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Articles indexed Friday January 7 2011

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  • Secondary Monitor won't Display at Full Resolution with Primary Display Disconnected

    - by Laramie
    I have had a bad day. Among today's events, the LCD display on my Dell E6500 notebook failed. It had been working with a secondary monitor connected through a VGA cable at 1600x900 resolution until I removed the LCD from my notebook for repair. Now the max resolution available on the secondary display is 1024x768. If I reconnect the burned out primary display, the secondary monitor is again available at 1600x900. The video card is an onboard Mobil Intel 4. How can I maintain the secondary display at 1600x900 with the primary display disconnected (for repair)? Edit: I just noticed that when Windows boots, it displays at the correct resolution and I can see my desktop in all its glory for a couple seconds then reverts to 1024x768.

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  • MIDI Over Networking on OSX: Lots of beachballing

    - by Yar
    I have 4 computers connected to a Wifi router (with no Internet uplink). Whenever we enter the Network interface for Audio/Midi preferences in ANY of the computers, the Mac beachballs and then finally finds its way. Occasionally, however, one of the computers fails to receive the MIDI information that was destined for it via the Network MIDI interface. Changing to all wired connections does NOT help. Adding Internet uplink DOES help and the problem is resolved. This makes no sense to me as the computers can access each other just fine with or without the Internet uplink. Any ideas? [NOTE: I'll update the question if people correct my terminology, or feel free to do that if you have the rights].

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  • Le système de sécurité du Mac App Store déjà cracké, après moins de 24 heures de fonctionnement

    Le système de sécurité du Mac App Store déjà cracké, après moins de 24 heures de fonctionnement Mise à jour du 07.01.2011 par Katleen Lancé depuis à peine moins de vingt quatre heures, la nouvelle boutique d'applications d'Apple a déjà essuyé les plâtres d'internautes malveillants. Des pirates ont profité de plusieurs vulnérabilités repérées dans la plateforme, qui autoriseraient notamment la copie non autorisée. Le Mac Store propose déjà 1000 programmes et a enregistré un million de téléchargements lors de cette première journée d'exploitation. Les affaires se portent donc au mieux, si seulement le système de sécurité du magasin virtuel n'avait pas été cracké. Une première faille dénichée par des hackers conc...

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  • The fallacy of preventing plagiarism

    - by AaronBertrand
    If you're not living in a cave, you are probably aware of the blog posts and twitter discussions that resulted from an innocent post by Tom LaRock ( blog | twitter ) yesterday ( original post ). This led to at least the following three posts, and maybe others I haven't noticed yet: Jonathan Kehayias: Has the SQL Community Lost its Focus? Karen Lopez: It Isn't Stealing, But I Will Respect Your Wishes. That's the Bad News. And then Tom: Protecting Blog Content There seem to be some different opinions...(read more)

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  • Thoughts on my new template language/HTML generator?

