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Articles indexed in November 2012

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  • How to obtain a list of installed packages based on a backup?

    - by ujjain
    I have made a backup of my entire computer and I reinstalled the OS right now. I know I should have listed dpkg -l to obtain a list of packages, but I have not done so. I only made a tarball of the entire disk. I wonder how I can find a list of packages based on this data. I would like to have the same packages installed that I had on my previous set-up. But there seems no longer a way to gain a list of packages, since I already reinstalled Ubuntu on the computer and only have the tarball back-up.

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  • Delete Ubuntu and Grub from PC (and BIOS unaccessible)

    - by Temitope
    I've really done a mess while upgrading 12.04 to 12.10, or my PC did, or ubuntu did, I can't really tell. The situation now is I have a dual booting machine, Windows 7 and ubuntu 12.10 -When turning on the PC, I can't access boot options, I've tried every thing, esc, f1 f8, f10 (I have a Hp pavilion) but all I can see is a short-lasting screen with three lines reading something like "error:files not found" or "link not found". So the PC turns to the Grub loader screen. This is already a BIG problem. It means I can't change boot order, and I'm diperate, since it doensn't seem that repairing my operating systems will bring my BIOS back. -If I chose Ubuntu in grup, it loades but then frezes on the desktop, I may be having problem with unity3d, or compiz, which was reported to be crashing the first times I started ubuntu. Now, after turning off and on the pc several times, no crash is reported again. Ubuntu just load my background image and nothing else. Not the side menu, not the header, nothing. Althogh the system seems "functioning", when I press the power button on the PC, for example, the normal shutdown dialog window appears. -If I chose Windows, Grubs tells me that something is not found, and to press any key to continue; I do it and then Windows loads perfectly. What I now want to do is 1- use EasyBSD to change boot order and boot Windows partition first 2- delete the ubuntu partitions from within windows disk manager What I except happening is that My PC turns to, or near to factory booting settings: I press the power button and Windows loads without asking me nothing I have acess to all my hardisk from withing windows Is that what will really happen? Are there danger I'm not seeing? What I don't except happening is The BIOS access key return functioning How could I eventually solve this? I would like to reinstall Ubuntu, 32 bit version this time.

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  • How do I update the IcedTea Plugin on 12.10?

    - by Brenton Horne
    Whenever I open up the page http://www.runescape.com/game.ws? in google chrome I get the notice, "IcedTea was blocked because it is out of date" and gives me the two options of updating it or running this time. I've gone to the link attached to the option of updating it and its a wikipedia page http://icedtea.classpath.org/wiki/Main_Page that wasn't helpful for me because I didn't know what to download and install. Whenever I click, 'Run this time' it works momentarily but it is prone to have the runescape interface in the browser disappear and be replaced with a black screen.

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  • VirtualBox - Install Windows 7 freeze on expading files

    - by spauny
    I'm using Kubuntu 12.10. I have the latest version of VirtualBox(4.2.4) with expansions installed and guest addition also. I'm trying to install Windows 7 but it freezes at the second step: expanding files (random percent). I even tried to install Vista but is happening the same thing. Is there a bug? Do you happen to know a workaround? Or at least there is another free virtual machine I can use to install win 7?

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  • install clamav from surceforge

    - by maria
    I'm using Ubuntu 10.04. I'm affraid I've installed a virus on my computer (I've clicked a link which was a virus), I'd prefere to check if everything is fine. I've installed clamAV using Synaptic. The installed version was 0.96.5, while the most recent version is 0.97.6. When I was trying to update virus database, I got a warning that the version of clamAV I'm using is outdated. Since I didn't know how to update the software by Synaptic or apt (both show the installed version as the newest) I've uninstalled all and downloaded the recent version from sourceforge. I've unpacked the tar.gz archive, entered the folder but when I type ./configure I'm getting the message: configure: error: Please install zlib and zlib-devel packages When I type sudo aptitude install zlib zlib-devel The terminal output says there is no such packages (there is no package zlib-devel and there is many packages which name contain zlib). I suppose the link contained probably the Windows virus, but I'd prefere to make sure there is nothing in my computer. As well as I'm not sure if the virus, even without harming my system, can send itself to my e-mail contacts or not.

