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Articles indexed in July 2012

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  • Skyrim Nexus Mods on Xbox 360 by use of dawnguard?

    - by user17895
    i think it's possible i opened up the dawnguard marketplace content and it consists 3 files: dawnguard.bsa < mod dawnguard.esp <- mod installing file. and spa.bin <-dont know where this is for. and it has been confirmed you can use the top 2 files on pc for a not fully functional dawnguard (barely functional to be exact) and if we could just replace or add a few other bsa and esp files to this marketplace content we could get mods up and running on xbox altough i need confirmation on this. I also have no clue where the spa.bin file for is, i need to examine it some further. Further this is adding a few non-distributed Files to marketplace content and wont get you booted from XBL. Also if anyone wants to examine these files for further information i will gladly share them with you. if you have any information or answers please email me at [email protected] thx

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  • XNA - positioning after rotation

    - by DijkeMark
    I have a turret with a 2 gunbarrels. The turret rotates towards my mouse. So far no problem. When it creates a few bullets and positions them at the end of the gun barrels. Here is the problem. It only works the moment the gun is point upwards. The moment it rotates the end of the gun barrels have moved ofcourse, thus the bullets don't spawn at the end of the gun battels, but at the place the where the gun barrels are when the turret is pointing upwards. How can I check where the end of the gun barrels are the moment it rotates? Thanks in Advance, Mark Dijkema PS. If you need code please let me know, I didn't post any yet, because I didn't what code you would need.

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  • Help to understand directions of sprites in XNA

    - by 3Dkreativ
    If I want to move a sprite to the right and upwards in a 45 degree angle I use Vector2 direction = new Vector2(1,-1); And if the sprite should move straight to right Vector2 direction = new Vector2(1,0); But how would I do if I want another directions, lets say somewhere between this values? I have tested with some other values, but then the sprite either moves to fast and or in another direction than I expected!? I suspect it's about normalize!? Another thing I have problem with to understand. I'm doing a simple asteroids game as a task in a class in C# and XNA. When the asteroids hit the window borders, I want them to bounce back in a random direction, but I can't do this before I understand how directions and Vector2 works. Help is preciated! Thanks!

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  • XNA - Inconsistent accessibility: parameter type is less accessible than method

    - by DijkeMark
    I have a level class in which I make a new turret. I give the turret the level class as parameter. So far so good. Then in the Update function of the Turret I call a function Shoot(), which has that level parameter it got at the moment I created it. But from that moment it gives the following error: Inconsistent accessibility: parameter type 'Space_Game.Level' is less accessible than method 'Space_Game.GameObject.Shoot(Space_Game.Level, string)' All I know it has something to do with not thr right protection level or something like that. The level class: public Level(Game game, Viewport viewport) { _game = game; _viewport = viewport; _turret = new Turret(_game, "blue", this); _turret.SetPosition((_viewport.Width / 2).ToString(), (_viewport.Height / 2).ToString()); } The Turret Class: public Turret(Game game, String team, Level level) :base(game) { _team = team; _level = level; switch (_team) { case "blue": _texture = LoadResources._blue_turret.Texture; _rows = LoadResources._blue_turret.Rows; _columns = LoadResources._blue_turret.Columns; _maxFrameCounter = 10; break; default: break; } _frameCounter = 0; _currentFrame = 0; _currentFrameMultiplier = 1; } public override void Update() { base.Update(); SetRotation(); Shoot(_level, "turret"); } The Shoot Function (Which is in GameObject class. The Turret Class inherited the GameObject Class. (Am I saying that right?)): protected void Shoot(Level level, String type) { MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { switch (_team) { case "blue": switch (type) { case "turret": TurretBullet _turretBullet = new TurretBullet(_game, _team); level.AddProjectile(_turretBullet); break; default: break; } break; default: break; } } } Thanks in Advance, Mark Dijkema

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  • Enabling and Disabling components in Unity

    - by Blue
    I'm trying to create an enable/ disable game objects in Unity. I used GameObject.SetActiveRecursively but it only works one-way. I used a collider in which when an object enters the collider. The game objects become enabled. When they leave or get to a certain point, they disable. How would I make this a two way system, making it able to be enabled while inside the collider and disabled when outside the collider? -- The collider is in the game object who is being disabled and enabled. According to this information from Unity Answers, the object becomes disabled. So how would I make the object enabled?

