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Articles indexed in June 2014

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  • apt-get -f install removed software center and several other files

    - by user287858
    I ran sudo apt-get -f install and several files and programs were removed including software center. Is there a way to re-download everything as if ubuntu was new again without a cd? This computer does not have a cd-rom drive. I'd be fine with losing all the data on this computer. Also, when I run sudo apt-get install (almost anything) I get errors about dependencies and files not being available. Thanks to anyone who can help.

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  • How to get Wifi Working Properly - I am Noob

    - by user287853
    I'm a noob to Ubuntu, but not computers. I installed a full version of Ubuntu version 12 whatever it is. I run it on a machine that has Win7/Win8 on another hard drive. My wireless adapter is some tiny USB stick I got on eBay - it works great in Windows, but I can't get it to work in Ubuntu. More precisely, Ubuntu is providing me a list (sometimes) of wireless networks in the area and when I try to connect to mine it just keeps password prompting me even though the one I use is correct. I looked over all the settings multiple times and don't believe there is anything in error regarding what it takes to connect to my network. So, I thought maybe it is a driver issue and came across NDIS. I thought I should try installing it, but I don't know how when I can't connect the Ubuntu machine to the Internet. I tried some commands to no avail. I have the Ubuntu installation disc and it shows a NDIS common and utils .deb files in there. Can someone out there help me out to get this wireless setup so I can get online?

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  • Ubuntu 14.04 Slow, High CPU Usage

    - by user273012
    I experienced CPU strange behavior after installing Ubuntu 14.04, at 5 or 10 minutes, CPU usage suddenly increased about 50%, that's really slow my laptop down (Ubuntu 13.10 worked fine by the way) Here is my laptop specs : ASUS A43SA Intel Core i3-2330M 2.20 GHz 4 GB of RAM I noticed this when the first installation, even after I disabled online and file search, even after I switch to GNOME 3, and even after I used GNOME Fallback Session, how to solve this?

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  • How to connect Nokia Lumia 520 to Ubuntu 12.04

    - by pavankumar
    I have done the following steps: sudo add-apt-repository ppa:langdalepl/gvfs-mtp sudo apt-get update and updated some packages from update manager. After doing above steps I am able to see lumia phone name in file system. But when I try to mount device I am getting following errors: Unable to mount RM-914|Nokia Lumia 520 Unable to open MTP device '[usb:001,010]' Is there any way to solve these problem?

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  • mulktiple domain names and site behind one ipaddress/gateway

    - by RandomOzzy
    looking to host a handful of sites for myself, family and a couple of friends. i'm running ubuntu 14.04, with a bind9 authoritative name server, apache2, mysql, php5, postfix/dovecot... i have everything running with a single domain i'm already paying for. looking to run multiple sites, some with their own domains, with out having to pay for more ip address's or 3rd party services, other then the individual dns names. thanks andrew

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  • Remove third/nth level domains from google Index

    - by drakythe
    Somehow google has indexed some third(and fourth!) level domains that I had attached to my server temporarily, eg. my.domain.root.com. I now have these redirected properly where I would like them to go, however with a carefully crafted search one can still find them and I'd rather they not be exposed. My google foo skills have failed me in finding an answer, so I come to you wonderful folks: Is there a way/How do I remove sub-level domains from google search results? I have the site in google webmaster tools and verified, but all the URL removal requests I can perform append the url to the base url, not prefixed. And finally, how can I prevent this in the future?

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  • MachForm, RackForms(FromBoss), Form Tools [on hold]

    - by user39200
    This is my first question here. I am looking for a form builder solution that will allow rapid form development even by beginners, without needing much knowledge of programming. I prefer a solution that we can install on our servers. I have 3 products shortlisted for further review: MachForm, RackForms(formerly FormBoss) and Form Tools If anyone has used any of these products, I would appreciate your input on your experience with using these products and your recommendations. Does anyone know of other products that I must be sure to include in my review? We will eventually move over hundreds of forms to the chosen solution and I would like to make sure as much as I can that it will still be a viable solution in the coming years. Looking forward to everyone's feedback!

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  • RewriteRule not working at server level?