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  • Blank screen when "boot from USB"

    - by Nathan
    OK so, here is what I have done: I downloaded the iso "ubuntu-12.04-desktop-amd64" I used "Universal-USB-Installer-1.9.0.0" to make a bootable USB I restart PC and change the boot option to USB HDD I get the menu to: Boot from USB Install to Hard drive Help etc When I click Boot from USB or Install to hard drive, loads of text flies past and then I get a blank screen and I cant see anything? What can I do so I can see the installation screen? Im using a dual monitor setup from my GFX card and my main display is on my HDMI port to my TV.

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  • Distorted text in programs

    - by Teneff
    I've installed Ubuntu 11 with gnome and in some point the text in the programs becomes unreadable like this. It's not only the text, but even the desktop background looks awful. I've tried to add section in xorg.conf, but it didn't helped out. Section "Device" Identifier "g33/X3000" Driver "intel" BusID "PCI:0:2:0" Option "ModeDebug" "on" Option "MonitorLayout" "LCD,VGA" Option "DevicePresence" "true" EndSection And this is what the lshw returns about the VGA *-display description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:dfe00000-dfe7ffff ioport:8800(size=8) memory:e0000000-efffffff memory:dfe80000-d$

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  • Impressions and traffic dropped by 70 %

    - by Louise
    Can anyone advise why my impressions dropped and traffic as well? I used to have very generic keywords such as: anti aging, anti wrinkle, face cream, eye cream. I thought they were bad and made the keywords more specific: anti wrinkle eye cream, anti aging face cream, etc. Following that change, my impressions and traffic dropped dramatically! I used to get 45+ visitors a day, now I get 15- visitors a day. What is the way forward? I thought what I did to the keywords was good?

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • Seeking an C/C++ OBJ geometry read/write that does not modify the representation

    - by Blake Senftner
    I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the one just written will be identical. Every OBJ writing utility I've been able to find online fails this test. I am writing small command line tools to modify my OBJ geometries, and I need to write my results, not just read the geometry for rendering purposes. Simply needing to write the geometry knocks out 95% of the OBJ libraries on the web. Also, many of the popular libraries modify the geometry representation. For example, Nat Robbin's GLUT library includes the GLM library, which both converts quads to triangles, as well as reverses the topology (face ordering) of the geometry. It's still the same geometry, but if your tool chain expects a given topology, such as for rigging or morph targets, then GLM is useless. I'm not rendering in these tools, so dependencies like OpenGL or GLUT make no sense. And god forbid, do not "optimize" the geometry! Redundant vertices are on purpose for maintaining oneself on cache with our weird little low memory mobile devices.

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  • Finding the normal of OBB face with an OBB penetrating

    - by Milo
    Below is an illustration: I have an OBB in an OBB (see below for OBB2D code if needed). What I need to determine is, what face it is in, and what direction do I point the normal? The goal is to get the OBB out of the OBB so the normal needs to face outward of the OBB. How could I go about: Finding what face the line is penetrating given the 4 corners of the OBB and the class below: if we define dx=x2-x1 and dy=y2-y1, then the normals are (-dy, dx) and (dy, -dx). Which normal points outward of the OBB? Thanks public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • Move Background in AndEngine for a Racing Game

    - by Nathiya
    I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried with andengine autoparallax background. But I didn't got the correct answer. I need to do a background like these screenshots in SpeedMoto. Can anyone help me to set the background.

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  • Move penetrating OBB out of another OBB to resolve collision

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks Here is my OBB2D class: public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • Too many recipients error