    - by Ralph
    I guess I should have pre-faced this with: Yes, I know there is no need for a new templating language, but I want to make a new one anyway, because I'm a fool. That aside, how can I improve my language: Let's start with an example: using "html5" using "extratags" html { head { title "Ordering Notice" jsinclude "jquery.js" } body { h1 "Ordering Notice" p "Dear @name," p "Thanks for placing your order with @company. It's scheduled to ship on {@ship_date|dateformat}." p "Here are the items you've ordered:" table { tr { th "name" th "price" } for(@item in @item_list) { tr { td @item.name td @item.price } } } if(@ordered_warranty) p "Your warranty information will be included in the packaging." p(class="footer") { "Sincerely," br @company } } } The "using" keyword indicates which tags to use. "html5" might include all the html5 standard tags, but your tags names wouldn't have to be based on their HTML counter-parts at all if you didn't want to. The "extratags" library for example might add an extra tag, called "jsinclude" which gets replaced with something like <script type="text/javascript" src="@content"></script> Tags can be optionally be followed by an opening brace. They will automatically be closed at the closing brace. If no brace is used, they will be closed after taking one element. Variables are prefixed with the @ symbol. They may be used inside double-quoted strings. I think I'll use single-quotes to indicate "no variable substitution" like PHP does. Filter functions can be applied to variables like @variable|filter. Arguments can be passed to the filter @variable|filter:@arg1,arg2="y" Attributes can be passed to tags by including them in (), like p(class="classname"). You will also be able to include partial templates like: for(@item in @item_list) include("item_partial", item=@item) Something like that I'm thinking. The first argument will be the name of the template file, and subsequent ones will be named arguments where @item gets the variable name "item" inside that template. I also want to have a collection version like RoR has, so you don't even have to write the loop. Thoughts on this and exact syntax would be helpful :) Some questions: Which symbol should I use to prefix variables? @ (like Razor), $ (like PHP), or something else? Should the @ symbol be necessary in "for" and "if" statements? It's kind of implied that those are variables. Tags and controls (like if,for) presently have the exact same syntax. Should I do something to differentiate the two? If so, what? This would make it more clear that the "tag" isn't behaving like just a normal tag that will get replaced with content, but controls the flow. Also, it would allow name-reuse. Do you like the attribute syntax? (round brackets) How should I do template inheritance/layouts? In Django, the first line of the file has to include the layout file, and then you delimit blocks of code which get stuffed into that layout. In CakePHP, it's kind of backwards, you specify the layout in the controller.view function, the layout gets a special $content_for_layout variable, and then the entire template gets stuffed into that, and you don't need to delimit any blocks of code. I guess Django's is a little more powerful because you can have multiple code blocks, but it makes your templates more verbose... trying to decide what approach to take Filtered variables inside quotes: "xxx {@var|filter} yyy" "xxx @{var|filter} yyy" "xxx @var|filter yyy" i.e, @ inside, @ outside, or no braces at all. I think no-braces might cause problems, especially when you try adding arguments, like @var|filter:arg="x", then the quotes would get confused. But perhaps a braceless version could work for when there are no quotes...? Still, which option for braces, first or second? I think the first one might be better because then we're consistent... the @ is always nudged up against the variable. I'll add more questions in a few minutes, once I get some feedback.

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  • What features are helpful when performing remote debugging / diagnostics?

    - by Pemdas
    Obviously, the easiest way to solve a bug is to be able to reproduce it in-house. However, sometimes that is not practical. For starters, users are often not very good at providing you with useful information. Customer Service: "what seems to be the issue?" User: "It crashed!" To further compound that, sometimes the bug only occurs under certain environmentally conditions that can not be adequately replicated in-house. With that in mind, it is important to build some sort of diagnostic framework into your product. What types of built-in diagnostic tools have you used or seen used? Logging seems to be the predominate method, which makes sense. We have a fairly sophisticated logging frame work in place with different levels of verbosity and the ability to filter on specific modules (actually we can filter down to the granularity of a single file). Error logs are placed strategically to manufacture a pretty good representation of a stack trace when an error occurs. We don't have the luxury of 10 million terabytes of disk space since I work on embedded platforms, so we have two ways of getting them off the system: a serial port and a syslog server. However, an issue we run into sometimes is actually getting the user to turn the logs on. Our current framework often requires some user interaction.

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  • How to determine the version and origin of proprietary drivers installed by Additional Drivers?

    - by Bribles
    How can I tell which version and from which repository the Additional Drivers tool is trying to install the fglrx graphics driver? It says that I have a different version of the driver in use. I installed the driver from maverick/restricted and apt-cache tells me it's from a regular Ubuntu mirror. The installed version is the same as the candidate version. Can I get Additional Drivers to tell me what it would install if I activated the driver through it? Is it possible Additional Drivers just assumes it's a different version since it was installed by a different process?

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  • Custom mesh format - yea or nay?