    - by Alexis Wilke
    I wanted to forbid some robots from doing certain things to my websites and decided to add a RewriteRule for that purpose. The rule works when put in one of my <VirtualHost *:80> tag and looks like this: RewriteEngine On RewriteCond %{HTTP_USER_AGENT} libwww-perl RewriteCond %{REQUEST_METHOD} POST RewriteRule . - [F,L] However, I wanted to apply that to all my websites instead of just one of them. So with the newest version of Apache2 settings, I decided to put that code in the security.conf file. This file is defined under /etc/apache2/conf-available/... (and yes, I have a softlink from the /etc/apache2/conf-enabled/... directory.) However, if the definition is only in the conf-available/security.conf files, it somehow gets ignored. From the documentation, it says that these Rewrite* commands all work at server level! Any idea of what I would be missing?

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  • Reading 'Index Status' graph in Google Webmaster tools

    - by sam
    I recently found a bunch of old files that had been ftp'ed to a live production server by mistake on a static (html / css / js) site. I manually deleted these files, but today when checking in Google Webmaster tools i found this graph below. The 'update' marker is from 3/9/14, what i can work out is what Google is trying to tell me, are they saying that : There was a ranking update like Penguin or Panda and they penalized my site and un-indexed a load of pages which they thought were junk.. OR Is this showing that I updated the site by deleting the files on the server on 3/9/14 OR Is this something else ?

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  • Does a longer registration length/period for a domain name improve its SEO and search ranking?

    - by Cupcake
    While I was renewing a domain of mine with a well-known domain registrar, the support person who was on call with me said that I'd improve the SEO ranking of my domain if I increased the registration length from 1 year to 5 years instead. The explanation that he gave me was something along the lines that a search engine like Google doesn't like to send users to domains and businesses that may no longer exist, and that by registering my domain for 5 years instead of just 1, Google would have higher confidence that I'm serious about keeping my business around for the long-term. Needless to say, I was quite skeptical. Does the registration/renewal length of a domain name affect its SEO and search result ranking for search engines such as Google?

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  • Apache htaccess results in files being downloaded instead of displayed

    - by chrissik
    So I had this "beautiful" website that did exactly what I wanted it to do. Then I shut down my PC, reboot and...the pages just download now instead of being displayed. I re-installed XAMPP and launched Apache again and I was able to identify the .htaccess file as the cause of the problem. Options +FollowSymlinks RewriteEngine on RewriteCond %{QUERY_STRING} !^desktop RewriteCond %{HTTP_USER_AGENT} "android|blackberry|googlebot-mobile|iemobile|iphone|ipod|#opera mobile|palmos|webos" [NC] RewriteRule ^/?$ /mobile/index [L,R=302] RewriteRule ^/?$ /de/index [R] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME}\.html -f RewriteRule ^(.*)$ $1.html Here is the problem I guess: RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME}\.html -f RewriteRule ^(.*)$ $1.html This should make it possible to use /de/index instead of /de/index.html - but somehow it causes the page to download if I open localhost/de/index (but with localhost/de/index.html it works fine...). I'm using HTML Sites with SSI Elements on a Apache web server. The only other file that is different to the out-of-the-box ones is the httpd.conf, where I enabled SSI: AddType text/html .shtml AddHandler server-parsed .shtml AddHandler server-parsed .html AddHandler server-parsed .htm Options Indexes FollowSymLinks Includes AddOutputFilter INCLUDES .shtml Options +Includes So I hope there is somebody among you that can help me with this annoying problem as I'm quite desperate... for some reason, even without the problematic lines Chrome keeps downloading the files (even if I delete the .htaccess file), while IE and Opera display the pages. Edit: Now Opera also wants to download files (whether index.html or index are called).

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  • Can not export JARS in lwjgl!

    - by NerdyLegend
    I did it before but for some reason it's doing the stupid problem again. I want to export as a regular Jar file, not a folder full of files. I export it like in Oskar Veerhoak. cmd says Exception in thread "main" java.lang.RuntimeException: Resource not found: res/F lubberFlap.png at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa der.java:69) at com_FlubberSpace.MainFS.main(MainFS.java:118) I tested it out with my other project with the same code pretty much. This is how I load my Textures wood = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/wood.png")); of course it works fine in eclipse but not after export. I havn't tried giving the previous game its' own project, I have it in a package. Can someone record how to export properly? I want a jar file that you just double click to start it. I also want it so nobody can extract the files and see my classes and res.

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  • Error when updating enumerated value?