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  • Help with Meshes, and Shading

    - by Brian Diehr
    In a game I'm making in LibGdx, I wish to incorporate a ripple effect. I'm confused as to how I get access to the individual pixels on the screen, or any way to influence them (apart from what I can do with sprite batch). I have my suspicions that I have to do it through openGL, and it has something to do with apply a mesh? This brings me to my question, what exactly is a mesh? I've been working on my game for about half a year, and am doing great with the other aspects of the game, but I find this more advance stuff isn't as well documented. Thanks!

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • Optimizing hierarchical transform

    - by Geotarget
    I'm transforming objects in 3D space by transforming each vector with the object's 4x4 transform matrix. In order to achieve hierarchical transform, I transform the child by its own matrix, and then the child by the parent matrix. This becomes costly because objects deeper in the display tree have to be transformed by all the parent objects. This is what's happening, in summary: Root -- transform its verts by Root matrix Parent -- transform its verts by Parent, Root matrix Child -- transform its verts by Child, Parent, Root matrix Is there a faster way to transform vertices to achieve hierarchical transform? What If I first concatenated each transform matrix with the parent matrices, and then transform verts by that final resulting matrix, would that work and wouldn't that be faster? Root -- transform its verts by Root matrix Parent -- concat Parent, Root matrices, transform its verts by Concated matrix Child -- concat Child, Parent, Root matrices, transform its verts by Concated matrix

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  • how does server communication work in a flash game with a php backend

    - by Tim Rogers
    I am trying to create a browser game using actionscript/flash. Currently, I'm trying to understand how I would go about creating a back-end which interfaced with my MySQL database. As far as I understand, If I create a php file on a webserver called test.php and then navigate to a webpage hosted on the server eg. www.example.com/test, the php script will run and display the result in my browser. This would use http. Is this how communication between client and server usually works in a flash game? for example, if the game needed to query the db. Would actionscript have to essentially invoke the url of the php script that would execute the query? it could then parse the data and use it. If this is the case, then is JSON considered a good way to transfer data over http?

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • Turn Based Event Algorithm

    - by GamersIncoming
    I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a move, and then each of the creeps currently active on screen will make a move in turns, until all creeps have updated, and it return's to the player's go. On paper, the simple algorithm is straightforward: Player takes turn Turn Number increments For each active creep, update Position Once all active creeps have updated, allow player to take next turn However, when it comes to actually writing this in more detail, the concept becomes a bit more tricky for me. So my question comes as this: what is the best way to handle events taking turns to trigger, where the completion of each last event triggers the next, when dealing with a large number of creeps (probably stored as an array of an enemy object), and is there an easier way to create some kind of engine that just takes all objects that need updating and chains them together so their updates follow suit? I'm not asking for code, just algorithms and theory in the direction of objects triggering updates one after the other, in a turn based manner. Thanks in advance. Edited: Here's the code I currently have that is horrible :/ if (player.getTurnOver() && updateWait == 0) { if (creep[creepToUpdate].getActive()) { creep[creepToUpdate].moveObject(player, map1); updateWait = 10; } if (creepToUpdate < creep.Length -1) { creepToUpdate++; } else { creepToUpdate = 0; player.setTurnOver(false); } } if (updateWait > 0) { updateWait--; }

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  • Any significant performance cost to using BlendState.Premultiplied?

    - by Donutz
    Normally I guess you'd use BlendState.AlphaBlend because normally when you load your textures through the pipeline they're already premultiplied. However, if you're loading textures at runtime from PNGs or some such, you have to loop through the pixels and premultiply them, which can take a long time if you've got a lot of textures to load. So it looks (haven't tried it) like using BlendState.Premultiplied instead of BlendState.AlphaBlend should handle non-premultiplied textures and produce the same visual result, without all the startup costs. I have to wonder if there's a non-obvious cost to doing this, like a huge drop in performance or something. Anyone know?