    - by Electro
    In the process of writing my game prototype, I have found the OBJ format to be insufficient for my needs - it does not support any sort of animation, it doesn't support triangle strips (I'm targeting my ancient hardware). MD2 wouldn't fit the bill because it doesn't have support for named model pieces. MD3 would probably work, but like OBJ, it doesn't have support for triangle strips. Considering the limitations of the formats above, I've come to the conclusion that it may be necessary to write my own format to accommodate my requirements, but that feels like reinventing the wheel. So, I need a format which can specify indexed tri-strips, supports textures, UV-mapping, collision data, can have multiple named segments and supports animations (have I forgotten anything?). Is there any format like that which already exists, or do I have to write my own?

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  • SRV from UAV on the same texture in directx

    - by notabene
    I'm programming gpgpu raymarching (volumetric raytracing) in directx11. I succesfully perform compute shader and save raymarched volume data to texture. Then i want to use same texture as SRV in normal graphic pipeline. But it doesnt work, texture is not visible. Texture is ok, when i save it file it is what i expect. Texture rendering is ok too, when i render another SRV, it is ok. So problem is only in UAV-SRV. I also triple checked if pointers are ok. Please help, i'm getting mad about this. Here is some code: //before dispatch D3D11_TEXTURE2D_DESC textureDesc; ZeroMemory( &textureDesc, sizeof( textureDesc ) ); textureDesc.Width = xr; textureDesc.Height = yr; textureDesc.MipLevels = 1; textureDesc.ArraySize = 1; textureDesc.SampleDesc.Count = 1; textureDesc.SampleDesc.Quality = 0; textureDesc.Usage = D3D11_USAGE_DEFAULT; textureDesc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE ; textureDesc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; D3D->CreateTexture2D( &textureDesc, NULL, &pTexture ); D3D11_UNORDERED_ACCESS_VIEW_DESC viewDescUAV; ZeroMemory( &viewDescUAV, sizeof( viewDescUAV ) ); viewDescUAV.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; viewDescUAV.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D; viewDescUAV.Texture2D.MipSlice = 0; D3DD->CreateUnorderedAccessView( pTexture, &viewDescUAV, &pTextureUAV ); //the getSRV function after dispatch. D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc ; ZeroMemory( &srvDesc, sizeof( srvDesc ) ); srvDesc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvDesc.Texture2D.MipLevels = 1; D3DD->CreateShaderResourceView( pTexture, &srvDesc, &pTextureSRV);

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  • What library for octrees or kd-trees?

    - by Will
    Are there any robust performant libraries for indexing objects? It would need frustum culling and visiting objects hit by a ray as well as neighbourhood searches. I can find lots of articles showing the math for the component parts, often as algebra rather than simple C, but nothing that puts it all together (apart from perhaps Ogre, which has rather more involved and isn't so stand-alone). Surely hobby game makers don't all have to make their own octrees? (Python or C/C++ w/bindings preferred)

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  • How to get Alfresco login ticket without user password, but with impersonating user with user principal name (UPN)