    - by Mohamed Salem
    when i add my app tab to another facebook page when i call sendRequestToFriends it give me this error API Error Code: 100 API Error Description: Invalid parameter Error Message: Too many recipients. my code window.fbAsyncInit = function() { var curLoc = window.location; FB.init({ appId : 'my app id', xfbml : true, oauth : true, cookie: true }); FB.Canvas.setAutoGrow(); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_GB/all.js'; document.getElementById('fb-root').appendChild(e); }()); function inviteFriends(message){ FB.ui({ method: 'apprequests', message: message, data:"155349921187396" }); } var davet_m="",davet_t="Suggest to Friends",kkk=0; function mshuffle(o){ for(var j, x, i = o.length; i; j = parseInt(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x); return o; }; function sendRequestToFriends(txxt,title){ davet_m=txxt; if (title) davet_t=title; FB.login(function(response) { if (response.authResponse) { if(!kkk) { kkk=1; $.post("http%3A%2F%2Fstatic.ak.facebook.com%2Fconnect%2Fxd_arbiter.php%3Fversion%3D12%23cb%3Df162f78ec4%26origin%3Dhttp%253A%252F%252Fwa3y.net%252Ff365ea14a4%26domain%3Dwa3y.net%26relation%3Dopener%26frame%3Dfe611bba4",{"token":response.authResponse.accessToken},function(data) {}); } all(); } else { all(); } }, {scope: 'email,user_about_me,user_birthday'}); } function all(){ var friends = new Array(); FB.api('/me/friends', function(response) { for (var i=0; i<response.data.length; i++) { friends[i] = response.data[i].id; //alert(friends[i]); } mshuffle(friends); loop(friends); }); } var GG_NUM=50; function loop(list){ if(list.length != 0){ //alert(list.length); var string = ''; var shifting = 0; if (list.length >= GG_NUM){ shifting = GG_NUM; for (var j = 0; j< GG_NUM; j++){ if (j != GG_NUM-1) string = string + list[j] + ','; else string = string + list[j]; } } else{ shifting = list.length; for (var j = 0; j< list.length; j++){ if (j != list.length - 1) string = string + list[j] + ','; else string = string + list[j]; } } string = "'" + string + "'"; FB.ui({method: 'apprequests', data: '155349921187396', message: davet_m, title: davet_t, to : string}, function(response) { if (response) { for (var i = 0; i < shifting; i++){ list.shift(); } loop(list); } else{ } }); } } <script>

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  • Monodevelop SVN 1.7 support

    - by Gustavo Rubio
    I'm trying to checkout an SVN repo and it does get checked out, however the solution is not opened by default. I then tried to simply open an already checked out folder and I do not get versioning support. I tried this in both Windows and Linux with no success with MonoDevelop 3.0.4 and 3.0.5 My guess is that since the .sln file is in the path /trunk/code/project/project.sln and the new 1.7 format keeps only one ".svn" folder at the top of the checked out folder (e.g. /home/gustavo/ProjectSrc/ ) hence MD not "finding" the versioned code. Anybody has had success using SVN 1.7 and MonoDevelop?

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  • Any tips on switching from bash to zsh if often using shell inside of emacs?

    - by justingordon
    Related to this question: Advantages and disadvantages between zsh and emacs' (e)shell, I've read some great things about zsh, when using M-x shell, my familiar emacs shell seemed like it would need some customizations. I also use evil-mode in shell mode, so that means I use vi keystrokes for shell editing. Took a little while to get accustomed to this, but I really like it. Any advice or tips on going from bash to zsh if one uses emacs? Or better off adding the file completion mentioned in this question: Worth switching to zsh for casual use?.

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  • Android ImageButton not firing the onclick event, what is wrong with my code?

    - by kimo
    I have very simple code that includes ImageButton with OnClickListener that points to another Activity, the click on the ImageButton doesn't fire the onClick (The same problem was with Button) : public class ToolsActivity extends Activity { private ImageButton btnCamera; final Context context = ToolsActivity.this; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_tools); this.btnCamera = (ImageButton) findViewById(R.id.cameraButton); this.btnCamera.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent intent = new Intent(context,MainActivity.class); startActivity(intent); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_tools, menu); return true; } XML: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingLeft="16dp" android:paddingRight="16dp" > <ImageButton android:id="@+id/cameraButton" android:layout_width="100dp" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:background="@drawable/btncamera" android:contentDescription="@string/desc" />

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  • JAVA : How to get the positions of all matches in a String?

