Monthly Archives

Articles indexed in October 2012

Page 261/474 | < Previous Page | 257 258 259 260 261 262 263 264 265 266 267 268  | Next Page >

  • How can a script detect if the user is idle

    - by josinalvo
    I want to check, inside a bash script (*), how much time the user of a X session has been idle The user himself does not have to be using bash, but just X. If the user just moved the mouse, for example, a good answer would be "idle for 0 seconds". If he has not touched the computer in 5 minutes, a good answer would be "idle for 300 seconds" The reason to not use xautolock straight away is to be able to implement some complex behavior. For example, if the user is idle for 10 minutes, try to suspend, if he is idle for more 5 minutes, shutoff (I know it sounds odd, but suspend does not always work here ...) (*)or could be another language.

    Read the article

  • why Ubuntu 12.04.1 nautilus left panel, doesn't show other partitions and usb drives?

    - by amerllica
    how do you do friends will be fine I had Ubuntu 12.04 and all thing work well but at one day i decide to change my partition tables, and done it. at now I've windows 8, Ubuntu 12.04.1 and Backtrack5 R3 on my laptop. my partitions are: /dev/sda1 * 2048 58597375 29297664 7 HPFS/NTFS/exFAT /dev/sda2 58601472 976773119 459085824 5 Extended /dev/sda5 58605120 797020159 369207520 7 HPFS/NTFS/exFAT /dev/sda6 797030400 933763071 68366336 83 Linux /dev/sda7 933765120 972834815 19534848 83 Linux /dev/sda8 972836864 976773119 1968128 82 Linux swap / Solaris at first I install windows 8 and then Backtrack5 R3, and at last I install Ubuntu 12.04.1 and I realize that my Ubuntu nautilus doesn't show other partitions or usb/cd/dvd drives. I search in Google and various Linux or Ubuntu forums, But I can't find any solution, just one thing... that is "gvfs-gdu-volume" cause nautilus left panel show other partitions which didn't mounted. but when I see top there isn't this program. who can I solve this problem? how nautilus can show other partitions or drives in its left panel once again?

    Read the article

  • Four monitor setup with two Nvidia graphics cards

    - by user94329
    I'm running Ubuntu 12.04 and I have two nVidia quadro 2000 video cards, each with two monitors plugged in (all 4 monitors are identical). Now I have the latest nVidia drivers, and I'm trying to use the nVidia control panel to use all four monitors, and I can't get it to work. Currently, my configuration is using TwinView to have 2 monitors per X screen. This doesn't work well because either i turn xinerama on, and nothing appears on the screen when I start a X session with Compiz enabled. Things only work in Ubuntu 2D. i turn xinerama off, and compiz works, but now, I cant drag windows between the two screens and i have no idea how to start applications in the other screen. Is there a better way to configure my four monitor setup? Is there a way to get both GPUs onto a single X screen?

    Read the article

  • Ubuntu perfomance issues

    - by Pelda
    I have as deafult Win 7 64b. But i get annoyed by some windows stuff so I decided to install ubuntu and learn Linux, because Win 8 is a nightmare. I have my Ubuntu 12.04 64bit installed in 100gb partition of my 1 Tb disc. My problem is that my Ubuntu feel really slower than Win 7 - even though my Win 7 are after some years of usage and they became much slower. And Ubuntu is just installed OS - I just downloaded wine and skype. It takes some time for new window to appear (its not 10 seconds, but its really slower than my windows). Sometimes my donwload get stuck (in basic ubuntu app store) Its just weird to me. I thought its because of some drivers, but I am really new to linux, so I decided to ask some1 before I screw whole system up. Specs: -6gbs of RAM - 3x2gb -3.0 ghz CPU quadcore -graphic card is HD4870 sapphire Please excuse my poor english and my addiction to windows interface. Pelda

    Read the article

  • Unable to download a file using drag&drop

    - by espectalll123
    I've been downloading images from the Internet doing drag&drop while holding the Ctrl key. Using Google Chrome, and of course Nautilus, it used to work fine. But I recently had problems with packages and now every time I do that a warning menu appears showing this message: The specified location is not supported Probably I removed the packaged which allowed me to download content... can anybody help me? Note: Downloading doing right-click works, but I use more drag&drop.

    Read the article

  • 11.10 update manager upgrade to 12.04 fails

    - by Kane
    Currently using 11.10 on a new dell vostro 2420 laptop and wanted to upgrade to 12.04.01lte. Using the update manager and clicking the upgrade option first came up with a 'failure to authenticate' message and after a restart of the computer I click the upgrade and it will download 2 files then the popup closes and no further prompts/screens come up. Is there some issue with my laptop that will prevent an upgrade? Or should I just wait and try the upgrade again another day?

