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Articles indexed Monday October 8 2012

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  • Why blogger puts BR tags only when content served via RSS feed?

    - by tamashumi
    I have a problem with using my new blog RSS feed. I wrote a post (the first one) with some code examples formatted by SyntaxHighlighter. To paste a code sample I'm switching from WYSIWYG to HTML view and put the code inside pre tag like this (don't worry, h4 tag was opened a line above the screenshot area): The problem is that such pre tag, when later accessed via RSS feed contains br tags instead of new line characters. Below is screenshot of the adequate RSS source code: What's most important when accessed via www, the post html is formatted fine, no brs inside pre. I verified that by downloading the blog post with wget. So I believe this isn't SyntaxHighlighter issue nor any 'new line' formatting on blog post save. This is a real problem as I want aggregate my blog on employers blog and all formatting of code examples is broken because of that. The base question is: how to get rid of those unwanted brs served via RSS? What's strangest friend of mine also uses blogger for such aggregation and he has no such issue. I checked his RSS feed and there are no brs inside pre tags. We also compared settings of our blogs. However we have found no clue. The blog post RSS for the blog (just check source and search for string: pre class="brush) Mentioned friend's blog Last thing: I see content served from RSS is now also html encoded. If I remember well, it wasn't previously.

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  • Suggestions for a Live chat software on websites for customer support?

    - by Munish Goyal
    Recommendations needed. We want to get in touch with customers via live chat. Requirements: chat window customisable to mingle with website theme (colors etc) preferably the window should be within webpage and not only pop-out/popup. ease of use by customer minimally intrusive should have triggers/Alerts to backend side. for ex: user is unable to fill-up signup form or something, we should be able to offer help to user and this chat window automatically shows to user. What is the cost ? UPDATE: After R&D we also narrowed down to comm100 and liveperson, and we will go with comm100. LP is best commerical soln. but comm100 is a good free soln. We go with comm100 as starting point. But it gives out exceptions alerts sometimes in the dashboard. Can it be configured for chat invitations triggered on certain conditions. Currently only a timebased trigger is available. Any other major difference between these two ?

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  • XNA 2D Rotated Rectangle Collision Response

    - by Kyle Uithoven
    I am using Rotated Rectangles which collide using the Separating Axis Theorem and they work perfectly fine for collision detection using Intersects and Contains. However, I am starting to use faster objects in my game now and there is the issue of the two object overlapping during collision due to their higher velocities. I would like to do a collision response where I find out how much they are overlapping in the X and Y and put position them outside of each other. I would like to use something like this: http://go.colorize.net/xna/2d_collision_response_xna/index.html. But I am having some issues trying to adapt this to handle the rotation of the bounds. Is this possible? Are there any resources out there that I can look at?

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  • Dynamic Components

    - by Alex
    I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are implicitly enabled by default; however, if one desires to halt execution of code for a particular Component, one can disable it. Naively, I want to have a boolean flag in Component (which is an abstract class), and somehow serialize all method calls into strings, so that some sort of ComponentManager can check if a given Component is enabled/disabled before processing a method call on it. However, this is a pretty bad solution. I feel like I should employ some variation of the state paradigm, but I have yet to make progress. Any help would be greatly appreciated,

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  • Split Body and Sprite

    - by Siddharth
    I want to split the body and sprite into multiple pieces as like following link suggest: http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1 I try to convert the cocos2d program into AndEngine and almost done but they use PRKit named external library that type of implementation I didn't find in AndEngine. So my basic requirement you know so please suggest me some suitable answer. My current working platform is AndEngine with Box2D.

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  • What makes puzzle games addictive?

    - by Bryan Denny
    I'm currently developing a puzzle game for Android that is sort of along the lines of Alchemy. I was wondering what makes games like Alchemy or Bejeweled so addicting? How do I keep players interested in the game to want to play it over and over? Is it the scores? Level advancement? The challenges? What should I be doing to try and keep a player engaged with a puzzle game since they are often quite repetitive?

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