Monthly Archives

Articles indexed in March 2012

Page 185/239 | < Previous Page | 181 182 183 184 185 186 187 188 189 190 191 192  | Next Page >

  • Creating several instances of the same object, and selecting only one

    - by hustlerinc
    I'm playing around with making a puzzle game, haven't done that much before I run into my first problem. Basically, I want to create a certain amount of the same object/function. But without hardcoding the different instances. I think maybe an array is a good idea? and then a for loop to push the objects in? And then I need to be able to select one of these objects by clicking on it, how would I do that? How do I know which ball in the array was clicked? A loop again? I made a jsFiddle example (you need to click the orange ball to select, then you can move it around by clicking the canvas). This is what I want to do, but with more balls. How would you solve this? Help appreciated.

    Read the article

  • How can I create tiles that scale to multiple resolutions?

    - by Darestium
    I am trying to create a multiplayer version of the popular Flash game N in Java. However, I'm not sure how to create a tileset that will scale up. Are the tiles for N pre-drawn or are they defined with mathamatical formulas in code? I do see how they would scale up in Flash if they were pre-rendered. So if anyone has any ideas how I should go about creating the tileset, or how they are created in the game please let me know. You can check out the game here.

    Read the article

  • How to render 2D particles as fluid?

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? This is for a 2D game, where the perspective is from the side, like this. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The simplest way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water.

    Read the article

  • Spritegroups and colorkeys

    - by Fristi
    I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) image.fill((255,255,255)) pygame.draw.circle(image,(0,0,255),(16,16),16) image = image.convert() image.set_colorkey((255,255,255)) An infected by a red one (same code, different color). I update my spritegroups as follows: self.humans.clear(self.screen, self.bg) self.humans.update(time_passed) self.humans.draw(self.screen) self.infected.clear(self.screen, self.bg) self.infected.update(time_passed) self.infected.draw(self.screen) Self.bg is defined: self.bg = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) self.bg.fill((255,255,255)) self.bg.convert() This all works, except that when a red circle overlaps with a blue one, you can see the white corners of the bounding box around the actual circle. Within a spritegroup it works, using the set_colorkey function. This does not happen with overlapping blue circles or overlapping red circles. I tried adding a colorkey to self.bg but that did not work. Same for adding a colorkey to self.screen.

    Read the article

  • Stencil buffer appears to not be decrementing values correctly

    - by Alex Ames
    I'm attempting to use the stencil buffer as a clipper for my UI system, but I'm having trouble debugging a problem I'm running in to. This is what I'm doing: A widget can pass a rectangle to the the stencil clipper functions, which will increment the stencil buffer values that it covers. Then it will draw its children, which will only get drawn in the stencilled area (so that if they extend outside they'll be clipped). After a widget is done drawing its children, it pops that rectangle from the stack and in the process decrements the values in the stencil buffer that it has previously incremented. The slightly simplified code is below: static void drawStencil(Rect& rect, unsigned int ref) { // Save previous values of the color and depth masks GLboolean colorMask[4]; GLboolean depthMask; glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); // Turn off drawing glColorMask(0, 0, 0, 0); glDepthMask(0); // Draw vertices here ... // Turn everything back on glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); glDepthMask(depthMask); // Only render pixels in areas where the stencil buffer value == ref glStencilFunc(GL_EQUAL, ref, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); } void pushScissor(Rect rect) { // increment things only at the current stencil stack level glStencilFunc(GL_EQUAL, s_scissorStack.size(), 0xFF); glStencilOp(GL_KEEP, GL_INCR, GL_INCR); s_scissorStack.push_back(rect); drawStencil(rect, states, s_ScissorStack.size()); } void popScissor() { // undo what was done in the previous push, // decrement things only at the current stencil stack level glStencilFunc(GL_EQUAL, s_scissorStack.size(), 0xFF); glStencilOp(GL_KEEP, GL_DECR, GL_DECR); Rect rect = s_scissorStack.back(); s_scissorStack.pop_back(); drawStencil(rect, states, s_scissorStack.size()); } And this is how it's being used by the Widgets if (m_clip) pushScissor(m_rect); drawInternal(target, states); for (auto child : m_children) target.draw(*child, states); if (m_clip) popScissor(); This is the result of the above code: There are two things on the screen, a giant test button, and a window with some buttons and text areas on it. The text area scroll box is set to clip its children (so that the text doesn't extend outside the scroll box). The button is drawn after the window and should be on top of it completely. However, for some reason the text area is appearing on top of the button. The only reason I can think of that this would happen is if the stencil values were not getting decremented in the pop, and when it comes time to render the button, since those pixels don't have the right stencil value it doesn't draw over. But I can't figure out whats wrong with my code that would cause that to happen.

