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Articles indexed in June 2014

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  • Admin user runs slower than the guest account

    - by Mykid
    My user is the Admin, it runs fine, not bugs or anything, I used Ubuntu Tweak for a few things like logging options and the sidebar and Unity Tweak for hotcornes and minimize window and that's about it. My second user (for my mother) is faster. I don't know how or why. Let me know what I need to enter on the terminal to give you more info, if you think it's normal also let me know. I have a Compaq Presario CQ56, Ubuntu 14.04 64bit dual boot with Windows 7 Premium, 3GB of ram DDR3, Celeron(R) Dual-Core CPU T3500 @ 2.10GHz × 2.

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  • Folder Permissions for new partition - can't move files

    - by user292743
    I'm using Ubuntu 14.04. I used the install CD to repartition my HD by resizing /dev/sda1 and creating /dev/sda3 as a Primary Partition. I named it "Media". When I reboot from HD, when I try to move files from the home directory to the new partition, I get an error message "Error while copying. The folder “TV” cannot be copied because you do not have permissions to create it in the destination." The new partition shows up in Gparted as locked, with mount point /media/ian/Media and Label Media. I want to move my media files from the boot partition to a separate partition. Any advice?

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  • Where can I get fresh new Wine DLLs?

    - by SuperScript
    I was acting careless today and I accidentally deleted one of the .dlls in my Ubuntu Wine installation, ~/.wine/drive_c/windows/system32/ole32.dll to be exact, and need a new fresh copy of only this one .dll. I know that reinstalling will fix it, but I have installed quite a few programs and do not want to have to do such a drastic thing just to fix this one problem. So, I'm wondering if there is somewhere that I can download this original .dll as it came with my original Wine installation. I have found the SourceForge repository, but it only has .h and .c files and I do not know how to build them into a .dll. Can anyone give me a link to download, or instructions to build my missing .dlls?

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  • Why doesn't `cd` work in a shell script?

    - by alex
    what is wrong with this easy script? I just want to write an script which change my directory: A. I put below commands on the file witch its name is pathABC on the /home/alex directory, #!/bin/sh cd /home/alex/Documents/A/B/C echo HelloWorld B. also I did chmod +x pathABC , On the terminal when I am on the /home/alex directory, I run ./pathABC . But the output is just HelloWorld and the current directory remains with no change. I mean my directory remains as /home/alex and not go to the /home/alex/Documents/A/B/C. So where is wrong?

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  • New laptop, Windows 8.1, attempting dual install. Ubuntu installer doesn't 'see' existing OS

    - by Flaminica
    Though I've used Ubuntu for a few years, I'm new to installation. Previously I had help and now I'm doing it alone (moved across the world). Windows 8.1 came preinstalled on my new laptop (Toshiba Satellite C70-A-17C - Core i5, 8 GB RAM, 750 GB HDD). I have already followed a few steps I found online to prepare for a dual install (with Ubuntu 14.04). I backed up Windows, created a bootable Ubuntu USB and DVD (just in case one didn't work), turned off fast boot and secure boot, and shrunk C:/. The new unallocated drive portion is 292.97 GB. After shrinking C:/, I restarted Windows a couple of times to make sure everything was working fine (it is). I then attempted to install with the Ubuntu live USB. However, the Ubuntu installer doesn't see that Windows 8.1 is already installed. I don't understand, and don't want to mess with Ubuntu partitioning when I don't know where the partitions will be created. My concern is that, if I go further with the installation process, Windows might be overwritten or compromised in some way. I then tried to reboot using the Ubuntu live DVD, thinking I might get a different result. However, I can't figure out how to make the laptop boot from the CD drive. I went into the BIOS and found no option there, either. Any help is very appreciated! EDIT: Looks like I can't link directly to each photo. Here is my album of screenshots: http://imgur.com/a/zChCo Here you can see that there's no option to boot from CD drive, only USB. Everything looks okay so far. I don't understand this. Ubuntu has not yet been installed. Unmounting partitions? (I chose 'no'.) Even though the laptop came pre-installed with Windows 8.1, the Ubuntu USB installer can't see it. I chose 'something else'. I need to pick and format partitions. I scrolled down and took a second shot to include all information. Completely lost and cancelled installation.

