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Articles indexed in October 2013

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  • How to redirect a international domain to a subfolder on the English site without hurting Google rankings?

    - by ernest1a
    I have two sites: www.example.de www.main.com www.main.com is English version of www.example.de which is in German. I want to keep only www.main.com. For the English version I will keep www.main.com, but for German I want to move it to www.main.com/de. I am wondering what would be best solution for old www.example.de: Redirect everything from www.example.de to www.main.com/de using 301 redirect? Redirect everything from www.example.de towww.main.com/de/page-url-of-old-size.html? So each link actually get own address. Is that necessary or will Google realize where the page belongs on new site even if I redirect everything to home page? Any other solution, maybe just set in Google webmaster tools the new domain or anything like that?

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  • What is this chargeback scam from eBooks bought on my website?

    - by Dan Friedman
    We have a scammer that is buying our e-Books and then performing chargebacks. Our e-Books don't have DRM, so if they wanted to resell them, they would only need to buy each book once. But instead, they keep buying the same books over and over again and then performing hundreds of chargebacks. We have created some additional rules in our fraud protection tools to block certain aspects, even though all the info looks legit, and are hopeful this will slow them down. But my question is: What is the scam? If they aren't getting any product and they only get chargebacks for something they already purchased, then they can't get additional money from the credit card company, so then what's their motivation?

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  • Google Analytics showing more unique visitors than there are pages on an intranet site

    - by DDEX
    I take care of a company intranet and measure the traffic with GA. I am absolutely sure that there are no more than 5000 URLs in our company and it is impossible to check the intranet from outside the company network. Yet when I check the number of Unique Visitors (UV) in the last year GA says there were 36.500 of them. How is that possible? I thought UV should measure each URL only once in the given time period. Could anybody explain how this actually works? Can it be that the cookie trackers expire after some time and are counted more then once?

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  • Any good C++ Component/Entity frameworks?

    - by Pat
    (Skip to the bold if you want to get straight to my question :) ) I've been dabbling in the different technologies available out there to use. I tried Unity and component based design, managing to get a little guy up and running around a map with basic pathfinding. I really loved how easy it was to program using components, but I wanted a bit more control and something more 2D friendly, so I went with LibGDX. I looked around and found 2 good frameworks for Java, which are Artemis and Apollo. I didn't like Artemis much, so I went with Apollo, which I loved. I managed to integrate it with Box2D and get a little guy running around bouncing balls. Great! But since I want to try out most of the options, there is still C++/SFML that I haven't tried yet. Coming from a Java/C# background, I've always wanted to get my hands dirty with C++. But then, after some looking around, I noticed there aren't any Component-Based frameworks for me to use. There's a somewhat done porting of Artemis, but, aside from not being completely finished, I didn't quite like Artemis even in Java. I found Apollo's approach much more.. logical. So, my question is, are there any good Component/Entity frameworks for C++ that I can use that are similar to Artemis, or preferably, Apollo?

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  • Drawing a random x,y grid of objects within a prespective

    - by T Reddy
    I'm wrapping my head around OpenGL ES 2.0 and I think I'm trying to do something very simple, but I think the math may be eluding me. I created a simple, flat-ish cylinder in Blender that is 2 units in diameter. I want to create an arbitrary grid of these edge to edge (think of a checker board). I'm using a 3D perspective with GLKit: CGSize size = [[self view] bounds].size; _projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(45.0f), size.width/size.height, 0.1f, 100.0f); So, I managed to manually get all of these cylinders drawn on the screen just fine. However, I would like to understand how I can programmatically "fit" all of these cylinders on the screen at the same time given the camera location, screen size, cylinder diameter, and the number of rows/columns. So the net effect is that for small grids (i.e., 5x5) the objects are closer to the camera, but for large grids (i.e., 30x30) the objects are farther away. In either case, all of the cylinders are visible.

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  • What Shading/Rendering techniques are being used in this image?