    Read the article

  • Calling delegate methods and calling selectors

    - by Crystal
    I'm new to the concept of delegates and selectors when used with notifications. So my first question is, 1) Let's say you have a button that has a delegate that implements some doWork method. If you want the same functionality that's in the method, is it 'ok' to just call that method? I didn't know if that was considered good coding practices and/or if you should do that, or do something different in getting that type of functionality. Like if that is ok architecture? 2) Similarly, with NSNotificationCenter, I see some code that posts a notification. Then there's a HandleSegmentedControl:(NSNotification *)notification method. If I want to manually have that functionality, but without pressing the segment control, is it 'ok' to just take that functionality out of that method and put it in a new method so it would look like this: Original: - (void)HandleSegmentedControl:(NSNotification *)notification { NSDictionary *dict = [userInfo notification]; // do stuff with the dictionary } New: - (void)HandleSegmentedControl:(NSNotification *)notification { NSDictionary *dict = [userInfo notification]; [self newMethod:dict]; } - (void)newMethod:(NSDictionary *)dict { // do stuff with the dictionary } - (void)myOtherMethodThatNeedsTheSameFunctionality { NSDictionary *dict = // create some dictionary [self newMethod:dict]; } Sorry if these are basic questions. I'm not sure what the best practices are for things like this and wanted to start the right way. Thanks.

    Read the article

  • How to get result size from an SQL query and check size

    - by Jimmy
    Hi I'm trying to write a piece of code for a simple verification method as part of a MVC. At present the SQL is not written as a prepared statement so obviously it is at risk to a SQL injection so any help in regards to writing the SQL as a prepared statement would be really helpful. The method which is in the User model. public boolean getLoginInfo() { try { DBAccess dbAccess = new DBAccess(); String sql = "SELECT username, password FROM owner WHERE username = '" + this.username + "'AND password = '" + this.password + "';"; dbAccess.close();dbAccess.executeQuery(sql); dbAccess.close(); return true; } catch (Exception e) { return false; } } I want to get the size of the result set which is generated by the SQL query and if the size of it is 1 return true else it's false. If you need more info on the rest of the MVC just post and I'll get it up here.

    Read the article

  • Is there a way of providing a final transform method when chaining operations (like map reduce) in underscore.js?

    - by latentflip
    (Really strugging to title this question, so if anyone has suggestions feel free.) Say I wanted to do an operation like: take an array [1,2,3] multiply each element by 2 (map): [2,4,6] add the elements together (reduce): 12 multiply the result by 10: 120 I can do this pretty cleanly in underscore using chaining, like so: arr = [1,2,3] map = (el) -> 2*el reduce = (s,n) -> s+n out = (r) -> 10*r reduced = _.chain(arr).map(map).reduce(reduce).value() result = out(reduced) However, it would be even nicer if I could chain the 'out' method too, like this: result = _.chain(arr).map(map).reduce(reduce).out(out).value() Now this would be a fairly simple addition to a library like underscore. But my questions are: Does this 'out' method have a name in functional programming? Does this already exist in underscore (tap comes close, but not quite).