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  • kubuntu - what's the best smplayer configuration for best quality in hd movies (mkv)

    - by Frank
    I have ubuntu x64 13.04 with kde 4.11 and smplayer v0.8.6 and the last mplayer version from ppa. I have ATI video card HD6870 MSI with fglrx driver v13.4. My kde settings are: Composition mode: Opengl 3.1 graphic system qt: Raster scaling mode: precise Vsync: auto So what's the best configuration for quality over performace in smplayer according to my system specs? For example what do I have to set for the following options? enable postprocessing by default and postprocessing quality output driver Deinterlacing method software equalizer direct rendering double buffering draw video using slices threads for decoding (MPEG-1/2 and H.264 only loop filter use CoreAVC Thanks

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  • Does Fetch as Googlebot still support their ajax-crawling proposal?

    - by Gunchars
    I spent half a day implementing the server side html generation for modal pages based on their proposal (link), but it seems like the Fetch as Googlebot functionality in Webmaster tools completely ignores the URL fragment. I've verified that the _escaped_fragment_ functionality is working on my server (example), but when I submit a URL like /#!/recipes, the Googlebot just fetches /. There aren't any recent confirmations that it's working and, honestly, it wouldn't surprise me if they just silently dropped the functionality without even editing the docs.

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  • Which is better for search engines, repeated phrases or different phrases with the same meaning?

    - by George Botros
    When I'm designing an ads website I have two options: Let the advertiser to choose from some predefined lists to create the new ad. For Example: product list ( T-Shirt, Shorts, Suit, .....) Color list ( Black, Red, .....) Let the advertiser to write his own descriptive content for the product For Example "Amazing suit with a good price" I like the first Scenario but which is better for search engine optimization [SEO], repeated phrases or different phrases with the same meaning? Note : assuming each page will contain one or more ads

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  • Best URL for cars related website? [duplicate]

    - by Claudio ??is Mulas
    This question already has an answer here: What is the best stucture of SEO friendly URL? 3 answers If this was your website, what will be the URLs for each car on sale? http://www.autoscout24.eu/Details.aspx?id=247572735&asrc=ha I'm working on a car dealership website. What should be the best URL? Consider also that the company can have more models of the same car. I'm not asking for a url scheme, there are a lot of similar questions. My question is: in a car dealership website what is the best url for a car? What are by you the best variables I've to put on the url. Brand, model, year, location, color, miles/km, etc. This website, that url, this particulary case: what will you choose for urls? (even not in the following list) audi_q5_2009.html audi_q5_2009_used.html audi_q5_2009_used.html audi_q5_2009_used_in_alcobendas.html audi_q5_2009_used/247572735.html

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  • How does one redirect from one wordpress page to another via htaccess?

    - by jchwebdev
    I tried making the following change to my wordpress site to permanently redirect a common link to a new page. I could've -sworn- that this used to work. But it simply does not (at least in WP 3.9). I have had to resort to using a Redirect Plug-In. I'm wondering -why- it doesn't work and if there is a technique which -will- work. I'd prefer to continue to use .htaccess for simplicity. Below is the .htaccess file: # MY CHANGES Redirect 301 http://mysite.com/gigs http://mysite.com/booking/ # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> Again, it works by using a redirect plug-in inside WP, but there must be a way to force the 'redirection' to occur -before- the URL is passed to the WP engine, right? How is the done?

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  • Redirect Google crawler to different robots.txt via .htaccess