    - by igrad
    Once upon a time, there was a Player class (simplified version) enum animState{RUNNING,JUMPING,FALLING,IDLING}; class Player { public: Player(int x, int y); void handle(); void show(); ~Player(); private: int m_x; int m_y; animState playerAnimState; } There was also a "handle" function-member, which took care of all movement and collisions for the player: #include "player.h" void Player::handle() { if(/*Player presses 'D' key*/) { m_x++; playerAnimState = RUNNING; } //Other stuff that is just there to look nice Through lots of experimentation with "//" and "/**/", I've found that I consistently get an error at "playerAnimState = RUNNING." Have I broken some enumeration rule? Does my laptop really suck that bad? I hate to post a "fix my code for me" question, but I'm not very seasoned with enums.

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  • what is the easiest way to make a hitbox that rotates with it's texture

    - by Matthew Optional Meehan
    In xna when you have a sprite that doesnt rotate it's very easy to get the four corner of a sprite to make a hitbox, but when you do a rotation the points get moved and I assume there is some kind of math that I can use to aquire them. I am using the four points to draw a rectangle that visually represents the hitboxes. I have seen some per-pixel collission examples but I can forsee they would be hard to draw a box/'convex hull' around. I have also seen physics like farseer but I'm not sure if there is a quick tutorial to do what I want. What do you guys think is the best approach becuase I am looking to complete this work by the end of the week.

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  • AI agents with FSM: a question regarding this

    - by Prog
    Finite State Machines implemented with the State design pattern are a common way to design AI agents. I am familiar with the State design pattern and know how to implement it. However I have a question regarding how this is used in games to design AI agents. Please consider a class Monster that represents an AI agent. Simplified it looks like this: class Monster{ State state; // other fields omitted public void update(){ // called every game-loop cycle state.execute(this); } public void setState(State state){ this.state = state; } // irrelevant stuff omitted } There are several State subclasses that implement execute() differently. So far classic State pattern. Here's my question: AI agents are subject to environmental effects and other objects communicating with them. For example an AI agent might tell another AI agent to attack (i.e. agent.attack()). Or a fireball might tell an AI agent to fall down. This means that the agent must have methods such as attack() and fallDown(), or commonly some message receiving mechanism to understand such messages. My question is divided to two parts: 1- Please say if this is correct: With an FSM, the current State of the agent should be the one taking care of such method calls - i.e. the agent delegates to the current state upon every event. Correct? Or wrong? 2- If correct, than how is this done? Are all states obligated by their superclass) to implement methods such as attack(), fallDown() etc., so the agent can always delegate to them on almost every event? Or is it done in some other way?

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  • How do I convert screen coordinates to between -1 and 1?

    - by bbdude95
    I'm writing a function that allows me to click on my tiles. The origin for my tiles is the center, however, the mouse's origin is the top left. I need a way to transform my mouse coordinates into my tile coordinates. Here is what I already have (but is not working): void mouseClick(int button, int state, int x, int y) { x -= 400; y -= 300; float xx = x / 100; // This gets me close but the number is still high. float yy = y / 100; // It needs to be between -1 and 1 }

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  • Extrapolation breaks collision detection

    - by user22241
    Before applying extrapolation to my sprite's movement, my collision worked perfectly. However, after applying extrapolation to my sprite's movement (to smooth things out), the collision no longer works. This is how things worked before extrapolation: However, after I implement my extrapolation, the collision routine breaks. I am assuming this is because it is acting upon the new coordinate that has been produced by the extrapolation routine (which is situated in my render call ). After I apply my extrapolation How to correct this behaviour? I've tried puting an extra collision check just after extrapolation - this does seem to clear up a lot of the problems but I've ruled this out because putting logic into my rendering is out of the question. I've also tried making a copy of the spritesX position, extrapolating that and drawing using that rather than the original, thus leaving the original intact for the logic to pick up on - this seems a better option, but it still produces some weird effects when colliding with walls. I'm pretty sure this also isn't the correct way to deal with this. I've found a couple of similar questions on here but the answers haven't helped me. This is my extrapolation code: public void onDrawFrame(GL10 gl) { //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; tics++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } Applying extrapolation render(float extrapolation){ //This example shows extrapolation for X axis only. Y position (spriteScreenY is assumed to be valid) extrapolatedPosX = spriteGridX+(SpriteXVelocity*dt)*extrapolation; spriteScreenPosX = extrapolationPosX * screenWidth; drawSprite(spriteScreenX, spriteScreenY); } Edit As I mentioned above, I have tried making a copy of the sprite's coordinates specifically to draw with.... this has it's own problems. Firstly, regardless of the copying, when the sprite is moving, it's super-smooth, when it stops, it's wobbling slightly left/right - as it's still extrapolating it's position based on the time. Is this normal behavior and can we 'turn it off' when the sprite stops? I've tried having flags for left / right and only extrapolating if either of these is enabled. I've also tried copying the last and current positions to see if there is any difference. However, as far as collision goes, these don't help. If the user is pressing say, the right button and the sprite is moving right, when it hits a wall, if the user continues to hold the right button down, the sprite will keep animating to the right, while being stopped by the wall (therefore not actually moving), however because the right flag is still set and also because the collision routine is constantly moving the sprite out of the wall, it still appear to the code (not the player) that the sprite is still moving, and therefore extrapolation continues. So what the player would see, is the sprite 'static' (yes, it's animating, but it's not actually moving across the screen), and every now and then it shakes violently as the extrapolation attempts to do it's thing....... Hope this help

