matrix, from incoming normal, tangent and binormal in world space. Calculates the light and eye direction in worldspace. And finally transforms the light and eye direction into tangent space. FS: #version 400 // uniforms uniform Light { vec4 fvDiffuse; vec4 fvAmbient; vec4 fvSpecular; }; uniform Material { vec4 diffuse; vec4 ambient; vec4 specular; vec4 emissive; float fSpecularPower; float shininessStrength; }; uniform sampler2D colorSampler; uniform sampler2D normalMapSampler; uniform sampler2D heightMapSampler; in vec2 IN_FS_Texcoord; in vec3 IN_FS_CameraDir_Tangent; in vec3 IN_FS_LightDir_Tangent; out vec4 color; vec2 TraceRay(in float height, in vec2 coords, in vec3 dir, in float mipmap){ vec2 NewCoords = coords; vec2 dUV = - dir.xy * height * 0.08; float SearchHeight = 1.0; float prev_hits = 0.0; float hit_h = 0.0; for(int i=0;i<10;i++){ SearchHeight -= 0.1; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = coords + dUV * (1.0-hit_h) * 10.0f - dUV; vec2 Temp = NewCoords; SearchHeight = hit_h+0.1; float Start = SearchHeight; dUV *= 0.2; prev_hits = 0.0; hit_h = 0.0; for(int i=0;i<5;i++){ SearchHeight -= 0.02; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = Temp + dUV * (Start - hit_h) * 50.0f; return NewCoords; } void main( void ) { vec3 fvLightDirection = normalize( IN_FS_LightDir_Tangent ); vec3 fvViewDirection = normalize( IN_FS_CameraDir_Tangent ); float mipmap = 0; vec2 NewCoord = TraceRay(0.1,IN_FS_Texcoord,fvViewDirection,mipmap); //vec2 ddx = dFdx(NewCoord); //vec2 ddy = dFdy(NewCoord); vec3 BumpMapNormal = textureLod(normalMapSampler, NewCoord.xy, mipmap).xyz; BumpMapNormal = normalize(2.0 * BumpMapNormal - vec3(1.0, 1.0, 1.0)); vec3 fvNormal = BumpMapNormal; float fNDotL = dot( fvNormal, fvLightDirection ); vec3 fvReflection = normalize( ( ( 2.0 * fvNormal ) * fNDotL ) - fvLightDirection ); float fRDotV = max( 0.0, dot( fvReflection, fvViewDirection ) ); vec4 fvBaseColor = textureLod( colorSampler, NewCoord.xy,mipmap); vec4 fvTotalAmbient = fvAmbient * fvBaseColor; vec4 fvTotalDiffuse = fvDiffuse * fNDotL * fvBaseColor; vec4 fvTotalSpecular = fvSpecular * ( pow( fRDotV, fSpecularPower ) ); color = ( fvTotalAmbient + (fvTotalDiffuse + fvTotalSpecular) ); } The FS implements the displacement technique in TraceRay method, while always using mipmap level 0. Most of the code is from NVIDIA sample and another paper I found on the web, so I guess there cannot be much wrong in here. At the end it uses the modified UV coords for getting the displaced normal from the normal map and the color from the color map. I looking forward for some ideas. Thanks in advance! Edit: Here is the code loading the heightmap: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImageData); glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Maybe something wrong in here?

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  • How do I simplify terrain with tunnels or overhangs?

    - by KKlouzal
    I'm attempting to store vertex data in a quadtree with C++, such that far-away vertices can be combined to simplify the object and speed up rendering. This works well with a reasonably flat mesh, but what about terrain with overhangs or tunnels? How should I represent such a mesh in a quadtree? After the initial generation, each mesh is roughly 130,000 polygons and about 300 of these meshes are lined up to create the surface of a planetary body. A fully generated planet is upwards of 10,000,000 polygons before applying any culling to the individual meshes. Therefore, this second optimization is vital for the project. The rest of my confusion focuses around my inexperience with vertex data: How do I properly loop through the vertex data to group them into specific quads? How do I conclude from vertex data what a quad's maximum size should be? How many quads should the quadtree include?

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  • glsl shader to allow color change of skydome ogre3d