    - by dok
    I'm writing a DLL that has function for getting Alfresco login ticket without using user password, using only a user principal name (UPN). I’m calling alfresco REST API service /wcservice. I use NTLM in Alfresco. I’m impersonating users using WindowsIdentity constructor as explained here http://msdn.microsoft.com/en-us/library/ms998351.aspx#paght000023_impersonatingbyusingwindowsidentity. I checked and user is properly impersonated (I checked WindowsIdentity.GetCurrent().Name property). After impersonating a user, I try to make HttpWebRequest and set its credentials with CredentialsCache.DefaultNetworkCredentials. I get the error: The remote server returned an error: (401) Unauthorized. at System.Net.HttpWebRequest.GetResponse() When I use new NetworkCredential("username", "P@ssw0rd") to set request credentials, I get Alfresco login ticket (HttpStatusCode.OK, 200). Is there any way that I can get Alfresco login ticket without user password? Here is the code that I'm using: private string GetTicket(string UPN) { WindowsIdentity identity = new WindowsIdentity(UPN); WindowsImpersonationContext context = null; try { context = identity.Impersonate(); MakeWebRequest(); } catch (Exception e) { return e.Message + Environment.NewLine + e.StackTrace; } finally { if (context != null) { context.Undo(); } } } private string MakeWebRequest() { string URI = "http://alfrescoserver/alfresco/wcservice/mg/util/login"; HttpWebRequest request = WebRequest.Create(URI) as HttpWebRequest; request.CookieContainer = new CookieContainer(1); //request.Credentials = new NetworkCredential("username", "p@ssw0rd"); // It works with this request.Credentials = CredentialCache.DefaultNetworkCredentials; // It doesn’t work with this //request.Credentials = CredentialCache.DefaultCredentials; // It doesn’t work with this either try { using (HttpWebResponse response = request.GetResponse() as HttpWebResponse) { StreamReader sr = new StreamReader(response.GetResponseStream()); return sr.ReadToEnd(); } } catch (Exception e) { return (e.Message + Environment.NewLine + e.StackTrace); } } Here are records from Alfresco stdout.log (if it helps in any way): 17:18:04,550 DEBUG [app.servlet.NTLMAuthenticationFilter] Processing request: /alfresco/wcservice/mg/util/login SID:7453F7BD4FD2E6A61AD40A31A37733A5 17:18:04,550 DEBUG [web.scripts.DeclarativeRegistry] Web Script index lookup for uri /mg/util/login took 0.526239ms 17:18:04,550 DEBUG [app.servlet.NTLMAuthenticationFilter] New NTLM auth request from 10.**.**.** (10.**.**.**:1229) 17:18:04,566 DEBUG [app.servlet.NTLMAuthenticationFilter] Processing request: /alfresco/wcservice/mg/util/login SID:7453F7BD4FD2E6A61AD40A31A37733A5 17:18:04,566 DEBUG [web.scripts.DeclarativeRegistry] Web Script index lookup for uri /mg/util/login took 0.400909ms 17:18:04,566 DEBUG [app.servlet.NTLMAuthenticationFilter] Received type1 [Type1:0xe20882b7,Domain:<NotSet>,Wks:<NotSet>] 17:18:04,566 DEBUG [app.servlet.NTLMAuthenticationFilter] Client domain null 17:18:04,675 DEBUG [app.servlet.NTLMAuthenticationFilter] Sending NTLM type2 to client - [Type2:0x80000283,Target:AlfrescoServerA,Ch:197e2631cc3f9e0a]

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  • Have main thread wait for a boost thread complete a task (but not finish).

    - by JAKE6459
    I have found plenty on making one thread wait for another to finish executing before continuing, but that is not what I wanted to do. I am not very familiar with using any multi-threading apis but right now I'm trying to learn boost. My situation is that I am using my main thread (the starting one from int main()) to create an instance of a class that is in charge of interacting with the main GUI. A class function is then called that creates a boost thread which in turn creates the GUI and runs the message pump. The thing I want to do is when my main thread calls the classes member function to create the GUI, I don't want that function to return until I tell it to from the newly created thread. This way my main thread can't continue and call more functions from the GUI class that interact with the GUI thread until that thread has completed GUI creation and entered the message loop. I think I may be able to figure it out if it was multiple boost thread objects interacting with each other, but when it is the main thread (non-boost object) interacting with a boost thread object, I get lost. Eventually I want a loop in my main thread to call a class function (among other tasks) to check if the user as entered any new input into the GUI (buy any changes detected by the message loop being updated into a struct and changing a bool to tell the main thread in the class function a change has occurred). Any suggestions for any of this would be greatly appreciated. This is the member function called by the main thread. int ANNGUI::CreateGUI() { GUIMain = new Main(); GUIThread = new boost::thread(boost::bind(&Main::MainThreadFunc, GUIMain)); return 0; }; This is the boost thread starting function. void Main::MainThreadFunc() { ANNVariables = new GUIVariables; WndProc = new WindowProcedure; ANNWindowsClass = new WindowsClass(ANNVariables, WndProc); ANNWindow = new MainWindow(ANNVariables); GUIMessagePump = new MessagePump; ANNWindow-ShowWindows(); while(true) { GUIMessagePump-ProcessMessage(); } }; BTW, everything compiles fine and when I run it, it works I just put a sleep() in the main thread so I can play with the GUI a little.