    Read the article

  • Gradient a Parallelogram

    - by nuclearpenguin
    I'm working in JavaScript drawing on a canvas, and have four coordinates to draw a parallelogram, called A, B, C, and D starting from the top-left, top-right, bottom-left, and bottom right, respectively. An example of some coordinates might be: A: (3, 3) B: (4, 3) C: (1, 0) D: (2, 0) I can draw the parallelogram just fine, but I would like to fill it in with a gradient. I want the gradient to fill in from left to right, but matching the angle of the shape. The library I use (CAKE) requires a start and stop coordinate for the gradient. My stop and start would be somewhere half way between A and C, and end somewhere half way between B and D. Of course, it is not simply EXACTLY half way because the angles at A, B, C, and D are not right angles. So given this information (the coordinates), how to I find the point on the line A - C to start, and the point on the line B - D to stop? Remember, I'm doing this in JavaScript, so I have some good Math tools at my disposal for calculation.

    Read the article

  • Check something before django server starts

    - by Vijay Shankar Kalyanaraman
    I am running my api behind a django server and say I have a one time token that is needed by the django application and used through out its existence until the process quits. To check if I can proceed and serve requests (using the django server) I need to validate this token against a database entry. Now, I can have a script that hits the db, then issues the run server command if the token is valid. But if the db used by the django applications change, I will have to change the script also to point to the same db. Is there a way I can pass this token into the runserver command as an additional parameter (along with hostname:port) and validate this before django serves any requests? How can I access this parameter that is sent into ./manage.py runserver. Thanks.

    Read the article

  • How to access the relative directory of a ASP.NET website?

    - by Michael Schilling
    I need to access a folder that will contain various text files for my web site. I'm using Visual Web Developer 2010 Express. I made a web site using visual basic. Here is the failing code: Dim fileName As String fileName = CurDir.ToString + fileName.Text + ".txt" FileOpen(1, fileName, OpenMode.Output) FileClose(1) CurDir.ToString is giving me strange directory path that isn't anywhere near where my website files are located. I need to be able to access the files in a folder inside of the WebSite1 folder without using C:\Users\..., but I'm at a loss on how to do that. Can anyone help me out?

    Read the article

  • Basic CHMOD restriction

    - by Marshall Mathews
    i have an uploads folder on my website. What i want to do is restrict users from accessing like i dont want them to go to www.mysite.com/uploads/ and see the files in there and it should show forbidden, but they should be able to download via my website, for example www.mysite.com/downloads.php?id=1 If thats not possible, how can i atleast not show them the directory index on /uploads How is it that file sharing websites does this? An htaccess with deny from all stops php from accessing the file as well Please tell me a solution if you would know, i googled and asked on irc a few days ago about this issue, its pretty confusing to me.

    Read the article

  • Symfony2 entity field type alternatives to "property" or "__toString()"?

    - by Polmonino
    Using Symfony2 entity field type one should specify property option: $builder->add('customers', 'entity', array( 'multiple' => true, 'class' => 'AcmeHelloBundle:Customer', 'property' => 'first', )); But sometimes this is not sufficient: think about two customers with the same name, so display the email (unique) would be mandatory. Another possibility is to implement __toString() into the model: class Customer { public $first, $last, $email; public function __toString() { return sprintf('%s %s (%s)', $this->first, $this->last, $this->email); } } The disadvances of the latter is that you are forced to display the entity the same way in all your forms. Is there any other way to make this more flexible? I mean something like a callback function: $builder->add('customers', 'entity', array( 'multiple' => true, 'class' => 'AcmeHelloBundle:Customer', 'property' => function($data) { return sprintf('%s %s (%s)', $data->first, $data->last, $data->email); }, ));

    Read the article

  • Import? Initialize? what do to?

    - by Jeremy B
    I'm working on homework and I'm close but I am having an issue. I just learned how to work with packages in eclipse so I have a class that is importing another class from a package (I think I said that right) The main prompts the user to enter an integer between -100 and 100 and I am having an issue with validating it. I know the issue is where I'm importing I'm just unsure the direction I need to go to fix it. This is a section of my main code. (my issue starts with the last couple lines if you want to skip ahead) import myUtils.util.Console; public class ConsoleTestApp { public static void main(String args[]) { // create the Console object Console c = new Console(); // display a welcome message c.println("Welcome to the Console Tester application"); c.println(); // int c.println("Int Test"); int i = c.getIntWithinRange("Enter an integer between -100 and 100: ", -101, 101); c.println(); I have a class called Console that is located in another package that I believe I have properly imported. here is the code I am stuck on in my console class. public int getIntWithinRange(String prompt, int min, int max) { int i = 0; boolean isValid = false; while (isValid == false) { System.out.println(prompt); if (sc.hasNextInt()) { //if user chooses menu option less than 1 the program will print an error message i = sc.nextInt(); if (i < min) { System.out.println("Error! Please enter an int greater than -100"); } else if (i > max) { System.out.println("Error! Please enter an int less than 100"); } else isValid = true; } else System.out.println("Error! Invalid number value"); sc.nextLine(); } // return the int return i; } when I run this I keep getting my last print which is an invalid number value. am I not importing the code from the main method in the other console properly?

