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Articles indexed in October 2013

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  • Encrypted usb stick not booting anymore how can I resolve the Disaster

    - by statquant
    Guys I am experiencing massive problem here. I created a bootable usb stick that I "full disk" encrypted with Ubuntu 13.04. I was using it when it froze. I had to reboot it manually and now I cannot boot on it anymore (It is not listed in the boot menu anymore) If I put when I run Ubuntu on my laptop ubuntu can see it and I am asked for a password But the correct password does not seem to work (I assume that this passphrase is the one I was using previously at startup) Can you please help me figure this thing out, this is massive problem to me...

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  • how to install 13.04 on a partitioned hardrive

    - by Denny
    First, not a computer literate person, not even a novice- so please use small words. I recently made the switch to ubuntu, it came preloaded on my new laptop that I order from a big tech dot com site. The version on it is 12.04 (i think) and 64bit. This system has a lot that I like but it is quirky for me to say the least. Apparently I have held broken packages and have no way of knowing how to find them. I discovered this when trying to download (from software center) VLC so that I could watch some movies I had on an external hard-drive. Unmet dependencies error and held broken package errors abound while trying to fix the problem. Ive scoured this site and other and followed almost all the suggestions to a T but still I am unable to fix anything. My computer is partitioned (but I don't even know how to get to the otherside so to speak). I would like to know; can I put the newer 13.04 OS on one side of the partition and then delete the older version on the other side? or, can I install 13.04 over the existing 12.04? What would I need to do this? An obstacle that I have is this, I am currently serving in Afghanistan so going someplace to buy something or running down to a computer store for service support is out of the question. I very much appreciate your help, cause right now this computer is nothing more than a word processor, which would be fine if all i wanted was a word processor. Thanks in advance.

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  • disable intel gpu in ubuntu 12.04

    - by small_potato
    I am wondering if there is anything to disable the intel gpu on ubuntu 12.04. I want to be able to setup dual monitor using nvidia-settings. It seems the intel gpu is used for display as suggested by sudo lshw -c display the output is *-display description: VGA compatible controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:16 memory:c0000000-c0ffffff memory:90000000-9fffffff memory:a0000000-a1ffffff ioport:4000(size=128) memory:a2000000-a207ffff *-display description: VGA compatible controller product: Haswell Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 06 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:47 memory:c2000000-c23fffff memory:b0000000-bfffffff ioport:5000(size=64) I have a lenovoY410 with GT750M. It seems there is no way to turn off the intel gpu in bios either. Help please. Thanks.

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  • Are the Broadcom drivers in any new releases for my Dell with BCM4401 and BCM4311

    - by ematthe1
    I installed 12.04 on my wife's Dell laptop to replace 10.04. The code for the Broadcom drivers is broken and I am a user, not a coder. Does any available release of Ubuntu have the drivers in place so I can install and run and get my life back after days of thrashing around. I am willing to do some work, but I am not up to heavy duty command line activity. Please help if you can with any information. Thanks in advance. Matt

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  • Problem installing Ubuntu 13.10 alongside Windows 8

    - by kustrle
    What I have: Sony Vaio laptop (SVE1512E6EW) with preinstalled Windows 8. I disabled Secure Boot some time ago in BIOS. I already had Ubuntu (previous version) installed on it, but removed it some time ago. After that, the default Windows boot menu is showing up everytime I boot up computer, and the only entry is Windows 8. What I did: Burned Ubuntu 13.10 DVD Restarted computer and booted from it Chosen Install Ubuntu (not Try Ubuntu) Created new ext4 partition from free space Installed Ubuntu on it What happened: After the installation I restarted computer. Windows default boot menu showed up (just as before) and the only entry was still Windows 8. If you have any additional questions I will try to answer them as fast as possible.

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  • Wifi function key not working on HP laptop

    - by lopsided98
    I have an HP Pavilion g7-1260 with Ubuntu 13.10 on it. I would like to be able to use the wifi toggle key on the keyboard to enable and disable wifi. My wifi works fine and the light on the key turns on when I enable wifi through the Ubuntu networking menu. The problem is that pressing the key does not do anything. It should be activated when I press fn + f12. I tried using xev to see if an event was generated but there wasn't one. I also tried the same thing with apci_listen but it didn't output anything. Does anyone know how to get the key to work?