    - by Tim
    I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system which is working okay. I'm now moving on to looking at changing the color of the skydome material based on the time of day. What I've done so far is to create a struct to hold the ColourValues for the different aspects of the scene. struct todColors { Ogre::ColourValue sky; Ogre::ColourValue ambient; Ogre::ColourValue sun; }; I created an array to store all the colours todColors sceneColours [4]; I populated the array with the colours I want to use for the various times of the day. For instance DayTime (when the sun is high in the sky) sceneColours[2].sky = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].ambient = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].sun = Ogre::ColourValue(135/255, 206/255, 235/255, 255); I've got code to work out the time of the day using a float currentHours to store the current hour of the day 10.5 = 10:30 am. This updates constantly and updates the sun as required. I am then calculating the appropriate colours for the time of day when relevant using else if( currentHour >= 4 && currentHour < 7) { // Lerp from night to morning Ogre::ColourValue lerp = Ogre::Math::lerp<Ogre::ColourValue, float>(sceneColours[GT_TOD_NIGHT].sky , sceneColours[GT_TOD_MORNING].sky, (currentHour - 4) / (7 - 4)); } My original attempt to get this to work was to dynamically generate a material with the new colour and apply that material to the skydome. This, as you can probably guess... didn't go well. I know it's possible to use shaders where you can pass information such as colour to the shader from the code but I am unsure if there is an existing simple shader to change a colour like this or if I need to create one. What is involved in creating a shader and material definition that would allow me to change the colour of a material without the overheads of dynamically generating materials all the time? EDIT : I've created a glsl vertex and fragment shaders as follows. Vertex uniform vec4 newColor; void main() { gl_FrontColor = newColor; gl_Position = ftransform(); } Fragment void main() { gl_FragColor = gl_Color; } I can pass a colour to it using ShaderDesigner and it seems to work. I now need to investigate how to use it within Ogre as a material. EDIT : I created a material file like this : vertex_program colour_vs_test glsl { source test.vert default_params { param_named newColor float4 0.0 0.0 0.0 1 } } fragment_program colour_fs_glsl glsl { source test.frag } material Test/SkyColor { technique { pass { lighting off fragment_program_ref colour_fs_glsl { } vertex_program_ref colour_vs_test { } } } } In the code I have tried : Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("Test/SkyColor"); Ogre::GpuProgramParametersSharedPtr params = material->getTechnique(0)->getPass(0)->getVertexProgramParameters(); params->setNamedConstant("newcolor", Ogre::Vector4(0.7, 0.5, 0.3, 1)); I've set that as the Skydome material which seems to work initially. I am doing the same with the code that is attempting to lerp between colours, but when I include it there, it all goes black. Seems like there is now a problem with my colour lerping.

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  • Remove Substring from NSstring

    - by user3037815
    I see so many solution , but none of them was matching my problem . As i am new to iOS development . I have a String abc/_api/web/GetFolderByServerRelativeUrl('Documents/Root Folder/Level 1/Level 2/Level 1-1/Level 1/')/folders. I want to remove Remove Substring after last "/" for example my new string should look like this. abc/_api/web/GetFolderByServerRelativeUrl('Documents/Root Folder/Level 1/Level 2/Level 1-1/Level 1/) Can someone suggest me the best way to achieve this , thanks ,

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  • Multithreading - are the multi-core processors really doing parallel processing?

    - by so.very.tired
    Are the modern multi-core processors really doing parallel processing? Like, take for example, Intel's core i7 processors. some of them has #of Cores: 4 and #of Threads: 8 (taken from Intel's specifications pages). If I to write a program (say in Java or C) that has multiple threads of execution, will they really be processed concurrently? My instructor said that "it is not always the case with multi-core processors", but didn't gave to much details. And why do Intel have to specify both #of Cores and #of Threads? Isn't thread just a term that describe a program-related abstraction, unlike "cores" which are actual hardware? ("Every thread runs on different core").

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  • Right recursive grammar or left recursive?

    - by user2485710
    I have little to no knowledge of what I'm about to ask, so I would like a suggestion based on the level of skills required to implemented a parser for the given grammar ( since I'm a beginner in this kind of formal approach to parsers and languages ). Just by going back of a couple of years, this situation reminds me a little of Pascal grammar vs C/C++ grammar, this left vs right stuff. But I'm not going to do any of that, my purpose is to implement a simple parser for a markup language for documents like Markdown. So considering that I'm starting with a markup language in mind, I want to keep things simple, which is the easiest one to handle between this 2 options and why . Another kind of grammar could be an easier option for me ? If yes which one do you suggest ?

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  • Filter Phrase Query

    - by alsuelo
    I try to filter a phrase to make a search in my website i've this query, this code working with one word but when i type wit more than one isn't working becuase the print is without spaces. $phrase = $this->getState($this->context.".filter_phrase"); printf("Original string: %s\n", $phrase); if(!empty($phrase)) { $escaped = $db->escape($phrase, true); printf("Escaped string: %s\n", $escaped); $quoted = $db->quote("%" . $escaped . "%" , false); $query->where ('a.title LIKE ' .$quoted); } Example i type king and the output is king , when i type the king the output is theking, i want to know if exist any way to conserve the blank spaces.

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  • How do I load a second view correctly in Swift?