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  • Is there any simple game that involves psychological factors?

    - by Roman
    I need to find a simple game in which several people need to interact with each other. The game should be simple for an analysis (it should be simple to describe what happens in the game, what players did). Because of the last reason, the video games are not appropriate for my purposes. I am thinking of a simple, schematic, strategic game where people can make a limited set of simple moves. Moreover, the moves of the game should be conditioned not only by a pure logic (like in chess or go). The behavior in the game should depend on psychological factors, on relations between people. In more details, I think it should be a cooperation game where people make their decisions based on mutual trust. It would be nice if players can express punishment and forgiveness in the game. Does anybody knows a game that is close to what I have described above? ADDED I need to add that I need a game where actions of players are simple and easy to formalize. Because of that I cannot use verbal games (where communication between players is important). By simple actions I understand, for example, moves on the board from one position to another one, or passing chips from one player to another one and so on.

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  • Longest substring in a large set of strings

    - by user1516492
    I have a huge fixed library of text strings, and a frequently changing input string s. I need to find the longest matching substring from any string in the library to s, starting from the beginning of string s, in minimal time. In a perfect world, I would also return the next longest match from the library, and the next best, and so on. This is not the longest common string problem - I'm not looking for the longest common string for all the strings in the library... I just need a pairwise best substring between s and each string in the vast library as fast as possible.

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  • Does RazorEngine require MVC3 to be installed?

    - by tkha007
    I am working on a web project that uses MVC2. I decided to try out RazorEngine to do some e-mail templating. This appeared to work fine when I was protyping using an MVC2 project so I assumed that RazorEngine will work fine for my e-mail templating solution. What I had forgotten at the time was that I actually had MVC3 installed on my local development machine. After deploying the project on a pre-test server I get the following error in the logs when the application attempts to do anything with RazorEngine: Could not load file or assembly 'System.Web.Razor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. File name: 'System.Web.Razor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' at RazorEngine.Compilation.DefaultCompilerServiceFactory.CreateCompilerService(Language language) at RazorEngine.Templating.TemplateService.CreateTemplateType(String razorTemplate, Type modelType) at RazorEngine.Templating.TemplateService.CreateTemplate[T](String razorTemplate, T model) at RazorEngine.Templating.TemplateService.Parse[T](String razorTemplate, T model) at RazorEngine.Razor.Parse[T](String razorTemplate, T model) at System.Dynamic.UpdateDelegates.UpdateAndExecute3[T0,T1,T2,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Persistence.Utility.RazorEngineHelper.Parse(String templateName, Object model) in The fact that it can't find 'System.Web.Razor' means that this DLL does not exist on the deployed server. The only difference I can think of between the deployment server and my local dev machine is that the deployment server does not have MVC3 installed but I may be mistaken because the deployment server is not something I normally control and as such I don't have a lot of information about it. It is meant to host this particular application so there have been previous deployments of this application to this server. This is the first time I'm making a deployment with RazorEngine as a dependency.

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  • Array of an array (Database)

    - by Anne Mah Li'en
    I am trying to print out an array of an array from database Below are my codes. I am able to retrieve all the values from the first array. But error occurs when I am trying to retrieve the 2nd array from database. <% ArrayList<Questionnaire> allCategories =QuestionnaireController.getQuestionnaireByCategoryAll(); for(int i=0;i<allCategories.size();i++){ Questionnaire allCategoriesQuestionnaire=allCategories.get(i); out.println("<div class=\"silverheader\">" + "<a href= \"\">" + allCategoriesQuestionnaire.getCategory() + "</a>" + "</div>" + "<div class=\"submenu\">" + "ArrayList<Questionnaire> CategoriesSustainability =QuestionnaireController.getQuestionnaireByCategorySustainability();" + out.println(CategoriesSustainability.get(0).getCategory()); + "<br />" + "</div>"); } %>

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  • ASP.NET MVC CRUD PartialView Popup Issue