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  • Best IDE for Ext JS

    - by KPthunder
    I am wondering what everybody's opinion on the best IDE for Ext JS is. I was using Aptana and spent way too much time tracking down a problem which turned out to be an uppercase instead of lowercase letter. So far I've tried Aptana (with and without Spket) and JetBrains Web Storm. Aptana didn't really do anything and while Web Storm worked, it was incredibly slow. Any recommendations for IDEs and / or configurations to speed up Web Storm?

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  • Android multiple screen sizes and density problems

    - by Ben Mc
    I'm having a real problem with my drawables that I just can't seem to figure out. The problem is this: There are screen sizes at approximately 320x480, 480x800, 480x854 Then there are most commonly densities at 1.0 (160) and 1.5 (240) Now, on a Droid, the screen size is 480x800 and the density is reporting using DisplayMetrics as 1.5 On the G1, it's 320x480 and reporting back at a density of 1.0 BUT tablet devices are reporting back at 480x800 with a density of 1.0 (160) So, I'm going mad because I can put 320x480 images in the drawables-mdpi folder and 480x800 images in the drawables-hdpi folder, but on Tablet computers, no matter what it's not resizing up anything to a full screen. Any help would be greatly appreciated. I just want all of my 320x480 images to scale up regardless of the device.

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  • FMOD.net streaming, callback and exinfo parameters

    - by Tesserex
    I posted a question on gamedev about how to play nsf files (NES console music) in FMOD. It didn't get any results, but since then I made some progress. I decided that the easiest method was just to compile an existing player into a dll and then call it from C# to populate my buffer. The problem now is getting it to sound right, and making sure all my paremeters are correct. Here are the facts so far: The nsf dll is dealing with shorts, so the data is PCM16. The sample nsf I'm using has a playback rate of 60 Hz. Just for playing around now, I'm using a frequency of 48000. Based on 2 and 3, the dll calculates a necessary buffer size of 48000 / 60hz = 800. This means it will render 800 shorts worth of buffer for every simulated NES frame. I've so far got my C# code to play the nsf, at the correct pitch and tempo, but it's very grainy / fuzzy, which I'm attributing to the fact that the FMOD read callback is giving a data length of 1600, whereas I should be expecting 800. I've tried playing around with all the numbers and it either crashes, or the music changes pitch, tempo, or both. Here's some of my C# code: uint channels = 1, frequency = 48000; FMOD.MODE mode = (FMOD.MODE.DEFAULT | FMOD.MODE.OPENUSER | FMOD.MODE.LOOP_NORMAL); FMOD.Sound sound = new FMOD.Sound(); FMOD.CREATESOUNDEXINFO ex = new FMOD.CREATESOUNDEXINFO(); ex.cbsize = Marshal.SizeOf(ex); ex.fileoffset = 0; ex.format = FMOD.SOUND_FORMAT.PCM16; // does this even matter? It doesn't change my results as long as it's long enough for one update ex.length = frequency; ex.numchannels = (int)channels; ex.defaultfrequency = (int)frequency; ex.pcmreadcallback = pcmreadcallback; ex.dlsname = null; // eventually I will calculate this with frequency / nsf hz, but I'm just testing for now ex.decodebuffersize = 800; // from the dll load_nsf_file("file.nsf", 8, (int)frequency); // 8 is the track number to play var result = system.createSound( (string)null, (mode | FMOD.MODE.CREATESTREAM), ref ex, ref sound); channel = new FMOD.Channel(); result = system.playSound(FMOD.CHANNELINDEX.FREE, sound, false, ref channel); private FMOD.RESULT PCMREADCALLBACK(IntPtr soundraw, IntPtr data, uint datalen) { // from the dll process_buffer(data, (int)800); // if I use datalen, it usually crashes (I can't get datalen to = 800 safely) return FMOD.RESULT.OK; } So here are some of my questions: What is the relationship between exinfo.decodebuffersize, frequency, and the datalen parameter of the read callback? With this code sample, it's coming in as 3200. I don't know where that factor of 4 between it and the decodebuffersize comes from. Is datalen in the callback referring to number of bytes, or shorts? The process_buffer function takes a short array and its length. I would expect fmod is talking about shorts as well because I told it PCM16. Maybe my playback quality is bad for some totally different reason. If so I have no idea where to begin solving that. Any ideas there?