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  • lubuntu - audio drives not recognized

    - by TheAdnan
    still no sound after doing that.. I typed sudo dpkg -l | grep -e alsa -e pulseaudio again, and got this: ii alsa-base 1.0.25+dfsg-0ubuntu4 all ALSA driver configuration files ii alsa-utils 1.0.25-4ubuntu2 i386 Utilities for configuring and using ALSA ii gnome-alsamixer 0.9.7~cvs.20060916.ds.1-3ubuntu1 i386 ALSA sound mixer for GNOME ii gstreamer0.10-alsa:i386 0.10.36-1.1ubuntu1 i386 GStreamer plugin for ALSA ii gstreamer0.10-pulseaudio:i386 0.10.31-3+nmu1ubuntu2 i386 GStreamer plugin for PulseAudio ii pulseaudio 1:3.0-0ubuntu6 i386 PulseAudio sound server ii pulseaudio-module-x11 1:3.0-0ubuntu6 i386 X11 module for PulseAudio sound server ii pulseaudio-utils 1:3.0-0ubuntu6 i386 Command line tools for the PulseAudio sound server After the commands in 2., pulseaudio is working again, but there is still no sound.. I tried the command in 3., and here is what I got: ~$ sudo gedit /etc/default/speech-dispatcher sudo: gedit: command not found

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  • What are the system requirements for each flavor of Ubuntu Desktop?

    - by Braiam
    I'm thinking about installing Ubuntu Desktop, but I don't know what flavor is the better for my system. What are the minimum and recommended hardware requirements? What kind of CPU? How much memory? Should I have Hardware Acceleration? What flavor should I use? This is an attempt of a canonical answer. My answers have the "official minimal requirements", the recommended are a mix of official sources and opinion based (along with the answer it's told the source). You can comment or edit if you feel that the information is obsolete or incomplete. Is a good rule of thumb that any system capable to run Windows Vista, 7, 8 x86 OS X will almost always be a lot faster with any Ubuntu flavor even if they are lower-spec than described below.

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  • Pantheon Not Completely Installed?

    - by Simon
    I have just installed the pantheon shell today, and I have not found any help with this yet. I am not just a random noob, i use a bunch of other shells and i also have a few development applications on my copy of ubuntu. But ever since ive opened up pantheon, i cannot find settings or this thing called the launchpad. (if the launchpad is the app drawer up in the upper left corner, or if its the dock. i have it, if thats not what launchpad is, then i cant access it.) I can only change my wallpaper by going back to unity, gnome, or KDE. There is a system settings in the power menu (upper right), but it only has Language Support, Ubuntu One, Additional Drivers, And Printing. I can still access the full ubuntu settings in GNOME of Unity. But thats it. I installed in the terminal, uninstalled, and reinstalled using the software center. Please Help Me If Any Of You Can! Thanks!!!

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  • Diskless Workstations

    - by guettli
    I want to run diskless booting with PXE. The gotchas at the end of the Diskless-Howto[1] is quite long. I am unsure how to get this done. Here are my current possible solutions: use debian live and not ubuntu use aufs [2] The How-To states "confirmed to work with Ubuntu 12.04.". But maybe I am doing something wrong, I don't think it works this way for several diskless clients sharing one nfsroot. What is the most painless way to get diskless workstations? PS: I can't create the new tag "diskless". Please create and add it. Thank you. 1: https://help.ubuntu.com/community/DisklessUbuntuHowto 2: https://help.ubuntu.com/community/aufsRootFileSystemOnUsbFlash

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  • 1080p on TV not working

    - by and471
    I am trying to connect my laptop (Samsung Series 5 Ultrabook) to my TV (Toshiba WLT66/67 Series) and get it to output to the TV at 1080i (so basically 1920x1080) through HDMI The issue I have is that in 'Displays' the highest resolution that it gives the monitor is 1280x768, however I know that the TV can output at 1920x1080 at 30Hz as when I use Windows 7 it allows me to do this. I looked around and found that I could use xrandr to try and get his resolution, however when I do: cvt 1920 1080 30 # 1920x1080 29.95 Hz (CVT) hsync: 33.01 kHz; pclk: 79.75 MHz Modeline "1920x1080_30.00" 79.75 1920 1976 2168 2416 1080 1083 1088 1102 -hsync +vsync xrandr --newmode "1920x1080_30.00" 79.75 1920 1976 2168 2416 1080 1083 1088 1102 -hsync +vsync xrandr --addmode HDMI1 1920x1080_30.00 xrandr --output HDMI1 --mode 1920x1080_30.00 My TV screen just remains blank :( Any help? (if you need any more information please ask)