    - by Smiley Face
    I am creating an MVC website which makes use of Partial Views on Popups to handle all my CRUD transactions. Please note that my application can already handle these CRUD operations perfectly (LINQ-To-Entity). However, I have a problem with my popup forms. Below is the code from my _Add.cshtml: @model MyStore.Models.MyModels.ProductsModel @{ Layout = null; } @using (Ajax.BeginForm("_Add", "Products", new AjaxOptions { InsertionMode = InsertionMode.Replace, HttpMethod = "POST", OnSuccess = "addSuccess" }, new { @id = "addForm" })) { @Html.ValidationSummary(true) <div id="add-message" class="error invisible"></div> <fieldset> <legend>Products</legend> @Html.HiddenFor(m => Model.ProductCode) <div class="editor-label"> @Html.LabelFor(model => model.ProductName) </div> <div class="editor-field"> @Html.EditorFor(model => model.ProductName) @Html.ValidationMessageFor(model => model.ProductName) </div> <div class="editor-label"> @Html.LabelFor(model => model.Price) </div> <div class="editor-field"> @Html.TextBoxFor(model => model.Price) @Html.ValidationMessageFor(model => model.Price) </div> </fieldset> } Below is the code from my Controller: [HttpGet] public ActionResult _Add(string productCode) { ProductsModel model = newProductsModel(); model.ProductCode = ProductCode ; return PartialView(model); } [HttpPost] public JsonResult _Add(ProductsModel model) { if (ModelState.IsValid) { ProductsManager prod = new ProductsManager(); Products pa = new Products(); pa.ProductCode = model.ProductCode; pa.ProductName = model.ProductName; pa.Price = model.Price; prod.AddProduct(pa); return Json(HelperClass.SuccessResponse(pa), JsonRequestBehavior.AllowGet); } else { return Json(HelperClass.ErrorResponse("Please review your form"), JsonRequestBehavior.DenyGet); } } Please note that the _Add.cshtml is a partial view which is being rendered through a Popup.js which I found on the internet. It is rendered through this code: @Html.ActionLink("[Add Product]", "_Add", new { ProductCode = @ViewData["ProductCode"] }, new { @class = "editLink" }) This works okay. I mean it adds product to my database. But my problem is upon clicking the Proceed button, I get this pop-up download dialog from the page: Can somebody please help me with this? I have a hunch it's because of the HttpMethod i'm using (POST, PUT, GET, DELETE) but i'm not really sure which one is right to use or if it really is the problem in the first place. Any help would be greatly appreciated! PS. Sorry for the long post.

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  • No height using Chris Coyier full width hack

    - by ftntravis
    I'm using Chris Coyier's full width hack on a site I am building, but stumped on how I can get the div to have the height of whatever it is containing. Usually I would achieve this by adding overflow:auto to the container, but if I do that it breaks the hack. Is it possible to achieve a height and still use this hack? You can see my problem here: http://beta.revival.tv/ Here is my CSS: #content-wrap:before, #content-wrap:after {content: ""; position: absolute; top: 0; bottom: 0; width: 9999px;} #content-wrap:before {right: 100%;} #content-wrap:after {left: 100%;} #content-wrap, #content-wrap:before, #content-wrap:after {background:#666;} #content-wrap { position: relative; width:1000px; margin:0 auto; padding:25px 0; }

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  • download multiples files in one request

    - by alexperto
    I don't know if it is posible, but I'd like to download a group of pdf's in only one request this is the way I download a particular invoice: def show @invoice = Invoice.find_by_invoice_hash params[:hash] respond_to do |format| format.html format.xml do send_data File.read( @invoice.xml_path ), type: 'text/xml', filename: "invoice_#{ @invoice.id }.xml", disposition: 'attachment' end format.pdf do render :pdf => @invoice.hash, layout: 'pdf', footer: { right: "printed at: #{Date.today}" } end end end What do you suggest me to do?

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  • How to create a folder for each item in a directory?