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  • Failed to specialize function template

    - by citizencane
    This is homework, although it's already submitted with a different approach. I'm getting the following from Visual Studio 2008 error C2893: Failed to specialize function template 'void std::sort(_RanIt,_RanIt,_Pr)' The code is as follows main.cpp Database<> db; db.loadDatabase(); db.sortDatabase(sort_by_title()); Database.cpp void Database<C>::sortDatabase(const sort_by &s) { std::sort(db_.begin(), db_.end(), s); } And the function objects are defined as struct sort_by : public std::binary_function<const Media *, const Media *, bool> { virtual bool operator()(const Media *l, const Media *r) const = 0; }; struct sort_by_title : public sort_by { bool operator()(const Media *l, const Media *r) const { ... } }; ... What's the cure here? [Edit] Sorry, maybe I should have made the inheritance clear template <typename C = std::vector<Media *> > class Database : public IDatabase<C> [/Edit]

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  • Separate groups of objects based on their properties

    - by Bevin
    I want to separate an array of my custom object into several arrays, based on the values of their two properties. The struct looks like this: struct MyStruct { public string Person { get; set; } public string Command { get; set; } } Now, if I have an array with a few objects: {Person1, cmd1} {Person1, cmd3} {Person2, cmd3} {Person3, cmd2} {Person2, cmd4} I want to be able to place them into one array for each person, that lists all of the commands for that person: {Person1: cmd1, cmd3} {Person2: cmd3, cmd4} {Person3: cmd2} I hope I've made it clear with my descriptions. I would assume that there is an elegant way to do this with LINQ, but I have no idea where to start.

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  • Should constant contructor aguments be passed by reference or value?

    - by Mike
    When const values are passed to an object construct should they be passed by reference or value? If you pass by value and the arguments are immediately fed to initializes are two copies being made? Is this something that the compiler will automatically take care of. I have noticed that all textbook examples of constructors and intitializers pass by value but this seems inefficient to me. class Point { public: int x; int y; Point(const int _x, const int _y) : x(_x), y(_y) {} }; int main() { const int a = 1, b = 2; Point p(a,b); Point q(3,5); cout << p.x << "," << p.y << endl; cout << q.x << "," << q.y << endl; } vs. class Point { public: int x; int y; Point(const int& _x, const int& _y) : x(_x), y(_y) {} }; Both compile and do the same thing but which is correct?

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  • RDLC - Adding a Data Source in VS2010

    - by Kezzer
    Greetings. I have an RDLC file and am wanting to add a data source to it, although without any luck so far. The data source is a custom class written by myself (just to add, we do this all the time). We recently converted over to the VS2010 RDLC format which caused some problems, but we've made some changes to our implementation that workaround the more major issues. So, back to the issue at hand, when I attempt to add my data source to the DummyDataSource list in the RDLC view in VS2010 it just does nothing, however it does add the data source to the list of data sources, but you can't select it from the drop-down list in the RDLC view which means I can't add the data source at all. Has anyone come across this problem? Is there anything I need to check? I've searched with fervour and had no luck.

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  • C++ Virtual keyword as away to avoid including code units.