    - by Rhakiras
    My previous question wasn't clear enough. From a rendering point of view what kind of techniques are used in this image as I would like to apply a similar style (I'm using OpenGL if that matters): http://alexcpeterson.com/ My specific questions are: How is that sun glare made? How does the planet look "cartoon" like? How does the space around the planet look warped/misted? How does the water look that good? I'm a beginner so any information/keywords on each question would be helpful so I can go off and learn more. Thanks

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  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

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  • Understanding implementation of glu.PickMatrix()

    - by stoney78us
    I am working on an OpenGL project which requires object selection feature. I use OpenTK framework to do this; however OpenTK doesn't support glu.PickMatrix() method to define the picking region. I ended up googling its implementation and here is what i got: void GluPickMatrix(double x, double y, double deltax, double deltay, int[] viewport) { if (deltax <= 0 || deltay <= 0) { return; } GL.Translate((viewport[2] - 2 * (x - viewport[0])) / deltax, (viewport[3] - 2 * (y - viewport[1])) / deltay, 0); GL.Scale(viewport[2] / deltax, viewport[3] / deltay, 1.0); } I totally fail to understand this piece of code. Moreover, this doesn't work with my following code sample: //selectbuffer private int[] _selectBuffer = new int[512]; private void Init() { float[] triangleVertices = new float[] { 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; float[] _triangleColors = new float[] { 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; GL.GenBuffers(2, _vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleVertices.Length), _triangleVertices, BufferUsageHint.StaticDraw); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[1]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleColors.Length), _triangleColors, BufferUsageHint.StaticDraw); GL.ColorPointer(3, ColorPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.ColorArray); //Selectbuffer set up GL.SelectBuffer(512, _selectBuffer); } private void glControlWindow_Paint(object sender, PaintEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); float[] eyes = { 0.0f, 0.0f, -10.0f }; float[] target = { 0.0f, 0.0f, 0.0f }; Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); //45 degree = 0.785398163 rads Matrix4 view = Matrix4.LookAt(eyes[0], eyes[1], eyes[2], target[0], target[1], target[2], 0, 1, 0); Matrix4 model = Matrix4.Identity; Matrix4 MV = view * model; //First Clear Buffers GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.LoadMatrix(ref MV); GL.Viewport(0, 0, glControlWindow.Width, glControlWindow.Height); GL.Enable(EnableCap.DepthTest); //Enable correct Z Drawings GL.DepthFunc(DepthFunction.Less); //Enable correct Z Drawings GL.MatrixMode(MatrixMode.Modelview); GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); //Finally... GraphicsContext.CurrentContext.VSync = true; //Caps frame rate as to not over run GPU glControlWindow.SwapBuffers(); //Takes from the 'GL' and puts into control } private void DrawTriangle() { GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.DrawArrays(BeginMode.Triangles, 0, 3); GL.DisableClientState(ArrayCap.VertexArray); } //mouse click event implementation private void glControlWindow_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e) { //Enter Select mode. Pretend drawing. GL.RenderMode(RenderingMode.Select); int[] viewport = new int[4]; GL.GetInteger(GetPName.Viewport, viewport); GL.PushMatrix(); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GluPickMatrix(e.X, e.Y, 5, 5, viewport); Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); // this projection matrix is the same as one in glControlWindow_Paint method. GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); int i = 0; int hits; GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); i++; GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); hits = GL.RenderMode(RenderingMode.Render); .....hits processing code goes here... GL.PopMatrix(); glControlWindow.Invalidate(); } I expect to get only one hit everytime i click inside a triangle, but i always get 2 no matter where i click. I suspect there is something wrong with the implementation of the GluPickMatrix, I haven't figured out yet.

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  • Auto-tiling with Yoshi's Island style tiles

    - by Boreal
    I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the graphics extend past the actual collidable tile's boundaries. Consider this image: Although the eggs and the Piranha Plant are clearly resting on the ground, the flower tiles continue behind them, out of the collidable tile. I know that it would be simple to do by hand, but extremely time consuming. Using an auto-tiling algorithm would save me a lot of time and boredom, but I'm not sure where to start.

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  • Detecting tile with height in isometric game

    - by Carlos Navarro
    I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles. What I currently do (without heights) is apply some mathematic transformations to my 2D-matrix (which represent the tiles) so that I know where in the screen (x,y) should I place the isometric tile. Then, when the user clicks somewhere in the screen, I take that values and pass them through a function (kind of f^-1) to get which tile it belongs to. This works perfectly. My problem is: imagine that I want some tiles to have a different height from others. In order to draw the tile itself its pretty simple, since the z-coordinate has no transformation in the isometric approach used in games (z'=z). BUT what if I want to calculate the tile coordinate (defined by X-tile and Y-tile) from the touch coordinates (x,y)? Any guess?