    - by slooker
    I have a view that I'm trying to load in Swift like this, but it crashes with this error: 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "DetailView" nib but the view outlet was not set.' Here is the code I'm trying to use to load it. Second View Controller import UIKit class DetailViewController: UIViewController { @IBOutlet var nameField: UITextField override func viewDidLoad() { super.viewDidLoad() } } Code to load the view controller: var newViewController = DetailViewController() @IBAction func buttonTapped(AnyObject) { println("button tapped!") self.presentViewController(newViewController, animated: true, nil) } What am I doing wrong?

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  • switch statement in for loop and if statement not completing

    - by user2373912
    I'm trying to find out how many of each character are in a string. I've searched around for a while and can't seem to figure out why my switch statement is stopping after the first case. function charFreq(string){ var splitUp = string.split(""); console.log(splitUp); var a; var b; var c; var v; for (var i = 0; i<splitUp.length; i++){ if (i<1){ switch (splitUp[i]){ case "a": a = 1; break; case "b": b = 1; break; case "c": c = 1; break; case "v": v = 1; break; } } else { switch (splitUp[i]){ case "a": a += 1; break; case "b": b += 1; break; case "c": c += 1; break; case "v": v += 1; break; } } } console.log("There are " + a + " A's, " + b + " B's, " + c + " C's, and " + v + " V's.") } charFreq("aaabccbbavabac"); What am I doing wrong that would make the console read: There are 6 A's, NaN B's, NaN C's, and NaN V's.

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  • Best way of showing more results with javascript/css

    - by Ricardo Neves
    I'm developing a website and i'm having troubles showing the search results to the user the way I want. Basically, after the user search, the page makes a couple of ajax requests and as soon as a response arrive it appends the info to a specific element on my page. Each results is shown as a line... The problem is that in most case there are going to be more than 1000 results and this would make the page have a large scroll. My idea was to show only the first 15 results and when the user clicks "show more" the element would expand and show the next 15 results and so on... This would be easier to do if the website wasn't responsive, but because it is I can't find the proper way of implementing what I want without lowering the website perfomance. I have "2 ideas": The first is by using something like #element .div:nth-child(-n+15) on my css and figure a way of changing the "15" to how much results I want to show... I don't know if this can be done. Is it possible to call css rules with parameters? Maybe with less css? The second option is probably a bad option if i don't want to lower the website performance. Using javascript I would check if there is a specific css class(like .show-15 .show30 .show45) and add that class to my element and if it don't exist, create it somehow.. Any help would be appreciated.

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  • Keeping socket open to send files on timer calls?

    - by user3704768
    I'm writing a program that requires an image to be fetched from a remote server every 10 milliseconds or so, as that's how often the image is updated. My current method calls a timer to grab the image, but it encounters Socket Closed errors all the time, and sometimes does not work at all. How can I fix my methods to keep the socket open the whole time, so no reconnecting is needed? Here is the full class: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.net.InetAddress; import java.net.InetSocketAddress; import java.net.ServerSocket; import java.net.Socket; import java.net.UnknownHostException; import javax.swing.Timer; public class Connection { public static void createServer() throws IOException { Capture.getScreen(); ServerSocket socket = null; try { socket = new ServerSocket(12345, 0, InetAddress.getByName("127.0.0.1")); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } System.out.println("Server started on " + socket.getInetAddress().getHostAddress() + ":" + socket.getLocalPort() + ",\nWaiting for client to connect."); final Socket clientConnection = socket.accept(); System.out.println("Client accepted from " + clientConnection.getInetAddress().getHostAddress() + ", sending file"); ActionListener taskPerformer = new ActionListener() { public void actionPerformed(ActionEvent evt) { System.out.println("Sending File"); try { pipeStreams(new FileInputStream(new File( "captures/sCap.png")), clientConnection.getOutputStream(), 1024); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } }; System.out.println("closing out connection"); try { clientConnection.close(); } catch (IOException e) { e.printStackTrace(); } try { socket.close(); } catch (IOException e) { e.printStackTrace(); } Timer timer = new Timer(10, taskPerformer); timer.setRepeats(true); timer.start(); } public static void createClient() throws IOException { System.out.println("Connecting to server."); final Socket socket = new Socket(); try { socket.connect(new InetSocketAddress(InetAddress .getByName("127.0.0.1"), 12345)); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { } ActionListener taskPerformer = new ActionListener() { public void actionPerformed(ActionEvent evt) { System.out.println("Success, retreiving file."); try { pipeStreams(socket.getInputStream(), new FileOutputStream( new File("captures/rCap.png")), 1024); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { } } }; System.out.println("Closing connection"); try { socket.close(); } catch (IOException e) { e.printStackTrace(); } Timer timer = new Timer(10, taskPerformer); timer.setRepeats(true); timer.start(); } public static void pipeStreams(java.io.InputStream source, java.io.OutputStream destination, int bufferSize) throws IOException { byte[] buffer = new byte[bufferSize]; int read = 0; while ((read = source.read(buffer)) != -1) { destination.write(buffer, 0, read); } destination.flush(); destination.close(); source.close(); } }

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