    - by user3474818
    I have googled for the answer all day and still couldn't find an answer. I have a virtual subdomain www.static.example.com which is a mirror site of www.example.com. It means I have just one root folder for subdomain and domain aswell. I want to redirect crawlers to different robots.txt file - robots_static.txt when they see .static in url in which I will forbid indexing via /disallow command. I want to do this because I have duplicated content in Google search results. Subdomain is showing the exact same content as the main domain. Does anyone know how could I achieve that crawlers sees robots_static.txt instead of robots.txt? What I have managed to find so far is this: RewriteCond %{HTTP_HOST} ^www.static.*$ [NC] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*robots\.txt.*\ HTTP/ [NC] RewriteRule ^robots\.txt /robots_static.txt [NC,L] but when I check in webmaster tools, it still sees robots.txt as my robots file instead of robots_static.txt, so it crawls and index everything twice. What did I do wrong? Thanks EDIT: This is my .htaccess file ## # @package Joomla # @copyright Copyright (C) 2005 - 2013 Open Source Matters. All rights reserved. # @license GNU General Public License version 2 or later; see LICENSE.txt ## ## # READ THIS COMPLETELY IF YOU CHOOSE TO USE THIS FILE! # # The line just below this section: 'Options +FollowSymLinks' may cause problems # with some server configurations. It is required for use of mod_rewrite, but may already # be set by your server administrator in a way that dissallows changing it in # your .htaccess file. If using it causes your server to error out, comment it out (add # to # beginning of line), reload your site in your browser and test your sef url's. If they work, # it has been set by your server administrator and you do not need it set here. ## ## Can be commented out if causes errors, see notes above. Options +FollowSymLinks ## Mod_rewrite in use. RewriteEngine On RewriteEngine On RewriteCond %{HTTP_HOST} !^www\. RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] RewriteCond %{HTTP_HOST} ^www.static.*$ [NC] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*robots\.txt.*\ HTTP/ [NC] RewriteRule ^robots\.txt /robots_static.txt [NC,L] ## Begin - Rewrite rules to block out some common exploits. # If you experience problems on your site block out the operations listed below # This attempts to block the most common type of exploit `attempts` to Joomla! # # Block out any script trying to base64_encode data within the URL. RewriteCond %{QUERY_STRING} base64_encode[^(]*\([^)]*\) [OR] # Block out any script that includes a <script> tag in URL. RewriteCond %{QUERY_STRING} (<|%3C)([^s]*s)+cript.*(>|%3E) [NC,OR] # Block out any script trying to set a PHP GLOBALS variable via URL. RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] # Block out any script trying to modify a _REQUEST variable via URL. RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) # Return 403 Forbidden header and show the content of the root homepage RewriteRule .* index.php [F] # ## End - Rewrite rules to block out some common exploits. ## Begin - Custom redirects # # If you need to redirect some pages, or set a canonical non-www to # www redirect (or vice versa), place that code here. Ensure those # redirects use the correct RewriteRule syntax and the [R=301,L] flags. # ## End - Custom redirects ## # Uncomment following line if your webserver's URL # is not directly related to physical file paths. # Update Your Joomla! Directory (just / for root). ## # RewriteBase / RewriteCond %{THE_REQUEST} ^GET.*index\.php [NC] RewriteCond %{THE_REQUEST} !/system/.* RewriteRule (.*?)index\.php/*(.*) /$1$2 [R=301,L] RewriteCond %{THE_REQUEST} ^GET ## Begin - Joomla! core SEF Section. # RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization}] # # If the requested path and file is not /index.php and the request # has not already been internally rewritten to the index.php script RewriteCond %{REQUEST_URI} !^/index\.php # and the request is for something within the component folder, # or for the site root, or for an extensionless URL, or the # requested URL ends with one of the listed extensions RewriteCond %{REQUEST_URI} /component/|(/[^.]*|\.(php|html?|feed|pdf|vcf|raw))$ [NC] # and the requested path and file doesn't directly match a physical file RewriteCond %{REQUEST_FILENAME} !-f # and the requested path and file doesn't directly match a physical folder RewriteCond %{REQUEST_FILENAME} !-d # internally rewrite the request to the index.php script RewriteRule .* index.php [L] # ## End - Joomla! core SEF Section. <FilesMatch "\.(ico|pdf|flv|jpg|ttf|jpg|jpeg|png|gif|js|css|swf)$"> Header set Expires "Wed, 15 Apr 2020 20:00:00 GMT" Header set Cache-Control "public" </FilesMatch> <ifModule mod_headers.c> Header set Connection keep-alive </ifModule> ########## Begin - Remove Etags # FileETag none # ########## End - Remove Etags

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  • Make objects slide across the screen in random positions

    - by user3475907
    I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but it makes items fall from the top down. Please help. public EntityManager(int amount, OrthoCamera camera) { player = new Player(new Vector2(15, 230), new Vector2(0, 0), this, camera); for (int i = 0; i < amount; i++) { float x = MathUtils.random(0, MainGame.HEIGHT - TextureManager.ENEMY.getHeight()); float y = MathUtils.random(MainGame.WIDTH, MainGame.WIDTH * 10); float speed = MathUtils.random(2, 10); addEntity(new Enemy(new Vector2(x, y), new Vector2(-0, -speed))); }

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  • Cycling through ItemStacks whlie supplying data... LOST [on hold]