    Read the article

  • Incorrect instructions on Upgrading to 12.10 from 12.04LTS

    - by Russ F
    https://wiki.ubuntu.com/QuantalQuetzal/TechnicalOverview/Beta1 reports incorrect instructions for upgrading from Ubuntu 12.04 LTS. The correct steps are: Alt+F2, Update Manager, choose settings, updates tab and set notify to "For any new version." Close the manager. Press Alt+F2, Terminal, then enter "sudo update-manager -d" (without the quotes)... Sorry to pester this list, but the Ubuntu wiki has no provisions for "Talk" or "Discussion" that do not require registration and a login. I feel like I should be able to point out a problem without signing in.

    Read the article

  • Gnome extensions stay in the list after being removed

    - by SingerOfTheFall
    I've got a little issue with gnome shell extensions. After installing some of them, I understood I didn't like them and decided to remove them. The extensions themselves (their folders in /home/username/.local/share/gnome-shell/extensions) were deleted successfully. However, the deleted extensions were not removed from the list of installed extensions at extensions.gnome.org. They also were not removed from the list in gnome-tweak-tool. So now in my list I have a bunch of extensions that I have already deleted. The funny thing is that I can't reinstall them too, since both the gnome-tweak-tool and the website think they are still there. This isn't a big deal of course, but I find it to be a little annoying. Reinstalling gnome-tweak-tool didn't help. Is there a way to somehow update the status of installed extensions?

    Read the article

  • Changing OS from Windows to Ubuntu

    - by Shadowinnothing
    So my computer has 2 operating systems on it, Windows 7 and Ubuntu 12.04. When I downloaded Ubuntu i had a ton of trouble booting windows 7 up again, then I downloaded GRUB and switched my default OS back to Windows. Sadly though, I'm trying to get into writing php with Apache. I Downloaded WAMP (windows Apache MySQL php) but for some reason, php doesn't work. I though i would try downloading LAMP (Linux apace MySQL php) but whenever I boot up my PC, I don't get a chance to enter the Ubuntu OS. How could I get back to running Ubuntu? Actually, it doesn't prompt me for a boot menu or anything. It just goes straight to the windows symbol

    Read the article

  • Need help to install persistent Ubuntu on USB drive

    - by Junior
    I am a new user of Ubuntu. I would like to install a persistent Ubuntu 11.04 to my USB stick, and it should be able to work as a guest OS running on Windows so that I can boot it on other computers other than the one which I used for the installation. I have used several creators such as unetbootin, however from my understanding it can only create Live Linux which I am unable to save my configurations and files. If it's possible I would like to bypass the BIOS, that is to say that I can just load from the virtual machine without having to restart the computer. Thanks in advance!

    Read the article

  • Reinstalling GRUB2 on Ubuntu 12.04 | Windows 7 dual boot after Windows reinstallation

    - by Shasteriskt
    So I had the perfect Ubuntu 12 / Windows 7 dual boot set-up -- until I had to re-install Windows 7. After the deed, GRUB2 was of course wiped out, thus my Ubuntu installation is rendered inaccessible. I have tried these steps: mount /dev/sda5 /mnt #This is where my Ubuntu installation resides. mount /dev/sda1 /mnt/boot #Indicated by the `*` under `Boot` when doing `fdisk -l` mount --bind /mnt/proc /proc mount --bind /mnt/sys /sys mount --bind /mnt/dev /dev sudo chroot mnt sudo grub-install /dev/sda sudo update-grub #Then unmounted everything... Unfortunately, only my Windows 7 has been detected and the Ubuntu entries never appeared in the prompt. Only my Windows 7 installation (/dev/sda1) is available in the GRUB2 menu. How can I rectify this?