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  • Unity iOS optimization and draw calls

    - by vzm
    I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine children script from the standard assets to lessen the load on the CPU. My project currently runs with 45-57 draw calls at non-intensive segments and up to 178 at intensive segments. I heard that static batching relieves some of the stress, but the game has the environment moving around the player instead of the player moving around the environment. Is there any alternative that I may look towards to improving the draw call number?

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  • Why does glGetString returns a NULL string

    - by snape
    I am trying my hands at GLFW library. I have written a basic program to get OpenGL renderer and vendor string. Here is the code #include <GL/glew.h> #include <GL/glfw.h> #include <cstdio> #include <cstdlib> #include <string> using namespace std; void shutDown(int returnCode) { printf("There was an error in running the code with error %d\n",returnCode); GLenum res = glGetError(); const GLubyte *errString = gluErrorString(res); printf("Error is %s\n", errString); glfwTerminate(); exit(returnCode); } int main() { // start GL context and O/S window using GLFW helper library if (glfwInit() != GL_TRUE) shutDown(1); if (glfwOpenWindow(0, 0, 0, 0, 0, 0, 0, 0, GLFW_WINDOW) != GL_TRUE) shutDown(2); // start GLEW extension handler glewInit(); // get version info const GLubyte* renderer = glGetString (GL_RENDERER); // get renderer string const GLubyte* version = glGetString (GL_VERSION); // version as a string printf("Renderer: %s\n", renderer); printf("OpenGL version supported %s\n", version); // close GL context and any other GLFW resources glfwTerminate(); return 0; } I googled this error and found out that we have to initialize the OpenGL context before calling glGetString(). Although I have initialized OpenGL context using glfwInit() but still the function returns a NULL string. Any ideas? Edit I have updated the code with error checking mechanisms. This code on running outputs the following There was an error in running the code with error 2 Error is no error

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  • As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

    - by Jess Telford
    Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a more solid experience Spec out the details of the design/idea Build it Step 3. is generally done with the stakeholders of the game (developers, designers, investors, publishers, etc) to reach an 'agreement' which meets the goals of all involved. Due to this process involving a series of often opposing and unique view points, creative solutions can surface through discussion / iteration. This is backed up by a process for collating the changes / new ideas, as well as structured time for discussion. As a (now) indie developer, I have to play the role of all the stakeholders (developers, designers, investors, publishers, etc), and often find myself too close to the idea / design to do more than minor changes, which I feel to be local maxima when it comes to the best result (I'm looking for the global maxima, of course). I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. In sharing the idea with others outside the realm of my own thinking, I hope to replicate the influence other stakeholders have. I am struggling with the collation of changes / new ideas, and any kind of structured method of receiving feedback. My question: As an indie game developer, how and where can I share my ideas/designs to receive meaningful / constructive feedback? How can I successfully collate the feedback into a new iteration of the design? Are there any specialized websites, etc?

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  • File sorting, Comparison method violates its general contract