    - by user3251606
    Ok so i am working on a plugin for my server that will open and inventory and when closed it will pass items to this class... object of this class is to cycle through the inventory and use a cfg file to define items and prices and then grab that info in a for loop and add it all up... heres what i have thus far... public void sell(Player p, Inventory inv) { ListIterator<ItemStack> it = inv.iterator(); double total = 0; for (ItemStack is : inv) { is = it.next(); if (is.getType() != null) { String type = is.getType().toString(); //short dur = is.getDurability(); String check = ChestSell.plugin.getConfig().getString(type); p.sendMessage("Item Type: " + type); if (check != null) { int amou = is.getAmount(); double value = ChestSell.plugin.getConfig().getDouble(type + ".price"); double tv = amou * value; p.sendMessage("Items in chest: Type " + type + " Ammount: " + amou + " Value: $" + tv); } //TODO Add return Items } } p.sendMessage("You got paid $" + total + " for your items!"); inv.clear(); }

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  • Efficiency of iterators and alternatives? [migrated]

    - by user48037
    I have the following code for my game tiles: std::vector<GameObject_Tile*>::iterator it; for(int y = 0; y < GAME_TILES_Y; y++) { for(int x = 0; x < GAME_TILES_X; x++) { for (it = gameTiles[x][y].tiles.begin() ; it != gameTiles[x][y].tiles.end(); ++it) {}}} tiles is: struct Game_Tile { // More specific object types will be added here eventually vector<GameObject_Tile*> tiles; }; My problem is that if I change the vector to just be a single GameObject_Tile* instead and remove the iterator line in the loop I go from about 200fps to 450fps. Some context: The vector/pointer only contains one object in both scenarios. I will eventually need to store multiple, but for testing I just set it to a single pointer. The loop goes through 2,300 objects each frame and draws them. I would like to point out that if I remove the Draw (not seen int he example) method, I gain about 30 frames in both scenarios, the issue is the iteration. So I am wondering why having this as a vector being looped through by an iterator (to get at a single object) is costing me over 200 frames when compared to it being a single pointer? The 200+ frames faster code is: std::vector<GameObject_Tile*>::iterator it; for(int y = 0; y < GAME_TILES_Y; y++) { for(int x = 0; x < GAME_TILES_X; x++) { //gameTiles[x][y].tiles is used as a pointer here instead of using *it }} tiles is: struct Game_Tile { // More specific object types will be added here eventually GameObject_Tile* tiles; };

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  • I am thinking about developing a game, but i am single developer? [on hold]

    - by Jake Doe
    Since very little i wanted to create a game, my place where my rules apply, where i am not limited. Now that i am capable of doing. I am asking myself should i start ? I have already the idea i have choosen the engine, only coding and artwork is required. The engine i have choose cost is quite high(50k), i can try throught a kickstarter campaign or indiegogo. But shouid I ? Please give me your opinion. Thank you :)

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  • How to add reflection definition to read JSON files in web game

    - by user3728735
    I have a game which I deployed for desktop and Android. I can read JSON data and create my levels, but when it comes to reading JSON files from web app, I get an error that logs, "cannot read the json file". I researched a lot and I found out that I should add my JSON config class to configurations, so I added this line to gameName.gwt.xml, which is in core folder: <extend-configuration-property name="gdx.reflect.include" value="com.las.get.level.LevelConfig"/> But it did not work out. I have no idea where should I place this line or where I should change to make my web app work, so I can read JSON files.

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  • OpenGL ES 2 jittery camera movement