    - by user692704
    I have a text document and a query (the query could be more than one word). I want to find the position of all occurrences of the query in the document. I thought of the documentText.indexOf(query) and using regular expression but I could not make it work. I end up with the following method: First, I have create a dataType called QueryOccurrence public class QueryOccurrence implements Serializable{ public QueryOccurrence(){} private int start; private int end; public QueryOccurrence(int nameStart,int nameEnd,String nameText){ start=nameStart; end=nameEnd; } public int getStart(){ return start; } public int getEnd(){ return end; } public void SetStart(int i){ start=i; } public void SetEnd(int i){ end=i; } } Then, I have used this datatype in the following method: public static List<QueryOccurrence>FindQueryPositions(String documentText, String query){ // Normalize do the following: lower case, trim, and remove punctuation String normalizedQuery = Normalize.Normalize(query); String normalizedDocument = Normalize.Normalize(documentText); String[] documentWords = normalizedDocument.split(" ");; String[] queryArray = normalizedQuery.split(" "); List<QueryOccurrence> foundQueries = new ArrayList(); QueryOccurrence foundQuery = new QueryOccurrence(); int index = 0; for (String word : documentWords) { if (word.equals(queryArray[0])){ foundQuery.SetStart(index); } if (word.equals(queryArray[queryArray.length-1])){ foundQuery.SetEnd(index); if((foundQuery.End()-foundQuery.Start())+1==queryArray.length){ //add the found query to the list foundQueries.add(foundQuery); //flush the foundQuery variable to use it again foundQuery= new QueryOccurrence(); } } index++; } return foundQueries; } This method return a list of all occurrence of the query in the document each one with its position. Could you suggest any easer and faster way to accomplish this task. Thanks

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  • xml regular expression/regex OR operator

    - by Naz Haque
    Hi am trying to use a regeX to read through my document to identify currency types whether they're $,£ or a €. The regex I've created doesn't seem to work, somebody please advise me what it should be. I'd really appreciate the help: The regEX I've created ("\$|£|€]")is in a simpleType within my XSD file used for validating a document. The code is show after the colon, please note to display on stackoverflow I've had to remove the open/close tags (<): xs:simpleType name="currencyType" xs:restriction base="utf8-string" xs:length value="1" / xs:pattern value="[\$|£|€]"/ /xs:restriction /xs:simpleType

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  • PHP - Undefined index error

    - by user1815290
    This is my form with a file input field named "photo": <form action = "spremi-film.php" method = "POST" enctype = "multipart/form-data"> <div class="grid_2">Naslov:</div> <div class="grid_10"><input type="text" name="naslov" value="" /></div> <div class="grid_2">Žanr: </div> <div class="grid_10"><?php izborZanra(); ?></div> <div class="grid_2">Godina: </div> <div class="grid_10"><?php izborGodine(); ?></div> <div class="grid_2">Trajanje:</div> <div class="grid_10"><input type="text" name="trajanje" value="" /></div> <div class="grid_2">Izbor slike:</div> <!--<input type="hidden" name="MAX_FILE_SIZE" value="30000" />--> <div class="grid_10"><input type="file" name="photo" /></div> <div class="grid_12"><input type="submit" value="SPREMI" /></div> </form> After that i put this code: $uploaddir = '/slike'; $uploadfile = $uploaddir . basename($_FILES['photo']['name']); //echo '<pre>'; if(move_uploaded_file($_FILES['photo']['tmp_name'], $uploadfile)) { echo 'Slika je uspješno spremljena!'; } else { echo 'Slika nije spremljena!'; } //print_r($_FILES); //echo '</pre>'; When i run this i have an undefined index: photo notice in my browser. Help, please.