    - by user2677383
    My file sorting comparator sometimes invoke java.lang.IllegalArgumentException in android app. I cannot figure out the reason. could you explain that? here is my code block: Comparator cc = new Comparator<File>() { @Override public int compare(File f1, File f2) { if (f1.isDirectory() && !f2.isDirectory()) { return 1; } if (f2.isDirectory() && !f1.isDirectory()) { return -1; } if ((f1.isFile() && f2.isFile()) || (f1.isDirectory() && f2.isDirectory())) { if (sort == 1) { return Util.compareFileName(f2.getName(), f1.getName()); } else if (sort == 2) { return (int) (f1.lastModified() - f2.lastModified()); } else if (sort == 3) { return (int) (f2.lastModified() - f1.lastModified()); } else if (sort == 4) { return (int) (f1.length() - f2.length()); } else if (sort == 5) { return (int) (f2.length() - f1.length()); } else return Util.compareFileName(f1.getName(), f2.getName()); } return f1.compareTo(f2); } }; Util.compareFileName is as followings: public static int compareFileName(String s1, String s2) { int thisMarker = 0; int thatMarker = 0; int s1Length = s1.length(); int s2Length = s2.length(); while (thisMarker < s1Length && thatMarker < s2Length) { String thisChunk = getChunk(s1, s1Length, thisMarker); thisMarker += thisChunk.length(); String thatChunk = getChunk(s2, s2Length, thatMarker); thatMarker += thatChunk.length(); // If both chunks contain numeric characters, sort them numerically int result = 0; if (isDigit(thisChunk.charAt(0)) && isDigit(thatChunk.charAt(0))) { // Simple chunk comparison by length. int thisChunkLength = thisChunk.length(); result = thisChunkLength - thatChunk.length(); // If equal, the first different number counts if (result == 0) { for (int i = 0; i < thisChunkLength; i++) { result = thisChunk.charAt(i) - thatChunk.charAt(i); if (result != 0) { return result; } } } } else { result = thisChunk.compareTo(thatChunk); } if (result != 0) return result; } return s1Length - s2Length; }

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  • how to redirect on youtube in androi

    - by rajshree
    public class MovieDescription extends Activity { Vibrator vibrator; TextView tv_title,tv_year,tv_banner,tv_desc; RatingBar ratingBar; ImageView iv_watch,iv_poster; private static final String TAG_CONTACTS = "Demo"; private static final String TAG_ID = "id"; private static final String TAG_TITLE = "title"; private static final String TAG_YEAR = "year"; private static final String TAG_RATING = "rating"; private static final String TAG_BANNER= "category"; private static final String TAG_DESC = "description"; private static final String TAG_URL = "url"; private static final String TAG_POSTER = "poster"; String id,title,year,rating,banner,description,poster, movieUrl; static JSONArray contacts = null; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.movie_description); initialize(); String movieDescUrl = "http://vaibhavtech.com/work/android/movie_description.php?id="+MainActivity.movie_Id; MovieDescriptionParser jParser = new MovieDescriptionParser(); JSONObject json = jParser.getJSONFromUrl(movieDescUrl); try { contacts = json.getJSONArray(TAG_CONTACTS); for (int i = 0; i < contacts.length(); i++) { /**********************************Value Parse FromUrl**********************************/ JSONObject c = contacts.getJSONObject(i); id = c.getString(TAG_ID); title = c.getString(TAG_TITLE); year = c.getString(TAG_YEAR); rating = c.getString(TAG_RATING); banner=c.getString(TAG_BANNER); description = c.getString(TAG_DESC); movieUrl = c.getString(TAG_URL); poster = c.getString(TAG_POSTER); /**********************************Valeu Assing to UI Component**********************************/ Log.i(id, title); } } catch (JSONException e) { e.printStackTrace(); } tv_title.setText(title); tv_year.setText(year); tv_banner.setText(banner); tv_desc.setText(description); Float rat=Float.parseFloat(rating); ratingBar.setRating(rat); Bitmap bimage= getBitmapFromURL("http://vaibhavtech.com/work/android/admin/upload/"+poster); iv_poster.setImageBitmap(bimage); iv_watch.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub vibrator.vibrate(40); LayoutInflater inflater=getLayoutInflater(); View view=inflater.inflate(R.layout.customtoast,(ViewGroup)findViewById(R.id.custom_toast_layout)); Toast toast=new Toast(getApplicationContext()); toast.setDuration(Toast.LENGTH_LONG); toast.setGravity(Gravity.CENTER_HORIZONTAL, 0, 0); toast.setView(view); toast.show(); Intent intent=new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse(movieUrl)); startActivity(intent); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { // TODO Auto-generated method stub int currentapiVersion = android.os.Build.VERSION.SDK_INT; Log.i("Device Versoin is", ""+currentapiVersion); if (currentapiVersion >= android.os.Build.VERSION_CODES.JELLY_BEAN){ ActionBar actionBar = getActionBar(); actionBar.setHomeButtonEnabled(true); actionBar.setDisplayHomeAsUpEnabled(true); getMenuInflater().inflate(R.menu.main, menu); } return super.onCreateOptionsMenu(menu); } @Override public boolean onOptionsItemSelected(MenuItem item) { // TODO Auto-generated method stub switch (item.getItemId()) { case android.R.id.home: onBackPressed(); return true; case R.id.home: Intent intent = new Intent(this, MainActivity.class); intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(intent); Log.i("Home", "Press"); return true; } return super.onOptionsItemSelected(item); } public void initialize() { tv_banner=(TextView) findViewById(R.id.tv_movie_description_banner); tv_desc=(TextView) findViewById(R.id.tv_movie_description_decription); tv_title=(TextView) findViewById(R.id.tv_movie_description_name); tv_year=(TextView) findViewById(R.id.tv_movie_description_year); ratingBar=(RatingBar) findViewById(R.id.ratingBar1); iv_watch=(ImageView) findViewById(R.id.iv_movie_description_watch); iv_poster=(ImageView) findViewById(R.id.iv_movie_description_poster); vibrator=(Vibrator)getSystemService(Context.VIBRATOR_SERVICE);; } public static Bitmap getBitmapFromURL(String src) { try { Log.i("src",src); URL url = new URL(src); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); connection.setDoInput(true); connection.connect(); InputStream input = connection.getInputStream(); Bitmap myBitmap = BitmapFactory.decodeStream(input); Log.i("Bitmap","returned"); return myBitmap; } catch (IOException e) { e.printStackTrace(); Log.e("Exception",e.getMessage()); return null; } } } when i am clciking on watch now button its giving me 4 options -by mozilz,by chrome,by youtube, i want that when i click on watch now button it get redirect on youtube url link,..how can i do this please give me any suggetion.:(