    Read the article

  • Structure's with strings and input

    - by Beginnernato
    so i have the following structure and function that add's things to the function - struct scoreentry_node { struct scoreentry_node *next; int score; char* name; } ; typedef struct scoreentry_node *score_entry; score_entry add(int in, char* n, score_entry en) { score_entry r = malloc(sizeof(struct scoreentry_node)); r->score = in; r->name = n; r->next = en; return r; } i have input that take it in the following main file: int score; char name[]; int main(void) { score_entry readin = NULL; while(1) { scanf("%s%d", name, &score); readin = add(score, name, readin); // blah blah I dont know why but when input a name it gets added to readin, but when i input another name all the name's in readin have this new name for example: input: bob 10 readin = 10 bob NULL jill 20 readin = 20 jill 10 jill NULL I dont know why bob disappear's... any reason why it does that ?

    Read the article

  • Should the spacing between parent and child containers belong to parent or child?

    - by johntrepreneur
    I'm struggling to determine where in my CSS the padding/margins should go to keep seperation between parent and child containers. For example, if you have have a parent div with two nested children and you need to have even 10px spacing between the children and also have the children be spaced 10 px from the parent; then would you add padding to parent div {padding:10px} and then just add 10px of margin between the children? Or would you leave the parent at 0 padding and have the children define what seperation they need from each other and also their parents?

    Read the article

  • Calculating rotation and translation matrices between two odometry positions for monocular linear triangulation

    - by user1298891
    Recently I've been trying to implement a system to identify and triangulate the 3D position of an object in a robotic system. The general outline of the process goes as follows: Identify the object using SURF matching, from a set of "training" images to the actual live feed from the camera Move/rotate the robot a certain amount Identify the object using SURF again in this new view Now I have: a set of corresponding 2D points (same object from the two different views), two odometry locations (position + orientation), and camera intrinsics (focal length, principal point, etc.) since it's been calibrated beforehand, so I should be able to create the 2 projection matrices and triangulate using a basic linear triangulation method as in Hartley & Zissermann's book Multiple View Geometry, pg. 312. Solve the AX = 0 equation for each of the corresponding 2D points, then take the average In practice, the triangulation only works when there's almost no change in rotation; if the robot even rotates a slight bit while moving (due to e.g. wheel slippage) then the estimate is way off. This also applies for simulation. Since I can only post two hyperlinks, here's a link to a page with images from the simulation (on the map, the red square is simulated robot position and orientation, and the yellow square is estimated position of the object using linear triangulation.) So you can see that the estimate is thrown way off even by a little rotation, as in Position 2 on that page (that was 15 degrees; if I rotate it any more then the estimate is completely off the map), even in a simulated environment where a perfect calibration matrix is known. In a real environment when I actually move around with the robot, it's worse. There aren't any problems with obtaining point correspondences, nor with actually solving the AX = 0 equation once I compute the A matrix, so I figure it probably has to do with how I'm setting up the two camera projection matrices, specifically how I'm calculating the translation and rotation matrices from the position/orientation info I have relative to the world frame. How I'm doing that right now is: Rotation matrix is composed by creating a 1x3 matrix [0, (change in orientation angle), 0] and then converting that to a 3x3 one using OpenCV's Rodrigues function Translation matrix is composed by rotating the two points (start angle) degrees and then subtracting the final position from the initial position, in order to get the robot's straight and lateral movement relative to its starting orientation Which results in the first projection matrix being K [I | 0] and the second being K [R | T], with R and T calculated as described above. Is there anything I'm doing really wrong here? Or could it possibly be some other problem? Any help would be greatly appreciated.