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  • How to make browser offer "remember password"

    - by Alois Mahdal
    What properties login form needs to have to trigger "remember password" for all (or most) browsers? Background: For years I have been using Opera, and the rule has been that almost anything that looks like login form triggers this feature. Now I'm exploring other browsers, and surprisingly find that one of login forms I visit most often, Roundcube login page, does not trigger this feature neither in Chromium nor Firefox (tried various versions and page setups of RC). Since it's on my VPS, I could patch it up and eventually even send that to RC development team, but I have the unnerving feeling that this must have been solved over and over, and it's just me being blind or something. So again: is there any consensus between browser developer as to when this featue should be triggered? Is there a best practice for webmasters to tell the browser "this is the login page"? Or are all browsers doing their own heuristics?

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  • Problem in domain name of site in google search [on hold]

    - by Jayadratha Mondal
    My domain provider dont supports advanced DNS at this moment. So I have used iframe to forward to my webserver. Suppose my domain abc.com have a simple html which is opening xyz.com via Iframe. Google was showing abc.com on the search. But from last two days it is showing xyz.com, other things like description, name of the site are ok only the domain changed to xyz.com, but I want to show abc.com. When I'm typing the full domain then google showing the domain as I want. But If I type a part or any keyword then it showing that xyz.com. Anyone have any idea how to show abc.com again? EDIT: I dont know the domain name provider because its not mine. When I'm trying to set new A record its showing that "you need advanced dns to do this currently you are using simple DNS". I'm doing this from cpanel. Normally as per I know there are 3 sections. 1 domain name 2 A record 3Cname. But I dont have any domain name section.

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  • Which token from a long User-Agent should I use in robots.txt?

    - by Gaia
    The definition of User-Agent states that several tokens can be included, as deemed necessary by the client. I want to block certain bots via robots.txt and I am confused as to which part of the User-Agent string to use, especially for more obscure bots. For example: Mozilla/5.0 (compatible; uMBot-LN/1.0; mailto: [email protected])" JS-Kit URL Resolver, http://js-kit.com/ Mozilla/5.0 (compatible; SEOkicks-Robot +http://www.seokicks.de/robot.html Do I use the second token? Can tokens contain spaces, or did the SEOkicks folks forget a semicolon after SEOkicks-Robot? I don't actually intend on making my question specific to a couple bots - I want to know the guideline: which part of UA do I place in robots.txt for these exotic bots with UA as long as a haiku? User-agent: uMBot-LN/1.0 Disallow: / PS: Thank you but I do not need to hear that undesirable bots are better blocked with mod_security. I already have commercial mod_sec rules in place.

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  • Using rel=next and rel=prev with multiple sets of paginated content on the same page

    - by jakejgordon
    We are running into issues with trying to figure out how to implement rel="next" and rel="prev" -- coupled with rel="canonical" -- with multiple sets of paginated content on the same page, with pages in multiple cultures. In other words, how do we implement these when we have a pager for both Product Reviews and Questions and Answers (aka "Q&A") on the same page, with duplicate content across culture-specific URLs (e.g. /us/en/my-product vs. /ca/en/my-product)? Our current implementation will actually do a full postback when you click Page 2, and will add something to the query string (e.g. website.com/ca/en/my-product?previewpage=2 or website.com/ca/en/my-product?questionpage=2). If we only had one set of paginated content then the implementation would certainly be more straightforward. Adding a second set of paginated content (i.e. Q&A) complicates things. Let's assume that we want the United States English page to be the canonical target (i.e. /us/en/my-product) based on culture. If you go to the /ca/en/my-product page you'll have a rel="canonical" href="/us/en/my-product". So far so good. Let's also assume that we are not implementing a page that lists ALL Product Reviews and Q&A. This would likely solve a number of our problems by using rel="canonical" to this page, but is not an option for reasons that are out of scope for this discussion. Now if you click on page 2 of Product Reviews, it will reload the page with /ca/en/my-product?reviewpage=2 as the URL. Given this scenario, here are my questions: On page 2 of the my-product page on the Canadian site, should there be a rel="canonical" to /us/en/my-product?reviewpage=2 (assuming the content is identical in the United States and Canada)? Should the rel="prev" go to /ca/en/my-product?reviewpage=1 or should it go to /ca/en/my-product ? The query-string version would really only be accessible if using the pager and shows the exact same content as the base page. The following two questions are closely related to this one. Should the /ca/en/my-product?reviewpage=1 have a rel canonical directly to /us/en/my-product (United States page with nothing in query string) since the content is identical)? Given that Q&A content is also paginated, should there be a rel="next" on the base page without query string? In other words, should the /ca/en/my-product page have a rel="next" to /ca/en/my-product?reviewpage=2 AND rel="next" to /ca/en/my-product?questionpage=2 . So far as I can tell it doesn't make sense to have multiple rel="next" implementations on the same page. I suspect that the pages with query string values should have rel="next" and rel="prev" that only point to other pages with query strings and not to the base page. The ?reviewpage=1 and ?questionpage=1 pages would then just have a rel="canonical" to /us/en/my-product . Thoughts? I know this is a tough one -- that's why I brought it to this community. Thanks so much for your help in advance!