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  • Flot Pie Chart using Ajax, Php and MySql

    - by Neriza Almirol
    Good Day! Can you help me? I have a problem getting values from database. I want to control the legend. I've been googling the best approach for the pie chart, but still looking for the best answer for my problem. It's easy to query the data from the database, but I want to show it using the flot pie chart and I need it for statistic reports. From database, I need to get the percentage of Female and Male followers and separate it according to age groups. The data (dateOfbirth) is available from our database using facebook integration. Can you give me an example using Ajax, Php and MySql? Thank you! :) $.plot($("#graph_3"), graphData, { series: { pie: { show: true } }, grid: { hoverable: true, clickable: true } }); $("#graph_3").bind("plothover", pieHover); $("#graph_3").bind("plotclick", pieClick);

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  • Cant update table in using isset

    - by Ali Munandar
    I have a table called settings, when I would change or enter data into the form it did not change the data in the table. In addition on form an image upload file is not running, There may be the wrong code below. <div class="maintitle">Site Settings</div> <?php $act=isset($_GET['act'])?$_GET['act']:""; if($act=='sub'){ $name=isset($_POST['site'])?$_POST['site']:""; $keys=isset($_POST['keywords'])?$_POST['keywords']:""; $desc=isset($_POST['descrp'])?$_POST['descrp']:""; $email=isset($_POST['email'])?$_POST['email']:""; $fbpage=isset($_POST['fbpage'])?$_POST['fbpage']:""; $twitter=isset($_POST['twitter'])?$_POST['twitter']:""; $gplus=isset($_POST['gplus'])?$_POST['gplus']:""; $disclaimer=isset($_POST['disclaimer'])?$_POST['disclaimer']:""; $template=isset($_POST['template'])?$_POST['template']:""; mysql_query("UPDATE settings SET site='$name',keywords='$keys',descrp='$desc',email='$email',fbpage='$fbpage',twitter='$twitter',gplus='$gplus',disclaimer='$disclaimer',template='$template' WHERE id=1"); if($_FILES["file"]["name"]!=''){ move_uploaded_file($_FILES["file"]["tmp_name"], "../images/logo.png"); }?> <div class="infomsgbox">Settings updated successfully.</div> <?php } $q=mysql_query("select * from settings where id=1"); $s=mysql_fetch_assoc($q); ?> <div class="box"> <div class="inbox"> <!--form--> <form action="index.php?act=sub" method="post" enctype="multipart/form-data"> <label class="artlbl">Site Name</label> <div class="formdiv"> <input type="text" name='site' value='<?php echo $s['name']?>'/> </div> <label class="artlbl">Logo (264px x 85px)</label> <div class="formdiv"> <input type='file' class="file" name='file'/> </div> <div class="clear"></div> <label class="artlbl">Meta Keywords (Separated by Commas)</label> <div class="formdiv"> <textarea name='keywords' cols=40 rows=5 ><?php echo $s['keywords']?></textarea> </div> <label class="artlbl">Meta Description</label> <div class="formdiv"> <textarea name='descrp' cols=40 rows=5 ><?php echo $s['descrp']?></textarea> </div> <label class="artlbl">Email</label> <div class="formdiv"> <input type="text" name='email' value='<?php echo $s['email']?>'/> </div> <label class="artlbl">Facebook Fan Page</label> <div class="formdiv"> <input type="text" name='fbpage' value='<?php echo $s['fbpage']?>'/> </div> <label class="artlbl">Twitter URL</label> <div class="formdiv"> <input type="text" name='twitter' value='<?php echo $s['twitter']?