    Read the article

  • Google Sites API - File Cabinets: Spaces and extension separator (.) are removed from file names

    - by user1299447
    We have a series of internal reports that we update regularly from our internal databases. We built an application in C# that uploads these reports to a Google Site. Everything works fine, except that the name of the file shown to the final user in the File Cabinet does not include the original spaces nor the extension separator (.) For example, Stock per warehouse.pdf is shown as : Stockperwarehousepdf Below is a simplified version of the code. private AtomEntry UploadAttachment(string filename, AtomEntry parent, string title, string description) { SiteEntry entry = new SiteEntry(); AtomCategory category = new AtomCategory(SitesService.ATTACHMENT_TERM, SitesService.KIND_SCHEME); category.Label = "attachment"; entry.Categories.Add(category); AtomLink parentLink = new AtomLink(AtomLink.ATOM_TYPE, SitesService.PARENT_REL); parentLink.HRef = parent.SelfUri; entry.Links.Add(parentLink); entry.MediaSource = new MediaFileSource(filename, MediaFileSource.GetContentTypeForFileName(filename)); entry.Content.Type = MediaFileSource.GetContentTypeForFileName(filename); entry.Title.Text= title; entry.Summary.Text = description; AtomEntry newEntry = null; newEntry = service.Insert(new Uri(makeFeedUri("content")), entry); } The key line is where the MediaFileSource object is created. Any idea of what we are missing? I've tried all sort of changes :(

    Read the article

  • How to replicate this button in CSS

    - by jasondavis
    I am trying to create a CSS theme switcher button like below. The top image shows what I have so far and the bottom image shows what I am trying to create. I am not the best at this stuff I am more of a back-end coder. I could really use some help. I have a live demo of the code here http://dabblet.com/gist/2230656 Just looking at what I have and the goal image, some differences. I need to add a gradient The border is not right on mine Radius is a little off Possibly some other stuff? Also here is the code...it can be changed anyway to improve this, the naming and stuff could be improved I am sure but I can use any help I can get. HTML <div class="switch-wrapper"> <div class="switcher left selected"> <span id="left">....</span> </div> <div class="switcher right"> <span id="right">....</span> </div> </div> CSS /* begin button styles */ .switch-wrapper{ width:400px; margin:220px; } .switcher { background:#507190; display: inline-block; max-width: 100%; box-shadow: 1px 1px 1px rgba(0,0,0,.3); position:relative; } #left, #right{ width:17px; height:11px; overflow:hidden; position:absolute; top:50%; left:50%; margin-top:-5px; margin-left:-8px; font: 0/0 a; } #left{ background-image: url(http://www.codedevelopr.com/assets/images/switcher.png); background-position: 0px px; } #right{ background-image: url(http://www.codedevelopr.com/assets/images/switcher.png); background-position: -0px -19px; } .left, .right{ width: 30px; height: 25px; border: 1px solid #3C5D7E; } .left{ border-radius: 6px 0px 0px 6px; } .right{ border-radius: 0 6px 6px 0; margin: 0 0 0 -6px } .switcher:hover, .selected { background: #27394b; box-shadow: -1px 1px 0px rgba(255,255,255,.4), inset 0 4px 5px rgba(0,0,0,.6), inset 0 1px 2px rgba(0,0,0,.6); }