    - by Adrian Andronic
    I'm having trouble making folders that I create go where I want them to go. For each file in a given folder, I want to create a new folder, then put that file in the new folder. My problem is that the new folders I create are being put in the parent directory, not the one I want. My example: def createFolder(): dir_name = 'C:\\Users\\Adrian\\Entertainment\\Coding\\Test Folder' files = os.listdir(dir_name) for i in files: os.mkdir(i) Let's say that my files in that directory are Hello.txt and Goodbye.txt. When I run the script, it makes new folders for these files, but puts them one level above, in 'C:\Users\Adrian\Entertainment\Coding. How do I make it so they are created in the same place as the files, AKA 'C:\Users\Adrian\Entertainment\Coding\Test Folder'?

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  • How to disable checkbox one after another?

    - by spotlightsnap
    I have two checkboxes with different names: <input type="checkbox" name="checkbox1" value="checkbox1"> <input type="checkbox" name="checkbox2" value="checkbox2"> I'd like to implement code where when checkbox1 is checked, checkbox2 is disabled and when checkbox2 is checked, checkbox1 is disabled. When it's unchecked, it should enable the other back as well. How can I achieve with jQuery or JavaScript?

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  • process the data after using str.split

    - by juju
    I parse a .txt like this: def parse_file(src): for line in src.readlines(): if re.search('SecId', line): continue else: cols = line.split(',') Time = cols[4] output_file.write('{}\n'.format( Time)) I think cols are lists that I could use index. Although it succeeds in printing out correct result as I want, there exists an out of range error. What's the matter? File "./tdseq.py", line 37, in parse_file Time = cols[4] IndexError: list index out of range make: *** [all] Error 1 Data I use: I10.FE,--,2008-04-16,15:15:00,13450,13488,13450,13470,490,359,16APR2008:09:15:00 I10.FE,--,2008-04-16,15:16:00,13468,13473.8,13467,13467,306,521,16APR2008:09:16:00 ....

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  • parse [object XrayWrapper [object HTMLLIElement]] into HTML object

    - by kitokid
    when I access and GM_log the currentLi of li object, it is complaining undefined. So when I GM_log li value as a string , instead of HTML object, I am getting [object XrayWrapper [object HTMLLIElement]]. How can I convert it or how I can access its related elements and value ? $("#result-set li").each(function(index) { var $currentLi = $(this); var $class1link = $currentLi.find("class1"); var $class1href = $class1link.attr("href"); }

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  • What would be the best approach to finding a date in a freeform text?

    - by Matthew DeVos
    What would be the best approach to finding a date in a freeform text? A post where a user may place a date in it in several different ways such as: July 14th & 15th 7/14 & 7/15 7-14 & 7-15 Saturday 14th and Sunday 15th Saturday July 14th and 15th and so on. Is regex my best choice for this type of thing with preg_match? I would also like to search if there are two dates, one for a start date and a second for an end date, but in the text I'm searching there may be one date or two. This is my PHP code so far: $dates1 = '01-01'; $dates2 = 'July 14th & 15th'; $dates3 = '7/14 & 7/15'; $dates4 = '7-14 & 7-15'; $dates5 = 'Saturday 14th and Sunday 15th'; $dates6 = 'Saturday July 14th and 15th'; $regexes = array( '/\s(1|2|3|4|5|6|7|8|9|10|11|12)\/\d{1,2}/', //finds a date '/\s(1|2|3|4|5|6|7|8|9|10|11|12)-\d{1,2}/', //finds another date '%\b(0?[1-9]|[12][0-9]|3[01])[- /.](0?[1-9]|1[012])\b%', //finds date format dd-mm or dd.mm ); foreach($regexes as $regex){ preg_match($regex,$dates,$matches); } var_dump($matches);

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  • How can i pass an object to a new thread generated anonymously in a button listener

    - by WaterBoy
    I would like to pass an object (docket for printing) to a new thread which will print the docket. My code is: private final Button.OnClickListener cmdPrintOnClickListener = new Button.OnClickListener() { public void onClick(View v) { new Thread(new Runnable() { public void run() { enableTestButton(false); Looper.prepare(); doConnectionTest(); Looper.loop(); Looper.myLooper().quit(); } }).start(); } }; How do I pass the object to it? Also - I need to generate the object in the UI thread, just before starting the new thread so where could I put this method (e.g. getDocketObject()) in relation to my code below thanks, anton

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