>'/> </div> <label class="artlbl">Google+ URL</label> <div class="formdiv"> <input type="text" name='gplus' value='<?php echo $s['gplus']?>'/> </div> <label class="artlbl">Site Disclaimer</label> <div class="formdiv"> <textarea name='disclaimer' cols=40 rows=5 ><?php echo $s['disclaimer']?></textarea> </div> <label class="artlbl">Template</label> <div class="formdiv"> <select name="template" id="template"> <option value="<?php echo $s['template'];?>"><?php echo ucfirst($s['template']);?></option> <?php foreach(glob('../templates/*', GLOB_ONLYDIR) as $dir) { $TemplateDir = substr($dir, 13); $TemplateName = ucfirst($TemplateDir) ?> <option value="<?php echo $TemplateDir;?>"><?php echo $TemplateName;?></option> <?php }?> </select> </div> <div class="clear"></div> </br> <div class="formdiv"> <div class="sbutton"><input type="submit" id="submit" value="Update Site Settings"/></div> </div> </form> </div> </div><!--box--> Maybe someone can help me Related to this.

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  • putting data from a for loop into a table using matlab and fprintf

    - by user2928537
    I am trying to put the following data from my for loop into a table formatted so that there are 11 values of F in each column, with a total of 4 columns. but I am always ending up with one long column of my data instead of the four columns I want. I was wondering if there is some way to put the data into a matrix and then reshape it, but I am having trouble. Any help greatly appreciated. fprintf ('Electrostatic Forces:\n') for r = 1:4; q2 = 0: 1*10^-19: 1*10^-18; for F = coulomb(q2,r); fprintf ('%d\n',F) end end Where the code for the function coulomb is function F = coulomb (q2,r); k = 8.98*10^9; q1 = 1.6*10^-19; F = k*abs(q1*q2)/r^2; end

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  • sum up value from textfile - bash

    - by user3493435
    I am trying to sum up the values in a textfile try.txt firstNumber,1 secondNumber,2 I tried with this script #!/bin/bash while IFS, read -r -a array; do printf "%s %s\n" "${array[0]} ${array[1]}" for n in "${array[1]}"; do ((total += n)) echo "total =" $total done done < try.txt and I landed up with this output firstNumber 1 total = 1 secondNumber 2 total = 3 expected output firstNumber 1 secondNumber 2 total = 3 Thanks in advance

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  • Finding an odd perfect number

    - by Coin Bird
    I wrote these two methods to determine if a number is perfect. My prof wants me to combine them to find out if there is an odd perfect number. I know there isn't one(that is known), but I need to actually write the code to prove that. The issue is with my main method. I tested the two test methods. I tried debugging and it gets stuck on the number 5, though I can't figure out why. Here is my code: public class Lab6 { public static void main (String[]args) { int testNum = 3; while (testNum != sum_of_divisors(testNum) && testNum%2 != 0) testNum++; } public static int sum_of_divisors(int numDiv) { int count = 1; int totalDivisors = 0; while (count < numDiv) if (numDiv%count == 0) { totalDivisors = totalDivisors + count; count++; } else count++; return totalDivisors; } public static boolean is_perfect(int numPerfect) { int count = 1; int totalPerfect = 0; while (totalPerfect < numPerfect) { totalPerfect = totalPerfect + count; count++; } if (numPerfect == totalPerfect) return true; else return false; } }