    Read the article

  • script to find "deny" ACE in ACLs, and remove it

    - by Tom
    On my 100TB cluster, I need to find dirs and files that have a "deny" ACE within their ACL, then remove that ACE on each instance. I'm using the following: # find . -print0 | xargs -0 ls -led | grep deny -B4 and get this output (partial, for example only) -r--rw---- 1 chris GroupOne 4096 Mar 6 18:12 ./directoryA/fileX.txt OWNER: user:chris GROUP: group:GroupOne 0: user:chris allow file_gen_read,std_write_dac,file_write_attr 1: user:chris deny file_write,append,file_write_ext_attr,execute -- -r--rwxrwx 1 chris GroupOne 14728221 Mar 6 18:12 ./directoryA/subdirA/fileZ.txt OWNER: user:chris GROUP: group:GroupOne 0: user:chris allow file_gen_read,std_write_dac,file_write_attr 1: user:chris deny file_write,append,file_write_ext_attr,execute -- OWNER: user:bob GROUP: group:GroupTwo 0: user:bob allow dir_gen_read,dir_gen_write,dir_gen_execute,std_write_dac,delete_child,object_inherit,container_inherit 1: group:GroupTwo allow std_read_dac,std_write_dac,std_synchronize,dir_read_attr,dir_write_attr,object_inherit,container_inherit 2: group:GroupTwo deny list,add_file,add_subdir,dir_read_ext_attr,dir_write_ext_attr,traverse,delete_child,object_inherit,container_inherit -- As you can see, depending on where the "deny" ACE is, I can see/not-see the path. I could increase the -B value (I've seen up to 8 ACEs on a file) but then I would get more output to distill from... What I need to do next is extract $ACENUMBER and $PATHTOFILE so that I can execute this command: chmod -a# $ACENUMBER $PATHTOFILE Additional issue is that the find command (above) gives a relative path, whereas I need the full path. I guess that would need to be edited somehow. Any guidance on how to accomplish this?

    Read the article

  • celeryd dead but subsys locked

    - by Jeames Bone
    I get the message 'celeryd dead but subsys locked' when I check if celery is running. I get a [failed] message when trying to stop the service, and as soon as I start it I get this message again. I have deleted the var/lock/subsys/celeryd file which doesn't help at all. I noticed that the PID and log files are not being created in the specified place either, but the service is starting with an [ok] message. I am running CentOS.

    Read the article

  • Trying to put a generic MyObj<T, U> into an IList where U can be different between objects

    - by Sergio Romero
    I have the following class definition: public interface IItem{} public class FirstObject<T, U> : IItem { public U SomeProperty { get; private set; } } IList<IItem> myList = new List<IItem>(); I did it like this because U can be of different types. Now I want to iterate the list and get my items back, the problem is that I do not know how to cast them back to their original type so I can read the value of SomeProperty. Thanks for your help.

    Read the article

  • Building a custom textbox in GTK

    - by CommuSoft
    I want to make my own GTK# Textbox, the textbox should draw the text and it's cursor on a special way. However keyboard and mouse-handling is quite complex and is also influenced by for instance the operating system (for instance the use of dead keys) Is there a way to build such a control without having to worry about keyboard input? I assume I have to make a textbox control that inherits the original textbox control. How can I handle drawing requests and mouse movements?

    Read the article

  • Using attr_accessible in a join model with has_many :through relationship

    - by Paulo Oliveira
    I have a USER that creates a COMPANY and become an EMPLOYEE in the process. The employees table has an :user_id and a :company_id. class User has_many :employees has_many :companies, :through => :employees class Employee belongs_to :user belongs_to :company attr_accessible :active class Company has_many :employees has_many :users, :through => employees Pretty basic. But here's the thing, the resource EMPLOYEE has other attributes than its foreign keys, like the boolean :active. I would like to use attr_accessible, but this causes some problems. The attribute :user_id is set right, but :company_id is nil. @user.companies << Company.new(...) Employee id:1 user_id:1 company_id:nil So my question is: if :user_id is set right, despite it is not an attr_accessible, why :company_id isn't set right just the same? It shouldn't be an attr_accessible. I'm using Rails 3.0.8, and have also tested with 3.0.7.

    Read the article

  • Operations on 64bit words in 32bit system

    - by Vilo
    I'm new here same as I'm new with assembly. I hope that you can help me to start. I'm using 32bit (i686) Ubuntu to make programs in assembly, using gcc compiler. I know that general-purpose-registers are 32bit (4 bytes) max, but what when I have to operate on 64 bit numbers? Intel's instruction says that higher bits are stored in %edx and lower in %eax Great... So how can I do something with this 2-registers number? I have to convert 64bit dec to bin, then save it to memory and show on the screen. How to make the 64bit quadword at start of the program in .data section?

    Read the article

< Previous Page | 181 182 183 184 185 186 187 188 189 190 191 192  | Next Page >