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  • Matrix rotation wrong orientation LibGDX

    - by glz
    I'm having a problem with matrix rotation in libgdx. I rotate it using the method matrix.rotate(Vector3 axis, float angle) but the rotation happens in the model orientation and I need it happens in the world orientation. For example: on create() method: matrix.rotate(new Vector3(0,0,1), 45); That is ok, but after: on render() method: matrix.rotate(new Vector3(0,1,0), 1); I need it rotate in world axis.

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

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  • Box2d world width and height ratio with screen width and height

    - by Sujith
    I have view, for example GameView which extends SurfaceView . I have integrated Box2D physics in GameView. I have two widths , GameView width, height and Box2D physics world width ,height. I need to get the position of box2d world with the GameView co-ordinates. For example, Total width of screen = 240 Total height of screen = 320 Screen points needed to be mapped onto box2d co-ordinates (x,y) = 127, 139 For this i need to get the max width and height of the Box2d physics world. Is there is any way to get the max width and height of Box2d world. or Can i limit the width and height of box2d world within the screen resolution.

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  • make error in re-building ns2

    - by user3702405
    I have implemented a new routing protocol named AODV2 in ns-2.35. I am using ns-2.35 in fedora 13. All .cc files have a .o file with them that means recompilation is done. But I am getting an error in response to the 'make' command. Error is shown below: trace/cmu-trace.o: In function hdr_aodv2::access(Packet const*)': cmu-trace.cc:(.text._ZN9hdr_aodv26accessEPK6Packet[hdr_aodv2::access(Packet const*)]+0x7): undefined reference tohdr_aodv2::offset_2' collect2: ld returned 1 exit status make: * [ns] Error 1 I don't know how to remove this error, Can anyone help me please? Thanks, Naeem

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  • jQuery Mobile page overrides desktop HTML div layout

    - by batjko
    I'd like to use jQuery mobile on my desktop page. I'm probably thinking of this wrongly, but I tried simply inserting a page element into an existing standard div, like this: <body> <div id="left_sidebar"> [...] </div> <div id="mylist" data-role="page"> <div data-role="listview"> [list items bla bla] </div> </div> <div id="right_sidebar"> [...] </div> <div id="site_footer"> (c) bla blub </div> </body> ...hoping that only the middle part displays the "mobile" page elements. However, that page div seems to override the entire site and turns the whole body into a mobile page (albeit displaying my listview item nicely... across the entire screen). Any idea what to do? Advice is much appreciated.

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  • retrieve image from sql server in picturebox

    - by user3116296
    I have saved a picture in sql server and now i can not to retrieve image and set it's in picturebox with linq. why byte[] x become null? private void dataGridViewUser_CellClick(object sender, DataGridViewCellEventArgs e) { DataGridViewRow row = dataGridViewUser.CurrentRow; byte[] x=(byte[])row.Cells["Image"].Value; MemoryStream ms1 = new MemoryStream(x); picuser.Image = Bitmap.FromStream(ms1); }

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  • @Secured not working

    - by user3640507
    I am new to spring and trying to implement Role based authorization with the help of @Secured annotation. I have a method which is specifically for ADMIN and I have written @Secured ("ROLE_ADMIN") to secure it. @Secured ("ROLE_ADMIN") public void HelloUser(String name) { System.out.println("Hello ADMIN"); } Now when I call this method by creating a class object it gets called eventhough user dont have ADMIN authority But when I dont create an object and use @autowired annotation instead then it works i.e User is not allowed to access this method. In my security.xml as well as servlet.xml I have added <global-method-security secured-annotations="enabled" /> Can some one please tell me where I am going wrong or is this the natural behaviour in spring ?

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