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  • Website only displays correctly in IE using compatibility mode?

    - by user21318
    As the resident "IT Whiz" at work (ie: I know how to use a computer) I've been asked to develop a website for our small business. I've altered a wordpress theme for the time being and the company is very happy with the results. The only problem I am having with it at the moment is that for some reason the website does not display correctly and Internet Explorer unless I run it in Compatibility Mode. The main problem that I have is that my menu "slider" (it rotates pictures with links to articles etc) does not display at all, neither does the top menu they are just blink text based links. Even with Compatibility Mode enabled the slider and menus come back but the page is not centered unlike on both Firefox and Chrome. My googling has suggested the most common cause of this is old code but I'm not sure where to be looking. Is it likely in the css file or the actual php? Also any ideas on how to trouble shoot the cause of this? As in is there some dev tools or debugger I can use that would highlight "broken" code for me?

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  • Extend depth of .htaccess to all subfolders and their children

    - by JoXll
    I need to be able to use .htaccess in all subfolders for full depth. E.g. I have .htaccess in public_html folder: \public_html\.htaccess How I make it to work for the folder small as well? \public_html\home\images\red\thumbs\small\ It only enforces up to home directory not more. ErrorDocument 403 http://google.com Order Deny,Allow Deny from all Allow from 11.22.33.44 Options +FollowSymlinks RewriteEngine On RewriteCond %{HTTPS} off RewriteCond %{HTTP_HOST} ^www\.(.*)$ [NC] RewriteRule ^(.*)$ http://%1/$1 [R=301,L]

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  • Sending state diffs (deltas) and unreliable connections

    - by spaceOwl
    We're building a realtime multiplayer game, in which each player is responsible for reporting its state on every iteration of the game loop. The state updates are broadcasted using unreliable UDP. To minimize state data sending, we've come up with a system that will send only deltas (whatever state data that was changed). This method however is flawed, since a lost packet will mean that other players will not receive the delta, making the game behave in an unexpected way. For example: Assume that state is comprised of: { positionX, positionY, health } Frame 1 - positionX changed --> send a packet with positionX only. Frame 2 - health changed // lost ! Frame 3 - positionY changed --> send a packet with positionY only. // Other players don't know about health change. How can one overcome this issue then? sending the entire data is not always feasible.

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  • Best way to implement an AI for Dominion? [on hold]

    - by j will
    I'm creating a desktop client and server backend for the game, Dominion, by Donald X. Vaccarino. I've been reading up on AI techniques and algorithms and I just wanted to what is the best way to implement an AI for such a game? Would it better to look at neural networks, genetic algorithms, decision trees, fuzzy logic, or any other methodology? For those who do not know how Dominion works, check out this part of the wikipedia article: http://en.wikipedia.org/wiki/Dominion_(card_game)#Gameplay

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  • Artificial Intelligence ... how to make an object roam freely/avoid other objects, and model consciousness? [on hold]

    - by help bonafide pigeons
    Say a simple free roam battle scene in which a player runs around freely and engages in battle with other enemies/objects, as shown below: The dragon/dinosaur (or whatever that thing I drew appears to be) will, by some measure, try and avoid attacks so it is modeled to appear to have a conscious desire to avoid pain. My question is ... since this is very complex, many possible strategies for solving this, algorithms, etc., what is the basic idea behind how this would be accomplished in any sort? Like, we can assume the enemy in the picture is not just going to aimlessly hop around and avoid, but freely be modeled to behave as if it were really exploring/fighting. For the best example I can give, witness the behavior of the enemies in Final Fantasy 12 in this video: http://www.youtube.com/watch?v=mO0TkmhiQ6w How do the pros, or how would anyone attempt solve/implement this? PS: I have tried several times to give an image the "illusion" that is has a conciousness, but aside from emulating a real animal's consciousness in complete, I fall short and get choppy moving images that follow predictable patterns, error-prone movements, and the worst imaginable scenario of a battle engagement.