    - by user16547
    First of all, I am aware that there's no camera in OpenGL (ES 2), but from my understanding proper manipulation of the projection matrix can simulate the concept of a camera. What I'm trying to do is make my camera follow my character. My game is 2D, btw. I think the principle is the following (take Super Mario Bros or Doodle Jump as reference - actually I'm trying to replicate the mechanics of the latter): when the caracter goes beyond the center of the screen (in the positive axis/direction), update the camera to be centred on the character. Else keep the camera still. I did accomplish that, however the camera movement is noticeably jittery and I ran out of ideas how to make it smoother. First of all, my game loop (following this article): private int TICKS_PER_SECOND = 30; private int SKIP_TICKS = 1000 / TICKS_PER_SECOND; private int MAX_FRAMESKIP = 5; @Override public void run() { loops = 0; if(firstLoop) { nextGameTick = SystemClock.elapsedRealtime(); firstLoop = false; } while(SystemClock.elapsedRealtime() > nextGameTick && loops < MAX_FRAMESKIP) { step(); nextGameTick += SKIP_TICKS; loops++; } interpolation = ( SystemClock.elapsedRealtime() + SKIP_TICKS - nextGameTick ) / (float)SKIP_TICKS; draw(); } And the following code deals with moving the camera. I was unsure whether to place it in step() or draw(), but it doesn't make a difference to my problem at the moment, as I tried both and neither seemed to fix it. center just represents the y coordinate of the centre of the screen at any time. Initially it is 0. The camera object is my own custom "camera" which basically is a class that just manipulates the view and projection matrices. if(character.getVerticalSpeed() >= 0) { //only update camera if going up float[] projectionMatrix = camera.getProjectionMatrix(); if( character.getY() > center) { center += character.getVerticalSpeed(); cameraBottom = center + camera.getBottom(); cameraTop = center + camera.getTop(); Matrix.orthoM(projectionMatrix, 0, camera.getLeft(), camera.getRight(), center + camera.getBottom(), center + camera.getTop(), camera.getNear(), camera.getFar()); } } Any thought about what I should try or what I am doing wrong? Update 1: I think I updated every value you can see on screen to check whether the jittery movement is affected by that, but nothing changed, so something must be fundamentally flawed with my approach/calculations.

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  • How do I implement a "sliding out of / into" effect on a settings menu similar to that in Angry Birds?

    - by VictorB
    I'm trying to implement a settings menu component similar to that in Angry Birds - a button control that makes an options menu slide out of it and back into it when clicked on. I use scene2d.ui to build the UI components: a Button in a Table to implement the button control, a Table to implement the options menu, and a Stack to lay these out one on top of the other and at this moment I have the following behavior: When the user hits the button control for the first time, then the alpha of the table component is set to 1; When the user hits the button control the second time, then the alpha of the table component is set to 0; And so on. Any ideas how I can get the sliding out of and into effect on user clicks with libgdx? Similar to what Angry Birds provides. Maybe using the TweenEngine, actions, interpolations, combinations of these? Thanks in advance.

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  • Does the DMA Buffer Size should be same as UART FIFO size?

    - by ddpd
    I have written a driver for a UART in omap4460 panda board running on Linux platform.I have enabled DMA in FIFO mode in UART.My user application transfers 100 bytes of data from user space to kernel buffer(DMA buffer). As soon as the DMA channel is enabled, data from DMA buffer is copied to FIFO which is then transmitted to TSR of UART.Since my FIFO size is 64bytes,only 64 bytes is transmitted to TSR. What should I do to transfer remaining bytes from DMA buffer to FIFO?/ IS there any overflow occuring?

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  • How do I Pass Parameter in Ajax Url?

    - by Nimit Joshi
    I have developed a service which is running successfully. Following is my service code: namespace WcfService1 { [ServiceContract] public interface IService1 { [OperationContract] [WebInvoke(Method="GET", ResponseFormat = WebMessageFormat.Json, BodyStyle=WebMessageBodyStyle.Wrapped, UriTemplate="/display/{a}/{b}")] string Display(string a, string b); } } My Service: namespace WcfService1 { public class Service1 : IService1 { public string Display(string a, string b) { int ab = Convert.ToInt32(a); int bc = Convert.ToInt32(b); int cb = ab + bc; return cb.ToString(); } } } How do i call this with the help of ajax url? I have tried out the following code but it is not working. <script type="text/javascript"> $(document).ready(function () { $('#BtnRegister').click(function () { debugger; var No1 = document.getElementById('TxtFirstNumber').value; var No2 = document.getElementById('TxtSecondNumber').value; $.ajax({ cache: false, type: "GET", async: false, url: "http://localhost:22727/Service1.svc/Display", data: 'a=' +No1+'&b='+No2, contentType: "application/json; charset=ytf-8", dataType: "json", processData: true, success: function (result) { alert("data"); }, error: function (xhr, textStatus, errorThrown) { alert(textStatus + ':' + errorThrown); } }); }); }); </script>

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  • PHP Changing Class Variables Outside of Class