    Read the article

  • Netbeans 7.2 Missing Modules Warning

    - by el10780
    Everytime I start Netbeans and the splash screen shows up when it gets to the part to load the modules I receive the following error message : Warning - could not install some modules: Editor Library 2 - None of the modules providing the capability org.netbeans.modules.editor.actions could be installed. Tags Based Editors Library - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Java Editor Library - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Preprocessor Bridge - None of the modules providing the capability org.netbeans.modules.java.preprocessorbridge.spi.JavaSourceUtilImpl could be installed. Freeform Ant Projects - The module named org.netbeans.modules.editor.indent.project/0-1 was needed and not found. Editor Code Templates - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Static Analysis Core - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Source - The module named org.netbeans.modules.editor.indent.project/0-1 was needed and not found. Eclipse Project Importer - The module named org.netbeans.modules.java.api.common/0-1 was needed and not found. Java Hints SPI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Refactoring - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. Java Editor - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Editor - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Java Hints UI - The module named org.netbeans.modules.code.analysis/0-1 was needed and not found. Java Hints UI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Legacy Java Hints SPI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Declarative Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Javadoc - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. Javadoc - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Common Scripting Language API (new) - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. XML Text Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. XML Text Editor - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. CSS Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. HTML Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. JavaScript Editing - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. JavaScript Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Editing Files - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. IDE Platform - The module named org.netbeans.modules.editor.macros/0-1 was needed and not found. Java SE Projects - The module named org.netbeans.modules.java.api.common/0-1 was needed and not found. 86 further modules could not be installed due to the above problems. Whatever I press either Exit or Disable Modules and Continue or even I close from the "X" Button the Warning window closes and then Netbeans never starts. I have looked it up on the Internet,but I couldn't find a solution.

    Read the article

  • VLC Ati Radeon 6870 Ubuntu 12.04 image skewed flicker

    - by Aaron
    I'm running Ubuntu 12.04 with ATI Radeon 6870 connected to my 40' Sharp TV. The video image is slightly jigged, like breaking a bit and slightly delayed. It just isn't smooth. The computer is very fast, like i7 with 12gb ram. I tried to run the same video with my mac laptop and on the tv with the same connection cable and it was running smoothly. i tried changing the video output in VLC to x11, increase caching, h264 skip loop filter to all, increase monitor refresh rate although it's already at 60 and it's an LCD tv. this is my xorg.conf : Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[3]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "0-DFP9" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1920x1080" EndSection Section "Monitor" Identifier "0-DFP10" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x1024" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "amdcccle-Device[3]-0" Driver "fglrx" Option "Monitor-DFP9" "0-DFP9" BusID "PCI:3:0:0" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[3]-0" Device "amdcccle-Device[3]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

    Read the article

  • Can't adjust brightness on a Sony Vaio T13 ultrabook

    - by Alex Barreira
    I recently installed Ubuntu 12.04 alongside Windows 7 in a Vaio T13 ultrabook. I cannot use the the Fn+F4 or Fn+F5 to change the brightness. The bubble appears indicating that brightness is being changed but with no visual impact on the screen. I've tried many solutions involving the manipulation of the /etc/default/grub file but none of them worked. Whenever I tried this manipulation the screen still didn't change, however the bubble stopped functioning properly. This is not a problem of the Fn shortcut. Even when I try to change it in the Brightness and Lock on System Settings, the bar does scroll but the screen remains unchanged. Does any one has a way around this mystery?

    Read the article

  • After update, flash plugin playing video too fast or too slow

    - by John H
    Last night I did an update and reboot. After that, I couldn't reliably play any flash videos. They would either go too fast or stutter (as if they were buffering every 2 seconds). This occurs in both Firefox and Chrome, however I'll troubleshoot in Chrome because it's easier to enable/disable plugins at will. With PPAPI enabled (and npapi disabled), flash videos play at 1.5x speeds and audio is scrambled. With NPAPI enabled (and ppapi disabled), flash videos stutter and skip, despite showing a decent buffer. From one old thread, I went into pavucontrol and tried disabling the high def audio controller. I also tried disabling Totem plugin to no affect. Version other details: Linux freshdesk 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ cat /etc/*-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" Shockwave Flash 11.3 r31 /opt/google/chrome/PepperFlash/libpepflashplayer.so 11.3.31.331 PPAPI (out-of-process) Shockwave Flash Version: 11.2 r202 Location: /usr/lib/adobe-flashplugin/libflashplayer.so Type: NPAP 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 8400 GS] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1)

    Read the article

  • D-Link DWA-125 Wireless network card not working after upgrade from 10.04 to 12.04

    - by dava2788
    I upgraded to Ubuntu 12.04 and now the wireless network card D-Link DWA-125 doesn't work. I have the drivers from the official website, But neither recognized during installation. iwconfig: lo no wireless extensions. vmnet8 no wireless extensions. ra0 Ralink STA Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions. vmnet1 no wireless extensions. dava@Dava-Ubuntu:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 006: ID 07d1:3c0d D-Link System DWA-125 Wireless N 150 Adapter(rev.A1) [Ralink RT3070] And the chipset: ralink 2870/3070 (rt3070)