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  • Jumping over non-stationary objects without problems ... 2-D platformer ... how could this be solved? [on hold]

    - by help bonafide pigeons
    You know this problem ... take Super Mario Bros. for example. When Mario/Luigi/etc. comes in proximity with a nearing pipe image an invisible boundary setter must prevent him from continuing forward movement. However, when you jump and move both x and y you are coordinately moving in two dimensions at an exact time. When nearing the pipe in mid-air as you are falling, i.e. implementation of gravity in the computer program "pulling" the image back down, and you do not want them to get "stuck" in both falling and moving. That problem is solved, but how about this one: The player controlling the ball object is attempting to jump and move rightwards over the non-stationary block that moves up and down. How could we measure its top and lower x+y components to determine the safest way for the ball to accurately either fall back down, or catch the ledge, or get pushed down under it, etc.?

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • Issue with DFS imlemtation in objetive-c

    - by Hemant
    i am trying to to do something like this Below is my code: -(id) init{ if( (self=[super init]) ) { bubbles_Arr = [[NSMutableArray alloc] initWithCapacity: 9]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"1",@"1",@"1",@"1",@"1",nil] atIndex:0]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"3",@"3",@"5",@"5",@"1",nil] atIndex:1]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"5",@"3",@"5",@"3",@"1",nil] atIndex:2]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"5",@"3",@"5",@"3",@"1",nil] atIndex:3]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"1",@"1",@"1",@"1",@"1",nil] atIndex:4]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"5",@"5",@"3",@"5",@"1",nil] atIndex:5]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"5",@"5",@"5",@"5",@"5",nil] atIndex:6]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"5",@"5",@"5",@"5",@"5",nil] atIndex:7]; [bubbles_Arr insertObject:[NSMutableArray arrayWithObjects:@"5",@"5",@"5",@"5",@"5",nil] atIndex:8]; NOCOLOR = @"-1"; R = 9; C = 5; [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(testting) userInfo:Nil repeats:NO]; } return self; } -(void)testting{ // NSLog(@"dataArray---- %@",dataArray.description); int startR = 0; int startC = 0; int color = 1 ;// red // NSString *color = @"5"; //reset visited matrix to false. for(int i = 0; i < R; i++) for(int j = 0; j < C; j++) visited[i][j] = FALSE; //reset count count = 0; [self dfs:startR :startC :color :false]; NSLog(@"count--- %d",count); NSLog(@"test--- %@",bubbles_Arr); } -(void)dfs:(int)ro:(int)co:(int)colori:(BOOL)set{ for(int dr = -1; dr <= 1; dr++) for(int dc = -1; dc <= 1; dc++) if((dr == 0 ^ dc == 0) && [self ok:ro+dr :co+dc]) // 4 neighbors { int nr = ro+dr; int nc = co+dc; NSLog(@"-- %d ---- %d",[[[bubbles_Arr objectAtIndex:nr] objectAtIndex:nc] integerValue],colori); if ((([[[bubbles_Arr objectAtIndex:nr] objectAtIndex:nc] integerValue]==1 || [[[bubbles_Arr objectAtIndex:nr] objectAtIndex:nc] isEqualToString:@"1"]) && !visited[nr][nc])) { visited[nr][nc] = true; count++; [self dfs:nr :nc :colori :set]; if(count>2) { [[bubbles_Arr objectAtIndex:nr] replaceObjectAtIndex:nc withObject:NOCOLOR]; [bubbles[nc+1][nr+1] setTexture:[[CCTextureCache sharedTextureCache] addImage:@"gray_tiger.png"]]; } } } } -(BOOL)ok:(int)r:(int)c{ return r >= 0 && r < R && c >= 0 && c < C; } But it's only working for left to right,not working for right to left. And it is also skipping first object. Thanks in advance.

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • Best practices of texture size

    - by psal
    I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will looks pretty bad. So, should I create different texture size (512, 1024, ...) for different mesh size like this ? : or is it better to always do high-resolution texture and then reduce it in the software (ie : increase the LODBias settings in UDK reduce the size of the texture) ? Thanks for your answer. ps : sorry for my english !

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