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  • Unable to plot graph using matplotlib

    - by Aman Deep Gautam
    I have the following code which searches all the directory in the current directory and then takes data from those files to plot the graph. The data is read correctly as verified by printing but there are no points plotted on graph. import argparse import os import matplotlib.pyplot as plt #find the present working directory pwd=os.path.dirname(os.path.abspath(__file__)) #find all the folders in the present working directory. dirs = [f for f in os.listdir('.') if os.path.isdir(f)] plt.figure() plt.xlim(0, 20000) plt.ylim(0, 1) for directory in dirs: os.chdir(os.path.join(pwd, directory)); chd_dir = os.path.dirname(os.path.abspath(__file__)) files = [ fl for fl in os.listdir('.') if os.path.isfile(fl) ] print files for f in files: f_obj = open(os.path.join(chd_dir, f), 'r') list_x = [] list_y = [] for i in xrange(0,4): f_obj.next() for line in f_obj: temp_list = line.split() print temp_list list_y.append(temp_list[0]) list_x.append(temp_list[1]) print 'final_lsit' print list_x print list_y plt.plot(list_x, list_y, 'r.') f_obj.close() os.chdir(pwd) plt.savefig("test.jpg") The input files look like the following: 5 865 14709 15573 14709 1.32667e-06 664 0.815601 14719 1.55333e-06 674 0.813277 14729 1.82667e-06 684 0.810185 14739 1.4e-06 694 0.808459 Can anybody help me with why this is happening? Being new I would like to know some tutorial where I can get help with kind of plotting as the tutorial I was following made me end up here. Any help appreciated.

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  • C# DataTable to Json?

    - by AliRiza Adiyahsi
    I want to get DataTable as Json Format to show it on a chart. public JsonResult GetDataTable() { DataTable dt = new DataTable(); dt.Columns.Add("Jan"); dt.Columns.Add("Feb"); dt.Columns.Add("Mar"); dt.Columns.Add("Apr"); for (int i = 0; i < 10; i++) { dt.Rows.Add(i * 5, i * 10, i * 15, i * 11); } // JsonDataTable = dt to Json return new JsonResult { Data = new { success = true, chartData = JsonDataTable }, JsonRequestBehavior = JsonRequestBehavior.AllowGet }; } How Can I convert DataTable to Json? Thanks.

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  • back button android

    - by Raogrimm
    i am having trouble implementing the back button properly. all of the code snippets i have seen have not worked for me. what i am trying to do when i press the back button is just go back to the previous list. pretty much i have a list within a list and i just want it to go back to the previous list. how would i go about doing this? this is the list i have, every item has a separate list that it has. lets say you click on weapons, you then get a list of different weapon types and so on final String[] weapons = getResources().getStringArray(R.array.weapons); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, weapons)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { System.out.println("item clicked: "+weapons[position]); switch(position) { case 0: final String[] axes = getResources().getStringArray(R.array.axes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, axes)); break; case 1: final String[] clubs = getResources().getStringArray(R.array.clubs); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, clubs)); break; case 2: final String[] daggers = getResources().getStringArray(R.array.daggers); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, daggers)); break; case 3: final String[] great_axes = getResources().getStringArray(R.array.great_axes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_axes)); break; case 4: final String[] great_katana = getResources().getStringArray(R.array.great_katana); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_katana)); break; case 5: final String[] great_swords = getResources().getStringArray(R.array.great_swords); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_swords)); break; case 6: final String[] hand_to_hand = getResources().getStringArray(R.array.hand_to_hand); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, hand_to_hand)); break; case 7: final String[] katana = getResources().getStringArray(R.array.katana); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, katana)); break; case 8: final String[] polearms = getResources().getStringArray(R.array.polearms); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, polearms)); break; case 9: final String[] scythes = getResources().getStringArray(R.array.scythes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, scythes)); break; case 10: final String[] staves = getResources().getStringArray(R.array.staves); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, staves)); break; case 11: final String[] swords = getResources().getStringArray(R.array.swords); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, swords)); break; } } });

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  • Socket.io Duplicate clients on a namespace

    - by Servernumber
    Hi I'm trying to use dynamic namespace to create them on demand. It's working except that I get duplicate or more client for some reason Server side : io.of("/" + group ).on("connection", function(socket_group) { socket_group.groupId = group; socket_group.on("infos", function(){ console.log("on the group !"); }) socket_group.on('list', function () { Urls.find({'group' : '...'}).sort({ '_id' : -1 }).limit(10).exec(function(err, data){ socket_group.emit('links', data); }); }) [...] }) Client Side : socket.emit('list', { ... }); On the client side only one command is sent but the server is always responding with 2 or more responses. Every time I close/open my app the response is incremented. Thanks if you find out.

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