    Read the article

  • RunninG GareNa On Ubuntu 11.10

    - by DarKoza
    Maybe I am boring,it's third question already.. How to run GareNa on Ubuntu 11.10? I started it via Wine,configured it,and in the bottom of the monitor,when it's starting,it's written,GARENA IS STARTING,and then nothing happens.... it's so pity,cause i am a professional dota player,i switched to linux yesterday at night. i am very pleased with the interface speed and such things but i can't get started my favourite programms Here.. Can any1 Help Me. thanks anyway again -_-

    Read the article

  • Will URL encoding the image names

    - by TheGateKeeper
    Just wondering if it makes any difference to Google whether or not I URL encode the image names when linking to them. For example if I have an image named "test-1234-!.jpg", does it make a difference if I name it refer to it as "test-1234-%21.jpg"? The reason I am asking is because I am doing a major shift in the way my website works and while all new image names will not be URL encoded, all of the past ones are. I want to see if it is worth it renaming all of them or if I should just leave it like that.

    Read the article

  • How do I add shadow mapping?

    - by Jasper Creyf
    How do I add shadow mapping? I don't care if it uses GLSL it just has to work. I have been searching on stencil shadows and shadow mapping, all the examples given did nothing, if you don't understand that it means not even a single shadow is even being rendered. If you know how to add stencil shadows or shadow mapping, then please show some java code and if you're using GLSL then please show the code for them too.

    Read the article

  • How can I make an MMORPG appeal to casual players?

    - by Philipp
    I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are part of the average MMORPG. MMORPGs are all about interaction between players. But when different players have different amounts of time to invest into a game, those with less time to spend will soon lack behind their power-leveling friends and won't be able to interact with them anymore. One way to solve this would be to limit the progress a player can achieve per day, so that it simply doesn't make sense to play more than one or two hours a day. But even the busiest casual players sometimes like to spend a whole sunday afternoon playing a video game. Just stopping them after two hours would be really frustrating. It also creates a pressure to use the daily progress limit every day, because otherwise the player would feel like wasting something. This pressure would be detrimental for casual gamers. What else could be done to level the playing field between those players who play 40+ hours a week and those who can't play more than 10?

    Read the article

  • Coding Dynamic Events?

    - by Joey Green
    I have no idea what the title of this question should be so bare with me. My game has turns. On a turn a player does something and this can result in a random number of explosions that occur at different times. I know when the explosions are done. I need to know when ALL are done and then do some other action. Also, each explosion is the same amount of time, say 3 seconds.. Right now I'm thinking of using a counter to hold how many explosions are happening. Then once the explosion is finished decrement this counter. Once the counter is zero, do my action. This idea is inspired by objective-c memory management btw. Anyways, does this sound like a good approach or would there be another way. An alternative might be to figure out the explosion who happened last and let it be responsible for calling this subsequent action. I'm asking mostly, because I haven't done this before and am trying to figure out if there are bugs that may occur that I'm not foreseeing.

    Read the article

  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

    Read the article

  • Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

    Read the article

  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

    Read the article

  • Where should I place my reaction code in Per-Pixel Collision Detection?

    - by CJ Cohorst
    I have this collision detection code: public bool PerPixelCollision(Player player, Game1 dog) { Matrix atob = player.Transform * Matrix.Invert(dog.Transform); Vector2 stepX = Vector2.TransformNormal(Vector2.UnitX, atob); Vector2 stepY = Vector2.TransformNormal(Vector2.UnitY, atob); Vector2 iBPos = Vector2.Transform(Vector2.Zero, atob); for(int deltax = 0; deltax < player.playerTexture.Width; deltax++) { Vector2 bpos = iBPos; for (int deltay = 0; deltay < player.playerTexture.Height; deltay++) { int bx = (int)bpos.X; int by = (int)bpos.Y; if (bx >= 0 && bx < dog.dogTexture.Width && by >= 0 && by < dog.dogTexture.Height) { if (player.TextureData[deltax + deltay * player.playerTexture.Width].A > 150 && dog.TextureData[bx + by * dog.Texture.Width].A > 150) { return true; } } bpos += stepY; } iBPos += stepX; } return false; } What I want to know is where to put in the code where something happens. For example, I want to put in player.playerPosition.X -= 200 just as a test, but I don't know where to put it. I tried putting it under the return true and above it, but under it, it said unreachable code, and above it nothing happened. I also tried putting it by bpos += stepY; but that didn't work either. Where do I put the code?

    Read the article

< Previous Page | 257 258 259 260 261 262 263 264 265 266 267 268  | Next Page >