    - by user394663
    Currently we have a body of code that allows service plugins which offer forms of communication to the core e.g tcp/ip, udp/ip, usb, etc... These service plugins feedback notifier class instances to the core for further processing. In the current implementation a service project (which is a separate dynamically linked library brought in at runtime by the core via dlopen and friends) will compile against the notifier.cpp file that resides in the core source code (a separate project). This gives access to the notifiers method implementations. This works perfectly no complaints. Two alternative options: 1. put the notifier method implementations in the header file. 2. declare the notifier methods virtual and delay binding until runtime. Avoiding the issues of computational overhead what are the impacts of option 2? Are there any other options available to us? Thanks

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  • Trouble with __VA_ARGS__

    - by Noah Roberts
    C++ preprocessor __VA_ARGS__ number of arguments The accepted answer there doesn't work for me. I've tried with MSVC++ 10 and g++ 3.4.5. I also crunched the example down into something smaller and started trying to get some information printed out to me in the error: template < typename T > struct print; #include <boost/mpl/vector_c.hpp> #define RSEQ_N 10,9,8,7,6,5,4,3,2,1,0 #define ARG_N(_1,_2,_3,_4,_5,_6,_7,_8,_9,_10,N,...) N #define ARG_N_(...) ARG_N(__VA_ARGS__) #define XXX 5,RSEQ_N #include <iostream> int main() { print< boost::mpl::vector_c<int, ARG_N_( XXX ) > > g; // ARG_N doesn't work either. } It appears to me that the argument for ARG_N ends up being 'XXX' instead of 5,RSEQ_N and much less 5,10,...,0. The error output of g++ more specifically says that only one argument is supplied. Having trouble believing that the answer would be proposed and then accepted when it totally fails to work, so what am I doing wrong? Why is XXX being interpreted as the argument and not being expanded? In my own messing around everything works fine until I try to pass off VA_ARGS to a macro containing some names followed by ... like so: #define WTF(X,Y,...) X , Y , __VA_ARGS__ #define WOT(...) WTF(__VA_ARGS__) WOT(52,2,5,2,2) I've tried both with and without () in the various macros that take no input.

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  • Working with multiple GIT severs

    - by th3flyboy
    Hello, I have a question. Is it possible to set up a system so that you have a private GIT server that you host, which automatically syncs with a remote one, hosted by a site like Sourceforge, and then you can commit your local to the private GIT server, and then when you have to merge the changes from your private wip branches that are on your private GIT over to the master/branch/tag from the public GIT, and then push the change to the public GIT? I ask this because I have a lot of personal work I would like to get working before putting it up for the public to see, and I'm shifting between several computers/operating systems in the process. If this is not possible in standard GIT, are there any other options that would allow me to do this? Thanks, Peter

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  • Flex ChangeWatcher bind to a negative condition

    - by bedwyr
    I have a bindable getter in a component which informs me when a [hidden] timer is running. I also have a context menu which, if this timer is running, should disable one of the menu items. Is it possible to create a ChangeWatcher which watches for the negative condition of a bindable property/getter and changes the enabled property of the menu item? Here are the basic methods I'm trying to bind together: Class A: [Bindable] public function get isPlaying():Boolean { return (_timer != null) ? _timer.running : false; } Class B: private var _playingWatcher:ChangeWatcher; public function createContextMenu():void { //...blah blah, creating context menu var newItem:ContextMenuItem = new ContextMenuItem(); _playingWatcher = BindingUtils.bindProperty(newItem, "enabled", _classA, "isPlaying"); } In the code above, I have the inverse case: when isPlaying() is true, the menu item is enabled; I want it to only be enabled when the condition is false. I could create a second getter (there are other bindings which rely on the current getter) to return the inverse condition, but that sounds ugly to me: [Bindable] public function get isNotPlaying():Boolean { return !isPlaying; } Is this possible, or is there another approach I'm completely missing?

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • Operations on bytes in C#

    - by Hooch
    Hello. I'm writing application to control LEDS on LPT. I have everything working except this. This is one small function. I have sth like that: I want to build function that will take two argument and return one number: In actual code those binary numers will be in hex. I put them there like that so that it's easier for you to visualize it. Example1: arg1 = 1100 1100 arg2 = 1001 0001 retu = 0100 1100 Example2: arg1 = 1111 1111 arg2 = 0001 0010 retu = 1110 1101 Example3: arg1 = 1111 0000 arg2 = 0010 0010 retu = 1101 0000 I have no idea how this function should look like. I want it to be as fast as possible. I'll call this function 200 times per second.

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