    - by Jamie Bicknell
    Apologies for the wording on this question, I'm having difficulties explaining what I'm after, but hopefully it makes sense. Let's say I have a class, and I wish to pass a variable through one of it's methods, then I have another method which outputs this variable. That's all fine, but what I'm after is that if I update the variable which was originally passed, and do this outside the class methods, it should be reflected in the class. I've created a very basic example: class Test { private $var = ''; function setVar($input) { $this->var = $input; } function getVar() { echo 'Var = ' . $this->var . '<br />'; } } If I run $test = new Test(); $string = 'Howdy'; $test->setVar($string); $test->getVar(); I get Var = Howdy However, this is the flow I would like: $test = new Test(); $test->setVar($string); $string = 'Hello'; $test->getVar(); $string = 'Goodbye'; $test->getVar(); Expected output to be Var = Hello Var = Goodbye I don't know what the correct naming of this would be, and I've tried using references to the original variable but no luck. I've come across this in the past, with the PDO prepared statements, see Example #2 $stmt = $dbh->prepare("INSERT INTO REGISTRY (name, value) VALUES (?, ?)"); $stmt->bindParam(1, $name); $stmt->bindParam(2, $value); // insert one row $name = 'one'; $value = 1; $stmt->execute(); // insert another row with different values $name = 'two'; $value = 2; $stmt->execute(); I know I can change the variable to public and do the following, but it isn't quite the same as how the PDO class handles it, and I'm really looking to mimic that behaviour. $test = new Test(); $test->setVar($string); $test->var = 'Hello'; $test->getVar(); $test->var = 'Goodbye'; $test->getVar(); Any help, ideas, pointers, or advice would be greatly appreciated, thanks.

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  • Invalid Active Record Statement Rails 2.3.16

    - by Ranzit
    I am using rails 2.3.16 ruby 1.8.7 For the following line of code I ma getting error as follows: Code: ForeignScheduledItem.find(:all, :conditions => { :foreign_scheduled_item => { :scheduled_items => { :subscription_id => params[:subscription_id] } } }, :joins => :scheduled_item).each { |i| @subscriptions.push(Subscription.find_by_id(i.subscription_id)) } Error: ActiveRecord::StatementInvalid (ActiveRecord::StatementInvalid): Can u please help in this regard.

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  • Return value changed after finally

    - by Nestor
    I have the following code: public bool ProcessData(String data) { try { result= CheckData(data); if (TextUtils.isEmpty(result)) { summary="Data is invalid"; return false; } ... finally { Period period = new Period(startTime, new LocalDateTime()); String duration = String.format("Duration: %s:%s", period.getMinutes(), period.getSeconds()); LogCat(duration); } return true; As I learned from this question, the finally block is executed after the return statement. So I modified my code according to that, and in the finally I inserted code that does not modify the output. Strangely, the code OUTSIDE the finally block does. My method always returns true. As suggested, it is not a good idea to have 2 return. What should I do?

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  • Logback: Logging with two loggers

    - by gammay
    I would like to use slf4j+logback for two purposes in my application - log and audit. For logging, I log the normal way: static final Logger logger = LoggerFactory.getLogger(Main.class); logger.debug("-> main()"); For Audit, I create a special named logger and log to it: static final Logger logger = LoggerFactory.getLogger("AUDIT_LOGGER"); Object[] params = { new Integer(1) /* TenantID */, new Integer(10) /* UserID */, msg}; logger.info("{}|{}|{}", params); logback configuration: <logger name="AUDIT_LOGGER" level="info"> <appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender"> <encoder> <pattern>%d{HH:mm:ss.SSS}|%msg%n </pattern> </encoder> </appender> </logger> <root level="all"> <appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender"> <encoder> <pattern>%d{HH:mm:ss.SSS} [%thread] %-5level %logger{36} - %msg%n </pattern> </encoder> </appender> </root> Problem: Messages logged through audit logger appear twice - once under the AUDIT_LOGGER and once under the root logger. 14:41:57.975 [main] DEBUG com.gammay.example.Main - - main() 14:41:57.978|1|10|welcome to main 14:41:57.978 [main] INFO AUDIT_LOGGER - 1|10|welcome to main How can I make sure audit messages appear only once under the audit logger?

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  • Unhandled exception, even after adding try-catch block ? C++

    - by user2525503
    try { bool numericname=false; std::cout <<"\n\nEnter the Name of Customer: "; std::getline(cin,Name); std::cout<<"\nEnter the Number of Customer: "; std::cin>>Number; std::string::iterator i=Name.begin(); while(i!=Name.end()) { if(isdigit(*i)) { numericname=true; } i++; } if(numericname) { throw "Name cannot be numeric."; } } catch(string message) { cout<<"\nError Found: "<< message <<"\n\n"; } Why am I getting unhandled exception error ? Even after I have added the catch block to catch thrown string messages?

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