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  • Jquery UI in IE10

    - by Coelho
    I have this code on my system, and it works very well in all "real browsers", but now I need put this working on IE10. Because this development is inside a CMS I can't do upgrade on Jquery or UI. The $ version is 1.3.2 an UI version is 1.7.3. In IE I don't receive any message of error. And the Items with a class = "container myDevelopment" aren't sortables. Some one know what it's doesn't work? $(".container.myDevelopment").sortable({ connectWith: ".container.myDevelopment", receive: function (event, ui) { var issuecode = ui.item.attr("id"); var issueStatus = this.getAttribute("data-status"); alert("it's works"); } }).disableSelection();

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  • My horizontal drop down with CSS, sub navigation menu items are being displayed on top of each other

    - by Rigo Collazo
    my sub navigation menu items are being displayed on top of each other here is the code: /* NAVIGATION */ .nav-bar {width: 100%; height: 80px; background-image:url(../images/bg-menu80.jpg);} .nav-hold {overflow: hidden;} .nav-list {float: right;} .nav-list li {float: left; width: auto; position: relative;} .nav-list li a {text-decoration: none; display:block; padding: 30px 7px 20px 7px; color: #f9f9f9; font-size: .9em; font-weight: bold;} .nav-list li ul {display: none;} .nav-list li a:hover {text-decoration: none; display: block; padding: 30px 7px 20px 7px; color: #000; font-size: .9em; font-weight: bold; background-color: #e7e4e4;} .nav-list li a:hover li{display: block; position: absolute; margin: 0; padding: 0;} .nav-list li a:hover li{float: left;} .nav-list li:hover li a{ background-color: #333; border-bottom: 1px solid #fff; color: #FFF;} <ul class="nav-list" id="navigation"><!--Menu list--> <li><a href="index.html">Home</a></li> <li><a href="about.html">About Us</a></li> <li> <ul><a href="members.html">Members</a> <li><a href="board.html">Board of Directors</a></li> <li><a href="committee.html">Committee</a></li> </ul></li> <li><a href="join.html">Join Us</a></li> <li><a href="events.html">Events</a></li> <li><a href="rules.html">Rules &amp; Guidelines</a></li> <li><a href="archive.html">Archive</a></li> <li><a href="contact.html">Contact Us</a></li> <li><a href="#">Login</a></li> </ul><!--ENDS Menu list-->

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  • Can anyone tell me why my XML writer is not writing attributes?

    - by user1632018
    I am writing a parsing tool to help me clean up a large VC++ project before I make .net bindings for it. I am using an XML writer to read an xml file and write out each element to a new file. If an element with a certain name is found, then it executes some code and writes an output value into the elements value. So far it is almost working, except for one thing: It is not copying the attributes. Can anyone tell me why this is happening? Here is a sample of what it is supposed to copy/modify(Includes the attributes): <?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{57900E99-A405-49F4-83B2-0254117D041B}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>libproj</RootNamespace> </PropertyGroup> Here is the output I am getting(No Attributes): <?xml version="1.0" encoding="utf-8"?> <Project> <ItemGroup> <ProjectConfiguration> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup> <ProjectGuid>{57900E99-A405-49F4-83B2-0254117D041B}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>libproj</RootNamespace> Here is my code currently. I have tried every way I can come up with to write the attributes. string baseDir = (textBox2.Text + "\\" + safeFileName); string vcName = Path.GetFileName(textBox1.Text); string vcProj = Path.Combine(baseDir, vcName); using (XmlReader reader = XmlReader.Create(textBox1.Text)) { XmlWriterSettings settings = new XmlWriterSettings(); settings.OmitXmlDeclaration = true; settings.ConformanceLevel = ConformanceLevel.Fragment; settings.Indent = true; settings.CloseOutput = false; using (XmlWriter writer = XmlWriter.Create(vcProj, settings)) { while (reader.Read()) { switch (reader.NodeType) { case XmlNodeType.Element: if (reader.Name == "ClInclude") { string include = reader.GetAttribute("Include"); string dirPath = Path.GetDirectoryName(textBox1.Text); Directory.SetCurrentDirectory(dirPath); string fullPath = Path.GetFullPath(include); //string dirPath = Path.GetDirectoryName(fullPath); copyFile(fullPath, 3); string filename = Path.GetFileName(fullPath); writer.WriteStartElement(reader.Name); writer.WriteAttributeString("Include", "include/" + filename); writer.WriteEndElement(); } else if (reader.Name == "ClCompile" && reader.HasAttributes) { string include = reader.GetAttribute("Include"); string dirPath = Path.GetDirectoryName(textBox1.Text); Directory.SetCurrentDirectory(dirPath); string fullPath = Path.GetFullPath(include); copyFile(fullPath, 2); string filename = Path.GetFileName(fullPath); writer.WriteStartElement(reader.Name); writer.WriteAttributeString("Include", "src/" + filename); writer.WriteEndElement(); } else { writer.WriteStartElement(reader.Name); } break; case XmlNodeType.Text: writer.WriteString(reader.Value); break; case XmlNodeType.XmlDeclaration: case XmlNodeType.ProcessingInstruction: writer.WriteProcessingInstruction(reader.Name, reader.Value); break; case XmlNodeType.Comment: writer.WriteComment(reader.Value); break; case XmlNodeType.Attribute: writer.WriteAttributes(reader, true); break; case XmlNodeType.EntityReference: writer.WriteEntityRef(reader.Value); break; case XmlNodeType.EndElement: writer.WriteFullEndElement(); break; } } } }

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  • Why ajax doesn't work unless I refresh or use location.href?

    - by Connor Tang
    I am working on a html project, which will eventually package by Phonegap. So I am trying to encode the data from html form to JSON format, then use ajax send to a php file resides on server, and receive the response to do something else. Now I use <a href='login.html'> in my index.html to open the login page. In my login page, I have this <script> $(document).ready(function(e) { $('#loginform').submit(function(){ var jData = { "email": $('#emailLogin').val(), "password": $('#Password').val()}; $.ajax({ url: 'PHP/login.php', type:'POST', data: jData, dataType: 'json', async: false, error: function(xhr,status){ //reload(); location.href='index.html'; alert('Wrong email and password'); }, success: function(data){ if(data[1] == 1){ var Id_user = data[0]; location.href='loginSuccess.html'; } } }); }); }); </script> to send my data to server. But I found that it won't work, it's still in the login page. I tried to enter data and submit again, it's still nothing happen. Until I refresh the login page and enter data again, it can give an error message or go to the loginsuccess page. However, when I use <script> function loadLogin(){ location.href='login.html'; } </script> to open the login page, everything works well. So what cause this? How can I modify this piece of code to make it better?

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  • JavaScript: Is there a better way to retain your array but efficiently concat or replace items?

    - by Michael Mikowski
    I am looking for the best way to replace or add to elements of an array without deleting the original reference. Here is the set up: var a = [], b = [], c, i, obj; for ( i = 0; i < 100000; i++ ) { a[ i ] = i; b[ i ] = 10000 - i; } obj.data_list = a; Now we want to concatenate b INTO a without changing the reference to a, since it is used in obj.data_list. Here is one method: for ( i = 0; i < b.length; i++ ) { a.push( b[ i ] ); } This seems to be a somewhat terser and 8x (on V8) faster method: a.splice.apply( a, [ a.length, 0 ].concat( b ) ); I have found this useful when iterating over an "in-place" array and don't want to touch the elements as I go (a good practice). I start a new array (let's call it keep_list) with the initial arguments and then add the elements I wish to retain. Finally I use this apply method to quickly replace the truncated array: var keep_list = [ 0, 0 ]; for ( i = 0; i < a.length; i++ ){ if ( some_condition ){ keep_list.push( a[ i ] ); } // truncate array a.length = 0; // And replace contents a.splice.apply( a, keep_list ); There are a few problems with this solution: there is a max call stack size limit of around 50k on V8 I have not tested on other JS engines yet. This solution is a bit cryptic Has anyone found a better way?

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